physics GCSE mind map, Schemes and Mind Maps of Physics

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Typology: Schemes and Mind Maps

2025/2026

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WAVES reflection &
refraction
wave
properties
EM waves
RE FLE CTI ON
TY PES OF WA VE
EX PER IME NTS
TR ANS FER OF
EN ERG Y
IN VES TIG ATING
LI GHT
uses &
dangers of
EM waves
US ES
DA NGE RS
- PART 1 -
- When waves travel through a
medium, the particles of the
medium oscillate and transfer
energy between each other
- Overall the particles stay in the
same place, only energy is
transferred
- Amplitude: maximum displacement of point on a wave from its undisturbed position
- Wavelength: distance between same point on two adjacent waves (eg between two troughs)
- Frequency: number of complete waves passing a certain point per second, 1Hz = 1 wave/sec
- Period of a wave is how long it takes for a full cycle of a wave
- Wave speed: speed at which energy is being transferred
Transverse:
- Oscillations are perpendicular to direction of energy transfer
- Most waves are transverse
- EM waves, ripples & waves in water, wave on string
T = 1/F
PERIOD(S) = 1/FREQUENCY(HZ)
Longitudinal:
- Oscillations are parallel to direction of energy transfer
- Sound waves in air eg ultrasound, shock waves eg seismic wavs
V = F
WAVE SPEED(M/S) = FREQUENCY(HZ) X
WAVELENGTH(M)
λ
Measuring speed of sound:
1 Set up oscilloscopes so detected waves at
microphones are shown as separate waves
2 Start with both microphones next to speaker,
then slowly move one away until the two waves
are aligned on display but are one wavelength
apart
3 Measure distance between microphones to find
one wavelength
4 Use wave speed formula to find speed of
sound waves (frequency is whatever you set
signal generator to, eg 1kHz)
5 Speed of sound in air is around 330m/s
-
Measuring speed of water ripples:
1 Signal generator makes rod create water waves at a set frequency
2 Strobe light used to see wave crests on paper underneath tank
3 Increase frequency of strobe light until wave pattern on paper
'freezes' -> strobe light frequency = wave frequency
4 Measure distance between shadow lines that are 10 wavelengths
apart then divide by 10 to find average wavelength
5 Use wave speed formula to calculate speed
Measuring waves on strings:
1. Set up, turn on signal generator & vibration transducer
2. Adjust frequency until there is a clear wave on string
3. Measure 4 or 5 half wavelengths then divide by 4/5 for mean
half-wavelength then double to get full-wavelength 4. Use wave speed formula to find speed
- All EM waves are transverse & transfer energy from a
source to an absorber
- All EM waves travel at same speed
through air or a vacuum (space)
- They form a continuous spectrum over a range of frequencies, and
they are grouped into 7 basic types based on wavelength & frequency
- There is a large range of frequencies because they are generated by a
variety of changes in atoms & their nuclei
When waves arrive at boundary between two
different materials three things can happen:
- Waves absorbed by material which transfers
energy to material's energy stores
- Waves transmitted through material which
often leads to refraction
- Waves reflected
- Angle of incidence: angle between incoming wave and normal
- Angle of reflection: angle between reflected wave and normal
- Normal: imaginary line that is perpendicular to surface at point of
incidence, normally shown as dotted line
ANGLE OF
INCIDENCE =
ANGLE OF
REFLECTION
- Reflection can be specular or diffuse
- Waves are reflected at different boundaries in
different ways
- Specular reflection happens when wave is
reflected in a single direction by a smooth
surface
eg mirror
- Diffuse reflection happens when wave is
reflected in lots of different directions by a
rough surface eg paper
Investigating refraction with
