Physical Education about Forearm, Lab Reports of Physical Activity and Sport Sciences

this documents talks about the forearm

Typology: Lab Reports

2021/2022

Uploaded on 03/05/2023

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forearms. We generally have them all facing the same direction (right,
left, facing the net, finally walking backwards).
Coaching points:
Pass the ball high, Work on proper forearm positioning, Don't swing at the
ball, Don't catch the ball, and Don't let the ball drop.
VOLLEYBALL TERMINOLOGY
ACE– A serve that is not passable and results immediately
in a point.
ANTENNA– The vertical rods (normally white and red)
mounted near the edges of the net. The antennas are mounted
directly above the sidelines and are not-in-play. Antennas
are not usually used on outdoor nets.
APPROACH– Fast stride toward the net by a spiker
before he jumps in the air.
ASSIST– Passing or setting the ball to a teammate
who attacks the ball for a kill. This stat is normally only
logged for high school, college, and National/Olympic team
play.
ATTACK– The offensive action of hitting the ball.
The attempt by one team to terminate the play by hitting the
ball to the floor on the opponent’s side.
ATTACK BLOCK– Receiving players’ aggressive attempt
to block a spiked ball before it crosses the net.
ATTACK ERROR– An unsuccessful attack which does one
of the following: 1) the ball lands out of bounds, 2) the
ball goes into the net and terminates play or goes into the
net on the third hit, 3)the ball is blocked by the opposition
for a point or sideout, 4) the attacker is called for a center
line violation, or 5) the attacker is called for illegal contact
(lift, double hit…) on the attack.
ATTACKER– Also “hitter” or “spiker.” A player who
attempts to hit a ball offensively with the purpose of terminating
play in his or her team’s favor.
ATTACK LINE– A line 3m from the net that separates
the front row players from the back row players. Commonly
referred to as the “10-foot line.”
BACKCOURT– The area from the endline to the attack
line.
BACK SET– A set delivered behind the setter’s back,
which is subsequently hit by an attacker.
BACK ROW ATTACK– When a back row player attacks the
ball by jumping from behind the 3m line before hitting the
ball. If the back row player steps on or past the 3m line
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forearms. We generally have them all facing the same direction (right, left, facing the net, finally walking backwards). Coaching points: Pass the ball high, Work on proper forearm positioning, Don't swing at the ball, Don't catch the ball, and Don't let the ball drop. VOLLEYBALL TERMINOLOGY ACE – A serve that is not passable and results immediately in a point. ANTENNA – The vertical rods (normally white and red) mounted near the edges of the net. The antennas are mounted directly above the sidelines and are not-in-play. Antennas are not usually used on outdoor nets. APPROACH – Fast stride toward the net by a spiker before he jumps in the air. ASSIST – Passing or setting the ball to a teammate who attacks the ball for a kill. This stat is normally only logged for high school, college, and National/Olympic team play. ATTACK – The offensive action of hitting the ball. The attempt by one team to terminate the play by hitting the ball to the floor on the opponent’s side. ATTACK BLOCK – Receiving players’ aggressive attempt to block a spiked ball before it crosses the net. ATTACK ERROR – An unsuccessful attack which does one of the following: 1) the ball lands out of bounds, 2) the ball goes into the net and terminates play or goes into the net on the third hit, 3)the ball is blocked by the opposition for a point or sideout, 4) the attacker is called for a center line violation, or 5) the attacker is called for illegal contact (lift, double hit…) on the attack. ATTACKER – Also “hitter” or “spiker.” A player who attempts to hit a ball offensively with the purpose of terminating play in his or her team’s favor. ATTACK LINE – A line 3m from the net that separates the front row players from the back row players. Commonly referred to as the “10-foot line.” BACKCOURT – The area from the endline to the attack line. BACK SET – A set delivered behind the setter’s back, which is subsequently hit by an attacker. BACK ROW ATTACK – When a back row player attacks the ball by jumping from behind the 3m line before hitting the ball. If the back row player steps on or past the 3m line

during take-off, the attack is illegal. BEACH DIG – An open hand receive of the ball, also called a “Deep Dish” BLOCK – A defensive play by one or more players meant to deflect a spiked ball back to the hitter’s court. It may be a combination of one, two or three players jumping in front of the opposing spiker and contacting the spiked ball with the hands. BUMP – a common term for forearm passing. BALL HANDLING ERROR – Any time the official calls a double hit, a thrown ball or a lift (except on a serve reception or attack). For our purposes, this category also includes any blocking errors (when an official calls a blocker for a violation such as going into the net, centerline violation, reaching over the net, etc.). BUMP PASS – The use of joined forearms to pass or set a ball in an underhand manner. CAMPFIRE – A ball that falls to the floor in an area that’s surrounded by two, three, four or more players. At the instant after the ball hits the floor, it appears as if the players are encircling and staring at a campfire. CENTER LINE – The boundary that runs directly under the net and divides the court into two equal halves. CLOSING THE BLOCK – The responsibility of the assisting blocker(s) to join the primary blocker and create an impenetrable block in which a ball cannot fit between the two individual blockers. CROSS COURT SHOT – An individual attack directed at an angle from one end of the offensive team’s side of the net to the opposite sideline of the defensive team’s court. CUT SHOT – A spike from the hitter’s strong side that travels at a sharp angle across the net. DECOY – An offensive play meant to disguise the spiker who will receive the set. DEEP SET – Set to be hit away from the net to confuse or disrupt the timing of the blockers. DIG – Passing a spiked or rapidly hit ball. Slang for the art of passing an attacked ball close to the floor. DINK – A legal push of the ball around or over blockers. DOUBLE BLOCK – Two players working in unison to deflect an attacked ball at the net back to the hitter’s side. DOUBLE HIT – Successive hits or contacts by the same player. (Illegal)

