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Quick and useful cheat sheet with Precalculus formulas
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where degree of numer. = n and degree of denom. = m
is a horizontal asymptote.
|A| = amplitude (stretch/shrink vertically) |A| < 1 shrink |A| > 1 stretch A < 0 reflect Distance from min to max = 2A
ω = frequency (stretch/shrink horizontally) |ω| < 1 stretch |ω| > 1 shrink ω < 0 reflect period = T =䚘⡰ゕ 䚘
≖ ≙ y = A sin (ωx – φ) + B y = A cos (ωx – φ) + B
y = sin-1^ (x) Restrict range to [-π/2, π/2] y = cos-1^ (x) Restrict range to 䙰0, ․䙱 y = tan-1^ (x) Restrict range to 䙲− ゕ⡰ , ゕ⡰䙳
y = sec-1^ x where |x| ≥ 1 and 0 ≤ y ≤ π, y ≠ ゕ⡰ y = csc-1^ x where |x| ≥ 1 and −
ゕ ⡰ ≤ y ≤^
ゕ ⡰,^ y ≠ 0 y = cot-1^ x where -∞ < x < ∞ and 0 < y < π
tan ‖ =
⤩⤙⤤ ょ ⤓⤥⤩ ょ cot ‖ =^
⤓⤥⤩ ょ ⤩⤙⤤ ょ csc ‖ =
⡩ ⤩⤙⤤ ょ sec ‖ =^
⡩ ⤓⤥⤩ ょ cot ‖ =^
⡩ ⤰⤑⤤ ょ Pythagorean: sin^2 θ + cos^2 θ = 1 tan^2 θ + 1 = sec^2 θ cot^2 θ + 1 = csc^2 θ
cos䙦α ± β䙧 = cos α cos β ∓ sin α sin β sin䙦α ± β䙧 = sin α cos β ± cos α sin β tan䙦α ± β䙧 =
⤰⤑⤤䙦⥡䙧±⤰⤑⤤䙦⥢䙧 ⡩∓⤰⤑⤤䙦⥡䙧 ⤰⤑⤤䙦⥢䙧
sin 䙦2α䙧 = 2sin α cos α cos 䙦2α䙧 = cos⡰^ α − sin⡰^ α cos 䙦2α䙧 = 1 − 2 sin⡰^ α = 2 cos⡰^ α −
tan䙦2α䙧 =
⡰⤰⤑⤤䙦⥡䙧 ⡩⡹⤰⤑⤤ㄘ^ 䙦⥡䙧
sin 䙲
む ⡰䙳 = ±㒕
⡩⡹⤓⤥⤩䙦む䙧 ⡰ cos 䙲
む ⡰䙳 = ±㒕
⡩⡸⤓⤥⤩䙦む䙧 ⡰
tan 䙲
む ⡰䙳 = ±㒕
⡩⡹⤓⤥⤩䙦む䙧 ⡩⡸⤓⤥⤩䙦む䙧 =^
⡩⡹⤓⤥⤩ む ⤩⤙⤤ む =^
⤩⤙⤤ む ⡩⡸⤓⤥⤩ む
⤩⤙⤤ 。
⤩⤙⤤ 〃
⤩⤙⤤ 〄 〰
c^2 = a^2 + b^2 – 2ab cos C b^2 = a^2 + c^2 – 2ac cos B
⡩ ⡰ ᡔᡕ sin ᠧ^ =^
⡩ ⡰ ᡓᡕ sin ᠨ^ =^
⡩ ⡰ ᡓᡔ sin ᠩ
⡩ ⡰ 䙦ᡓ + ᡔ + ᡕ䙧 K = 㒓ᡱ 䙦ᡱ − ᡓ䙧䙦ᡱ − ᡔ䙧䙦ᡱ − ᡕ䙧
d = a cos(ωt) or d = a sin(ωt)
ᡖ䙦ᡲ䙧 = ᡓᡗ−䙦ᡔᡲ䙧 䙦⁄^ 2ᡥ䙧cos 䙸㒕″⡰^ −
〩ㄘ ⡲ㄘ^ ᡲ䙹 where a, b, m constants: b = damping factor (damping coefficient) m = mass of oscillating object |a| = displacement at t = 0 ⡰ゕ = period if no damping
Convert Polar to Rectangular Coordinates x = r cos θ y = r sin θ Convert Rectangular to Polar Coordinates If x = y = 0 then r = 0, θ can have any value else ᡰ = 㒓ᡶ⡰^ + ᡷ⡰
‖ =
ᝉ
ᝐ
ᝈ
ᝐ
ᝇ tan
−1 (^) 䙲げ け䙳 tan−1^ 䙲げけ䙳 + ․ ․ 2⁄ − ․ 2⁄