transparent materials:
1 Place transparent rectangular block
on paper & use ray box/laser to
shine ray at middle of side of block
2 Trace incident ray & mark emerging light ray
3 Remove block & join up incident ray with
emerging point to show path of refracted ray
4 Draw normal at point of incidence & use
protractor to measure angle of
incidence and angle of refraction
5 Repeat using blocks of
different materials, keep incident angle the same
Angle of refraction should change for different
materials as they have different optical densities
Investigating materials that reflect
light by different amounts:
1 Draw straight line on paper & place
object so one side lines up with it
2 Shine ray of light at object & trace
incoming & reflected light beams
3 Draw normal at point of incidence
& use protractor to measure angle of
incidence & angle of reflection
4 Repeat with different objects,
make note of width & brightness of
reflected light ray
Smooth surfaces = thin & bright ray
- When wave crosses boundary between
materials at an angle it
changes direction -> it is refracted
- How much it is refracted by depends on how
much the wave's speed changes, which depends
on the density of the two materials
- Higher density = slower speed of wave
- If wave slows down = bends towards normal
- If wave speeds up = bends away from normal
- The wavelength
changes when a
wave is refracted but
frequency stays same
- If wave is travelling
along normal it changes
speed but is
not refracted
- Optical density: measure of
how quickly light travels through
a material
- Higher optical density = slower
speed of light rays
Constructing ray diagram for refracted light ray:
1 Draw boundary between materials & normal which is 90 to
boundary, then draw incident ray meeting normal (angle
between them is angle of incidence)
2 Draw refracted ray on other side of boundary. If second
material is optically denser than first, refracted ray bends
towards the normal so angle of refraction is smaller than angle
of incidence. If second material is less optically dense, angle of
refraction is larger than angle of incidence
°
Microwaves:
- Satellite communication
- Satellite TV -> signal transmitted into space &
picked up by satellite receiver dish orbiting above
Earth which transmits signal back to Earth in different
direction & is received by satellite dish on ground
- There is slight time delay due to long distance
Infrared Radiation:
- Increase/monitor temperature
- Infrared cameras detect IR & turns it into electrical signal
which is displayed on screen, hotter = brighter it appears
- Food cooked by IR -> absorbing IR increases temperature
- Electric heaters contain wire that heats up when current
flows which emits IR which is absorbed by objects & air, energy
transferred to thermal energy stores which increases temperature
- Microwave ovens -> different
wavelength used in satellite communication
- Microwaves penetrate few cms into food,
are absorbed, transfer energy they are
carrying to water molecules in food which
heats it up, water molecules transfer
energy to rest of food by heating
Light:
- Optical fibres (thin glass/plastic fibres that carry data
over long distance as pulses of visible light)
- Light rays reflected back & forth until they reach end
Ultraviolet Radiation:
- Fluorescence -> UVR absorbed
& visible light emitted
- Fluorescent lights generate UVR
which is absorbed & re-emitted
as light by layer of phosphorus
- Security pens (invisible ink)
- UV produced by Sun -> UV
lamps used to give suntans
X-Rays & Gamma Rays:
- Radiographers take X-Ray 'photographs' to look for broken
bones -> X-rays pass easily through flesh but not through bones
- Radiotherapy used to treat cancer as high doses of x-rays &
gamma rays kills living cells
- Gamma radiation used as medical tracers
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WAVES