JUMP SERVE –A serve that is started by the server tossing the ball into the air and jumping into and hitting the ball in its downward motion. JOUST – When 2 opposing players are simultaneously attempting to play a ball above the net. KEY – To predict a team’s next play by observation of patterns or habits. KILL – An attack that results in an immediate point or side out. LINE – The marks that serve as boundaries of a court. LINE SHOT – A ball spiked down an opponent’s sideline, closest to the hitter and outside the block. LET SERVE – A serve that contacts the net. If the ball dribbles over, it’s playable just like any other ball that contacts the net on the way over. If the ball fails to clear the net, it will become dead when it either hits the serving team’s court, or is contacted by a player on the serving team. MIDDLE-BACK – A defensive system that uses the middle back player to cover deep spikes. MIDDLE-UP – A defensive system that uses the middle back player to cover dinks or short shots. MINTONETTE – The original name of the game of volleyball, created by William Morgan. MULTIPLE OFFENSE – A system of play using different types of sets other than just normal outside sets. OFFSIDE BLOCK – Player at the net, which is on the side away from the opponent’s attack. OFF-SPEED HIT – Any ball spiked with less than maximum force but with spin. OUTSIDE HITTER – a left-front or right-front attacker normally taking an approach which starts from outside the court OVERHAND PASS – A pass executed with both hands open, controlled by the fingers and thumbs, played just above the forehead. OVERHAND SERVE – Serving the ball and striking it with the hand above the shoulder. OVERLAP – refers to the positions of the players in the rotation prior to the contact of the ball when serving. PANCAKE – A one-handed defensive technique where the hand is extended and the palm is slid along the floor as the player dives or extension rolls, and timed so that the ball bounces off the back of the hand. PASS see “Forearm Pass” PENETRATION – The act of reaching across and breaking the plane of the net during blocking.

POINT OF SERVICE – A serve that results in a point (an ace by NCAA standards) as the serve is not returnable due to a bad pass by the receiver, this number includes aces. POWER ALLEY – A cross-court hit traveling away from the spiker to the farthest point of the court. POWER TIP – A ball that is pushed or directed with force by an attacking team. POWER VOLLEYBALL – A competitive style of volleyball started by the Japanese. QUICK – a player approaching the setter for a quick inside hit QUICK SET – a set (usually 2’ above the net) in which the hitter is approaching the setter, and may even be in the air, before the setter delivers the ball. This type of set requires precise timing between the setter and hitter. READY POSITION – The flexed, yet comfortable, posture a player assumes before moving to contact the ball. RECEPTION ERROR – A serve that a player should have been able to return, but results in an ace (and only in the case of an ace). If it is a “husband/wife” play (where the ball splits the two receivers), the receiving team is given the reception error instead of an individual. RED CARD – a severe penalty in which an official displays a red card. The result of a red card may be a player is disqualified, the team loses the serve, or the team loses a point. A red card may be given with or without a prior yellow card as a warning; it is up to the official’s discretion. ROLL – a certain way to pass a ball in which the digger, or passer lays out an arm, passes the ball, and rolls over the shoulder (over the shoulder roll) or back (barrel roll) after passing the ball. This is a quick way to return to action after the play. ROOF – A ball that when spiked is blocked by a defensive player such that the ball deflects straight to the floor on the attacker’s side. ROTATION – The clockwise movement of players around the court and through the serving position following a side out. SERVE – One of the six basic skills; used to put the ball into play. It is the only skill controlled exclusively by one player. SERVER – The player who puts the ball into play. SERVICE ERROR – An unsuccessful serve in which one or more of the following occurs: 1) the ball hits the net or fails to clear the net, 2) the ball lands out of bounds, or 3) the server commits a foot fault. SERVICE WINNER – A point the serving team scores when this player has served the ball. The point can be an immediate (in the case of an ace) or delayed (a kill or opponent attack error after a long rally). Therefore, the sum of the team’s service winners equals their score.

PLAYERS

  1. Point Guard - This player almost decides the attack of the whole team. This is the person who creates the attack for the whole team. Point Guard is usually the best dribbler on the team. His ability to steal, hold the ball well should be good. He needs to handle it well and take on the responsibility of hitting the ball the most on the team.
  2. Shooting Guard - This position is an all-around playing position. The Shooting Guard is the one who throws the most in the match. Normally, when the team loses, people often criticize this position.

Shooting Guard has another special mission that specializes in stopping the best throwers of the opposing team. He is usually taller than Point Guard to help rebound Center. Besides, he needs to be able to dribble, throw, and hit the basket quite well.

  1. Small Forward - This position is similar to Shooting Guard. Normally, people can exchange the Shooting Guard positions to this position. But the Shooting Guard is the better dribbler. Meanwhile, the Small Forward is often in positions around the field or a little within the 3-point line. In the defensive position, this position is usually rebound and run the ball up quickly, winning the ball. Therefore, active players in this position need physical strength, agility, and cunning. Besides, it would be great if he can hit the basket and throw well.
    1. Power Forward - This PF position is responsible for bullying contestants outside or inside the penalty area. The purpose is to ease the burden on the Center. The main thing is that the Power Forward can also play the Center position. When Center passes the ball to this position, he has to take care of the entire area under the backboard. Therefore, this position requires NBA players to be able to get on the basket, compete and hold the ball.
  2. Center - The task of this position is to mainly block and rebound. This position just needs to make the opponent feel resistance in the box. The Center must be very very strong and tall. These are the two prerequisites. He needs to play decisively and aggressively.