PHASE 10 PLAYERS: 2-6 OBJECT, Summaries of Sport Studies

BEFORE PLAY: Choose one player to be dealer. The dealer shuffles the deck and deals. 10 cards, face down, one at a time, to each player.

Typology: Summaries

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PHASE 10
PLAYERS: 2-6
OBJECT: To be the first player to complete all 10 Phases. In case of a tie, the player
with the lowest score is the winner.
CONTENTS: Reference cards (listing the 10 Phases) and one deck of 108 cards; 24
each of red, blue, yellow, and green cards numbered โ€œ1โ€ through โ€œ12,โ€ four blue โ€œSkipโ€
cards, and eight โ€œWildโ€ cards, two of each color.
BEFORE PLAY: Choose one player to be dealer. The dealer shuffles the deck and deals
10 cards, face down, one at a time, to each player. Players hold their 10 cards in hand,
so that the other players cannot see them. Place the remaining deck face down in the
center of the play area to become the draw pile. Turn the top card of the draw pile over
and place it next to the draw pile, to become the discard pile.
PLAY: The player to the left of the dealer plays first. Play continues in a clockwise
direction. On your turn, draw one card, either the top card from the draw pile or the top
card from the discard pile, and add it to your hand. End your turn by discarding any
one of your cards onto the top of the discard pile. During the play of the first hand,
each player tries to complete Phase 1. A Phase is a combination of cards. Phases are
made of sets, runs, cards of all one color, or a combination of sets and runs. These are
the ten Phases:
1. 2 sets of 3
2. 1 set of 3 + 1 run of 4
3. 1 set of 4 + 1 run of 4
4. 1 run of 7
5. 1 run of 8
6. 1 run of 9
7. 2 sets of 4
8. 7 cards of 1 color
9. 1 set of 5 + 1 set of 2
10. 1 set of 5 + 1 set of 3
Each player can make only one Phase during each hand.
DEFINITIONS
SETS: A set is made of two or more cards with the same number. EXAMPLE: Phase 1
is two sets of three, which could be three โ€œ7sโ€ and three โ€œ10s.โ€ The two sets could also
be the same number, e.g., three โ€œ10sโ€ and three more โ€œ10s.โ€ The cards may be in any
combination of colors.
RUNS: A run is made of four or more cards numbered in order. EXAMPLE: Part of
Phase 2 requires a run of four, which could be โ€œ3,โ€ โ€œ4,โ€ โ€œ5,โ€ โ€œ6.โ€ The cards may be in
pf3
pf4

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PHASE 10

PLAYERS: 2-

OBJECT: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.

CONTENTS: Reference cards (listing the 10 Phases) and one deck of 108 cards; 24 each of red, blue, yellow, and green cards numbered โ€œ1โ€ through โ€œ12,โ€ four blue โ€œSkipโ€ cards, and eight โ€œWildโ€ cards, two of each color.

BEFORE PLAY: Choose one player to be dealer. The dealer shuffles the deck and deals 10 cards, face down, one at a time, to each player. Players hold their 10 cards in hand, so that the other players cannot see them. Place the remaining deck face down in the center of the play area to become the draw pile. Turn the top card of the draw pile over and place it next to the draw pile, to become the discard pile.

PLAY: The player to the left of the dealer plays first. Play continues in a clockwise direction. On your turn, draw one card, either the top card from the draw pile or the top card from the discard pile, and add it to your hand. End your turn by discarding any one of your cards onto the top of the discard pile. During the play of the first hand, each player tries to complete Phase 1. A Phase is a combination of cards. Phases are made of sets, runs, cards of all one color, or a combination of sets and runs. These are the ten Phases:

  1. 2 sets of 3
  2. 1 set of 3 + 1 run of 4
  3. 1 set of 4 + 1 run of 4
  4. 1 run of 7
  5. 1 run of 8
  6. 1 run of 9
  7. 2 sets of 4
  8. 7 cards of 1 color
  9. 1 set of 5 + 1 set of 2
  10. 1 set of 5 + 1 set of 3

Each player can make only one Phase during each hand.