reflection &

refraction

wave

properties

EM waves

REFLECTION

TYPES OF WAVE

TRANSFER OF EXPERIMENTS

ENERGY

INVESTIGATING

LIGHT

uses &

dangers of

EM waves

USES

DANGERS

- PART 1 -

  • When waves travel through a medium, the particles of the medium oscillate and transfer energy between each other
  • Overall the particles stay in the same place, only energy is transferred
    • Amplitude: maximum displacement of point on a wave from its undisturbed position
    • Wavelength: distance between same point on two adjacent waves (eg between two troughs)
    • Frequency: number of complete waves passing a certain point per second, 1Hz = 1 wave/sec
    • Period of a wave is how long it takes for a full cycle of a wave
    • Wave speed: speed at which energy is being transferred

Transverse:

  • Oscillations are perpendicular to direction of energy transfer
  • Most waves are transverse
  • EM waves, ripples & waves in water, wave on string

T = 1/F PERIOD(S) = 1/FREQUENCY(HZ)

Longitudinal:

  • Oscillations are parallel to direction of energy transfer
  • Sound waves in air eg ultrasound, shock waves eg seismic wavs

V = F WAVE SPEED(M/S) = FREQUENCY(HZ) X WAVELENGTH(M)

λ

Measuring speed of sound: 1 Set up oscilloscopes so detected waves at microphones are shown as separate waves 2 Start with both microphones next to speaker, then slowly move one away until the two waves are aligned on display but are one wavelength apart 3 Measure distance between microphones to find one wavelength 4 Use wave speed formula to find speed of sound waves (frequency is whatever you set signal generator to, eg 1kHz)

  • 5 Speed of sound in air is around 330m/s

Measuring speed of water ripples: 1 Signal generator makes rod create water waves at a set frequency 2 Strobe light used to see wave crests on paper underneath tank 3 Increase frequency of strobe light until wave pattern on paper 'freezes' -> strobe light frequency = wave frequency 4 Measure distance between shadow lines that are 10 wavelengths apart then divide by 10 to find average wavelength Measuring waves on strings: 5 Use wave speed formula to calculate speed

  1. Set up, turn on signal generator & vibration transducer
  2. Adjust frequency until there is a clear wave on string
  3. Measure 4 or 5 half wavelengths then divide by 4/5 for mean half-wavelength then double to get full-wavelength 4. Use wave speed formula to find speed
  • All EM waves are transverse & transfer energy from a source to an absorber
  • All EM waves travel at same speed through air or a vacuum (space)
  • They form a continuous spectrum over a range of frequencies, and they are grouped into 7 basic types based on wavelength & frequency
  • There is a large range of frequencies because they are generated by a variety of changes in atoms & their nuclei

When waves arrive at boundary between two different materials three things can happen:

  • Waves absorbed by material which transfers energy to material's energy stores
  • Waves transmitted through material which often leads to refraction
  • Waves reflected
  • Angle of incidence: angle between incoming wave and normal
  • Angle of reflection: angle between reflected wave and normal
  • Normal: imaginary line that is perpendicular to surface at point of incidence, normally shown as dotted line ANGLE OF INCIDENCE = ANGLE OF REFLECTION
  • Reflection can be specular or diffuse
  • Waves are reflected at different boundaries in different ways
  • Specular reflection happens when wave is reflected in a single direction by a smooth surface eg mirror
  • Diffuse reflection happens when wave is reflected in lots of different directions by a rough surface eg paper

Investigating refraction with transparent materials: 1 Place transparent rectangular block on paper & use ray box/laser to shine ray at middle of side of block 2 Trace incident ray & mark emerging light ray 3 Remove block & join up incident ray with emerging point to show path of refracted ray 4 Draw normal at point of incidence & use protractor to measure angle of incidence and angle of refraction 5 Repeat using blocks of different materials, keep incident angle the same Angle of refraction should change for different materials as they have different optical densities

Investigating materials that reflect light by different amounts: 1 Draw straight line on paper & place object so one side lines up with it 2 Shine ray of light at object & trace incoming & reflected light beams 3 Draw normal at point of incidence & use protractor to measure angle of incidence & angle of reflection 4 Repeat with different objects, make note of width & brightness of reflected light ray Smooth surfaces = thin & bright ray

  • When wave crosses boundary between materials at an angle it changes direction -> it is refracted
  • How much it is refracted by depends on how much the wave's speed changes, which depends on the density of the two materials
  • Higher density = slower speed of wave
  • If wave slows down = bends towards normal
  • If wave speeds up = bends away from normal
    • The wavelength changes when a wave is refracted but frequency stays same
    • If wave is travelling along normal it changes speed but is not refracted
  • Optical density: measure of how quickly light travels through a material
  • Higher optical density = slower speed of light rays

