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Detailed solutions to a series of kinematics problems, covering topics such as motion with constant velocity, acceleration, projectile motion, and resultant forces. Each problem is broken down step-by-step, with clear explanations of the formulas and concepts used. The solutions include calculations of time, velocity, distance, and acceleration, making it a valuable resource for students studying introductory physics. The problems cover a range of scenarios, including overtaking vehicles, projectile trajectories, and the application of forces, offering a comprehensive overview of kinematics principles and problem-solving techniques. This resource is suitable for high school and early university physics courses.
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A) For A, I interpreted the
question as to find the time
when the trooper overtakes
the car, meaning find when
the final position of the
trooper and the driver are
equal. Using both the
kinematics equations, I
wrote both the driver’s and
trooper’s equation in terms
of X final, in order to solve
for t.
B) Using what we
solved, we know that the
trooper overtakes the car
at 31.88 seconds. We
can use this to find to
the final velocity of the
trooper using
kinematics, since we
know the trooper starts
accelerating from rest,
meaning initial velocity is
D
:
Driver
given
:
T
:
Trooper
V
=
Vp
= 45m/s (Constant speed)
at
=
3
M/se
stats
cycle
ap
=
0m/s
accelerates
tp
=
(Prons)
Voc
= Om/s (from
ahead
=
a) t
when
X
b)
Vi
,
at t
. 88s/
,
when
Xt
i
fi
fi
Use X-Xo
=
Vit-tat use VE
,
V
e
Driver
:
X
1 He
Vipt
,
FD/in
VF
=
(3)(
.
Trooper
:
X-X
a
VF
= 95
.
X
fr
Ift
C)
Ax
using
our
given
:
VFF9SG
e
2
Viptp
=
a
t Ax
:
Vottt
Vip(t
=
a
t rest
Vipt
2Vip
=
54
t Ax
=
+(3)(
.
=
Ea
-Vist-ZVid
Ax
= 1524
.
= E (3)
45t
2(45)
t
.
A) Using the given and breaking the initial
velocity into it’s components, we can use
the kinematics in terms of the y axis, as
we know the acceleration of y will be our
gravity, our initial velocity broken up into
its y component, and height / delta Y. We
can write this into a quadratic formula to
solve for t.
B) Since we know the stone is
thrown downward, its max
height it reaches will be the
height it starts off at, which is
45m.
C) To find our distance / delta x, we can use the
kinematics in terms of the x axis, as know our stone is
not accelerating in the x direction, our time, from
problem A, and the initial velocity’s x component.
D) In order to find the stone’s final velocity at the given
level, we must understand that we will have a new time in
which it will hit that specific level. We can’t use the 2.
seconds as that is our time for when the stone strikes the
ground. We can solve our time, by substituting our new
delta Y into the kinematics in the y axis, knowing our delta
Y as the gravity, and our initial velocity’s Y component. We
can then put it into a quadratic formula, to solve for t.
Since we solved for t, we must get its final velocity’s X and
Y components. We can do this using the corresponding
kinematics in the x and y axis, and also using our given.
Once we solved for both x and y components of the final
velocity, we can take the magnitude to find the final
velocity of the stone 15m level below the level of launch.
--
+, given
:
Voy
= 20 m/s'
,
300
ay
=
=
.
8 M/s
(
20cos(
%
)
Voy
=
20 m/s'
,
20 m/s
ax
=
0m/s
20sin(-
%
)
Yi
= 45n
Y
=
0n3xy
=
45m
for stone d) VF
When
TSM
BAy
=
15 m
Use Y -Yo
:
Voytt'ayt
don't use
,
we
need
= 20 sin +
%
(
.
to
our
new t,
given
our
=
E
20 sin ( 30
new
Ay
=
.
177s Use Y - Yo-
Voytt
tayt
b)
Max
height
Ay
=
Voyttt
myt
=
Gayt +opt
Max
height
would
=
6
8n/s") t
(
sin
equal
initial height
since
it was
t
=
005s
.
find
Up
which
is
(Ex)"
(VFy)
= 45
.
Om
Vi
=
Voxt
aft
C) AX
when +
= 2 .
177s
VFx
= 20cos(
%
Use Ax
=
Voxt
! a
e
=
32 n/s
ACCELERATING
Viy
:
Voytayt
=
(20n(s(os
(
%
)(2.
177s)
Vfy
=
20 sin
(
8n(sY)(
. 005s)
=
71m
VFy
=
19 .
VF
:
.
VF
=
.
m/s
·
&
·
·
M
a)
R
=?
R
=
F
B
F
%
2100
from
1180
From
00 + X
uxis
100M
&
10
=
Y -
X
= - X =
30
°
= - X
258r
(
(
(
ISOcos(210%)
,
150sin (
%
) (200cos(18%) ,
,
0 <
,
,
,
176 .
R
= <
40
,
.
E
=
<
,
.
4107(m)
F
=
.
b)
IRI and
(R
=
H
.798)"+ ( .
IR
=
O
=
tan"
(
=
tan"
(408)
. 6
:
①
= 51 .
64
°
O
=
. 640 from
A) To find acceleration total, we must understand
that the total acceleration can break broken up into
individual components, just like x and y components.
To find our acceleration tangential, we can use our
kinematics as we our given our final velocity and
initial velocity. First we must convert km/hr to m/s by
using dimensional analysis. Then we can find our
tangential acceleration by solving for a. We get -1.
m/s squared.
To find our centripetal acceleration, it says to find it
at 60 km/hr, which is our final velocity. Use the
equation for centripetal acceleration, and our radius
which is given to us. We get 1.85 m/s squared.
Finally, we can find our total acceleration which is the
magnitude of both the centripetal acceleration and
tangential acceleration. We get 2.157 m/s squared.
W
f
given
:
100
kn/hr
>
Gokm/hr
Vi
=
lookn
,
1000 3600s
slows
G
Ik(z)
down
X
78m/s
16 .
67 M/s
Ik
=
= -
1000
G
kn
~ 3600s
(
=
)
t
= (Os
r
=
a)
=
A
Total
(
) + (a
,
)
A
:
Acceleratio
one
use Ve
=
Vo
a
t
a
= V
t
a
=
67M/s
78m/s
los
=
H
((n/s
A
=
Centipati
a
act
6
.
85n/s
A
TOTAL"
(-.
llm/sY"
(
.
85
m/sY)
A
Total
=