V
Conjugate of z = x + yi is ᡸᆑ = x + yi Modulus of z: |ᡸ| = √ᡸ ᡸᆑ = 㒓ᡶ⡰^ + ᡷ⡰
z 1 = r 1 (cos θ 1 + i sin θ 1 ) z 2 = r 2 (cos θ 2 + i sin θ 2 )
ᡸ⡩ᡸ⡰ = ᡰ⡩ᡰ⡰䙰cos䙦‖⡩ + ‖⡰䙧 + ᡡ sin䙦‖⡩ + ‖⡰䙧䙱 こㄗ こㄘ^ =^
ぅㄗ ぅㄘ^ 䙰cos䙦‖⡩^ − ‖⡰䙧 + ᡡ sin䙦‖⡩^ − ‖⡰䙧䙱^ z^2 ≠ 0-
ᡸぁ^ = ᡰぁ䙰cos 䙦ᡦ‖䙧 + ᡡ sin䙦ᡦ‖䙧䙱^ n ≥ 1
㊉
ょ
⡰〸ゕ
ょ
⡰〸ゕ
unit vectors: i, j, k in direction x-axis, y-axis, z-axis
v = (a 1 , b 1 ) = a 1 i + b 1 j w = (a 2 , b 2 ) = a 2 i + b 2 j v + w = (a 1 + a 2 )i + (b 1 + b 2 )j = (a 1 + a 2 , b 1 + b 2 ) v – w = (a 1 – a 2 )i + (b 1 – b 2 )j = (a 1 – a 2 , b 1 – b 2 ) α v = (α a 1 )i + (α b 1 )j = (α a 1 , α b 1 )
||v|| = 㒕ᡓ⡩⡰^ + ᡔ⡩⡰
v = a 1 i + b 1 j w = a 2 i + b 2 j v · w = a 1 a 2 + b 1 b 2
∃∙∄ ጓ∃ጓጓ∄ጓ
∃∙∅ ጓ∅ጓ❹^ ∅
䚘 = (ad – bc) ≠ 0
Dx = 䚘ᡱ^ ᡔ ᡲ ᡖ
䚘 Dy = 䚘
々㊙ 々
々㌀ 々
the unique soln of system given by ᡶ =
々㊙ 々 ᡷ =^
々㌀ 々 ᡸ =^
々㌁ 々
Value of D changes sign if 2 rows interchanged. Value of D changes sign if 2 columns interchanged. If all entries in any row are zero, then D = 0 If all entries in any column are zero, then D = 0 If any 2 rows have identical corresponding values then D = 0 If any 2 columns have identical corresponding values then D = 0 If any row multiplied by (nonzero) number k, D is multiplied by k. If any column multiplied by (nonzero) k, D is multiplied by k. If entries of any row multiplied by nonzero k and result added to corresponding entries of another row, value of D is unchanged. If entries of any column multiplied by nonzero k and result added to corresponding entries of another column, D is unchanged.
Product of Row x Column:
Product of rectangular matrices: A is m x r matrix, B is r x n matrix.
Can write system of eqns as AX = B. If have inverse A-1^ then multiply by it. X = A-1^ B
For system of eqns, pts whose coordinates satisfy all eqns are represented by intersections of the graphs of eqns. Can also use substitution & or elimination just like systems of linear eqns. Beware of extraneous solns.