DEFINITIONS

SETS: A set is made of two or more cards with the same number. EXAMPLE: Phase 1 is two sets of three, which could be three โ€œ7sโ€ and three โ€œ10s.โ€ The two sets could also be the same number, e.g., three โ€œ10sโ€ and three more โ€œ10s.โ€ The cards may be in any combination of colors.

RUNS: A run is made of four or more cards numbered in order. EXAMPLE: Part of Phase 2 requires a run of four, which could be โ€œ3,โ€ โ€œ4,โ€ โ€œ5,โ€ โ€œ6.โ€ The cards may be in

any combination of colors.

ALL ONE COLOR: The cards are all the same color. EXAMPLE: Phase 8 requires seven cards of one color, which could be seven red cards or seven green cards, etc. The cards do not need to be in numerical order.

WILD CARDS: A โ€œWildโ€ card may be used in place of a number card, or may be used as any color, in order to complete a Phase. EXAMPLES: A player wants to make a run of four, but only has cards โ€œ3,โ€ โ€œ4,โ€ and โ€œ6.โ€ The player uses a โ€œWildโ€ card as a โ€œ5โ€ to complete the run. Or, a player has 6 green cards, and uses a โ€œWildโ€ card as a green card, to complete Phase 8.

  • More than one โ€œWildโ€ card may be used in completing a Phase. Players can use as many โ€œWildโ€ cards as they want as long as they use one (1) natural card.
  • Once a โ€œWildโ€ card has been played in a Phase, it cannot be replaced by the intended card and used elsewhere, but must remain as that card until the hand is over.
  • If the dealer starts the discard pile with a โ€œWildโ€ card, the card may be picked up by the first player.

SKIP CARDS: Skip cards have only one purpose: to cause another player to lose a turn. To use, simply discard the โ€œSkipโ€ card on your turn, then choose the player who will lose a turn.

  • When you draw a โ€œSkipโ€ card, you may discard it immediately or save it for a later turn.
  • A โ€œSkipโ€ card may never be used in making Phase 8, or any other Phase.
  • A โ€œSkipโ€ card may never be picked up from the discard pile.
  • Only one โ€œSkipโ€ card against each player per โ€œroundโ€ may be used.
  • When someone is skipped, a โ€œroundโ€ is once around the table.
  • If the dealer starts the discard pile with a โ€œSkipโ€ card, the first playerโ€™s fi rst turn is automatically skipped.

MAKING A PHASE: If, during your turn, you are able to make a Phase with the cards in your hand, lay the Phase down, face-up on the table before discarding. For example, you are trying to make Phase 1. You have 3 โ€œ5sโ€ and 2 โ€œ7sโ€ and you draw another โ€œ7.โ€ You now have 2 sets of 3, and you may lay them down. In the next hand, you will be working on Phase 2.

  • You must have the whole Phase in hand before laying it down.
  • You may lay down more than the minimum requirements of a Phase, but only if the additional cards can be directly added to the cards already in the Phase.

EXAMPLES: You lay down 3 โ€œ5sโ€ and 3 โ€œ7sโ€ to make Phase 1. You have two more โ€œ5sโ€ in hand and can immediately lay them down with the 3 โ€5s,โ€ all in the same turn.

You also have 3 โ€œ10sโ€ in hand, but cannot lay them down because Phase 1 requires exactly 2 sets. Thus, you can only add more โ€œ5sโ€ and โ€œ7sโ€ to the Phase made of โ€œ5sโ€

THE WINNER: The first player to complete Phase 10 at the end of a hand is the winner. If two or more players complete Phase 10 in the same hand, then the player with the fewest total points is the winner. In the event of a tie, the players that tied replay Phase number 10. The first one to go out is the winner.

VARIATIONS

  1. The players play 10 hands. All players advance to the next Phase each time, whether they complete the current Phase or not. Thus, in hand one players try for Phase 1, then in hand two they all try for Phase 2, etc. After ten hands, the player with the lowest total score is the winner.
  2. Players decide how many Phases must be completed in order to win (e.g., 5 Phases or 7 Phases). The number of Phases to be completed must be decided before play starts. All other rules remain the same. This variation allows for a shorter version.
  3. Players decide to play only the even Phases (2, 4, 6, 8, 10) instead of all the Phases. All other rules remain the same.