Constructing ray diagram for refracted light ray: 1 Draw boundary between materials & normal which is 90 to boundary, then draw incident ray meeting normal (angle between them is angle of incidence) 2 Draw refracted ray on other side of boundary. If second material is optically denser than first, refracted ray bends towards the normal so angle of refraction is smaller than angle of incidence. If second material is less optically dense, angle of refraction is larger than angle of incidence

°

Microwaves:

  • Satellite communication
  • Satellite TV -> signal transmitted into space & picked up by satellite receiver dish orbiting above Earth which transmits signal back to Earth in different direction & is received by satellite dish on ground
  • There is slight time delay due to long distance

Infrared Radiation:

  • Increase/monitor temperature
  • Infrared cameras detect IR & turns it into electrical signal which is displayed on screen, hotter = brighter it appears
  • Food cooked by IR -> absorbing IR increases temperature
  • Electric heaters contain wire that heats up when current flows which emits IR which is absorbed by objects & air, energy transferred to thermal energy stores which increases temperature
    • Microwave ovens -> different wavelength used in satellite communication
    • Microwaves penetrate few cms into food, are absorbed, transfer energy they are carrying to water molecules in food which heats it up, water molecules transfer energy to rest of food by heating

Light:

  • Optical fibres (thin glass/plastic fibres that carry data over long distance as pulses of visible light)
  • Light rays reflected back & forth until they reach end

Ultraviolet Radiation:

  • Fluorescence -> UVR absorbed & visible light emitted
  • Fluorescent lights generate UVR which is absorbed & re-emitted as light by layer of phosphorus
  • Security pens (invisible ink)
  • UV produced by Sun -> UV lamps used to give suntans

X-Rays & Gamma Rays:

  • Radiographers take X-Ray 'photographs' to look for broken bones -> X-rays pass easily through flesh but not through bones
  • Radiotherapy used to treat cancer as high doses of x-rays & gamma rays kills living cells
  • Gamma radiation used as medical tracers

WAVES radiation

  • When wave passes from one medium to another, some of the wave is reflected off the boundary and some is transmitted (and refracted) -> partial reflection

lenses

sound

waves

ULTRASOUND

SOUND WAVES

HEARING SOUND

INFRARED

RADIATION

BLACKBODY

RADIATION

LENSES

IMAGES^ VISIBLE LIGHT

exploring

structures using

waves

EARTHQUAKES

P-WAVES &

S-WAVES

- PART 2 -

  • Form images by refracting light & changing its direction
  • Two main types: -Convex -Concave

Convex lenses:

  • Bulge outwards
  • Causes rays of light parallel to axis to be brought together (converge) at principal focus

Concave lenses:

  • Curves inwards
  • Parallel rays of light spread out (diverge)
    • Axis: line passing through middle of lens
    • Principal focus- ~ For convex: where rays meet ~ For concave: where rays 'come from'
    • One on each side of lens
    • Focal length: distance from centre of lens to principal focus

Refraction in concave lenses:

  • Incident ray parallel to axis refracts through lens and travels in line with principal focus
  • Incident ray passing through lens towards principal focus refracts through lens and travels parallel to axis
  • Incident ray passing through centre of lens carries on in same direction

Refraction in convex lenses:

  • Incident ray parallel to axis refracts through lens and passes through principal focus
  • Incident ray passing through principal focus refracts through lens and travels parallel to axis
  • Incident ray passing through centre of lens carries on in same direction
  • Real image: light from object comes together to form image on a ‘screen’ eg retina
  • Virtual image: light from object appears to come from completely different place eg
  • when looking in mirror face appears to be behind mirror
  • when looking through magnifying lens image looks bigger than it actually is
  • Convex lenses can create real and virtual images
  • Concave lenses only create virtual images

To describe image:

  • Size
  • Upright or inverted
  • Real or virtual
    • All objects are continuously emitting and absorbing infrared radiation
    • Infrared radiation is emitted from the surface of an object
    • Hotter object = more radiation
      • Some colours/surfaces emit IR better than others eg
      • Black is better than white
      • Matt is better than shiny
  • An object hotter than its surroundings emits more IR than it absorbs as it cools down
  • An object cooler than its surroundings absorbs more IR than it emits as it warms up
  • Object at constant temperature emits and absorbs IR at same rate
  • A perfect black body is an object that absorbs all radiation hitting it (none is reflected or transmitted)
  • All objects emit EM radiation due to energy in their thermal energy stores
  • This is not just IR; it covers a range of wavelengths & frequencies
  • Intensity & distribution of wavelengths emitted by object depends on object's temperature
  • Intensity is power per unit area ie how much energy transferred to a given area in a certain time
  • As temperature of object increases, intensity of every emitted wavelength increases
  • Intensity increases more rapidly for shorter wavelengths, which causes peak wavelength (with highest intensity) to decrease

Leslie cubes are used to investigate IR emission:

  • Hollow watertight metal cube, 4 different surfaces (matt black, matt white, shiny metal, dull metal) 1 place empty cube on heatproof mat 2 boil water in kettle and fill cube with boiling water 3 hold thermometer against each side (should be same temperature) 4 hold IR detector at set distance from each side 5 record amount of IR it detects 6 black and matt should emit most IR
  • Sound waves are reflected by hard flat surfaces (echoes are reflected sound waves)
  • Can also refract as they enter different media
  • Denser material = speed up
  • When entering medium, wavelength changes but frequency stays same so speed must change
  • Overall temperature of Earth depends on the amount of radiation it reflects, absorbs &emits
  • Daytime: lots of radiation (light) transferred to earth and absorbed, causing an increase in local temperature
  • Nighttime: less radiation absorbed than being emitted, causing a decrease in local temperature
  • Overall, temperature of earth stays fairly constant
  • Changes to atmosphere = change to Earth's overall temperature
  • If atmosphere absorbs more radiation without emitting same amount, overall temperature will rise until absorption and emission are equal (global warming)
  • Sound waves are caused by vibrating objects
  • Vibrations passed through surrounding medium as series of compressions & rarefactions (longitudinal)
  • Generally travels faster in solids
  • Sound cannot travel in space because it is mostly a vacuum (no particles to move/vibrate)
  • Sound waves reach ear drum, making it vibrate
  • Vibrations passed on to tiny bones (ossicles), through semicircular canals and to the cochlea
  • Cochlea turns vibrations into electrical signals which are sent to brain via auditory nerve, allowing you to sense (hear) the sound
  • Different materials convert different frequencies into vibrations eg humans hear sound in range of 20Hz-20kHz
  • Human hearing is limited by size and shape of ear drum, as well as structure of parts in ear that vibrate to transfer energy from sound wave
  • Electrical devices can be made which produce electrical oscillations over a range of frequencies
  • These can easily be converted into mechanical vibrations to produce sound waves above 20kHz
  • This is called ultrasound

There are two different types of seismic waves (p- waves and s-waves

  • You can point a pulse of ultrasound at an object, and wherever there are boundaries between one substance and another, some of the ultrasound gets reflected back
  • Time it takes for the reflections to reach a detector can be used to measure how far away the boundary is Used in:
  • Medical imaging eg prenatal scanning of foetus
  • Industrial imaging eg finding flaws in materials
  • Echo sounding uses high frequency sound waves (including ultrasound) -> boats use this to find out depth of water or to locate objects in deep water
  • Waves have different properties depending on the material they are travelling through **When wave arrives at a boundary it can be:
  • Completely/partially reflected
  • Continue in same direction at different speed
  • Refracted
  • Absorbed**
  • Earthquakes produce seismic waves which travel through the Earth and are detected using seismometers
  • Seismologists work out the time it takes for waves to reach seismometer and also note which parts of the Earth don't receive the waves at all
  • When seismic waves reach a boundary between different layers of material inside the Earth, some waves will be absorbed or refracted
  • If they are refracted they change speed gradually, resulting in a curved path
  • When the properties change suddenly the wave speed changes abruptly and the path has a kink
  • By observing how seismic waves are absorbed/refracted, scientists can work out where the properties of the Earth dramatically change