






Study with the several resources on Docsity
Earn points by helping other students or get them with a premium plan
Prepare for your exams
Study with the several resources on Docsity
Earn points to download
Earn points by helping other students or get them with a premium plan
An introduction to probability theory, explaining the concepts of probability, counting, and the relationship between theoretical and empirical probability. It includes examples of probability calculations for coin flips and rolling dice, as well as instructions for simulating dice rolls using perl. The document also discusses the differences between theoretical and empirical probability and how they can vary.
Typology: Study notes
1 / 10
This page cannot be seen from the preview
Don't miss anything!







0 means the event will never occur. 1 means the event always occurs. 0.5 means the event occurs roughly 1/2 of the time. The probability of a event is a number between 0 and 1 that determines "how likely" the event is to occur. 3 to 1 against means the probability of the event is 1/4 and the probability of the event not happening is 3/ 10 to 1 for means the probability of the event happening is 10 out of 11 times (10/11) while the probability of the event not happening is 1/11. You might have encountered probability stated as odds: Probability Docsity.com
(We're repeating concepts from the last lecture) There is a close relationship between probability and counting Counting and probability Docsity.com
Docsity.com
E.g., height and weight of people. E.g., flips of a coin. E.g., 5-card poker hands. An experiment is a situation in which you measure something. E.g., one person's height and weight. E.g., flipping a coin once. E.g., the contents of one poker hand. A trial of an experiment measures one situation E.g., heights and weights of all people. E.g., flipping a coin an unlimited number of times. E.g., all possible poker hands. A population is a set of possible outcomes for the experiment: E.g., heights and weights of 10 known people. E.g., flipping a coin 10 times. E.g., 10 poker hands. A sample is some subset of a population describe populations through samples. describe experiments through trials. Our goals Experiments, populations, and samples Docsity.com
We might roll a die, e.g., 100 times. What can we predict about the rolls? number of ways it can roll "six" = ---------------------------------------------------- total number of outcomes of one roll coming up with a "six" is 1/6 =. Theoretical probability 100 rolls might be: 2,2,4,6,4,5, 1 ,5,5,2,5, 1 ,5,4,6,5,2,4, 1 ,4, 5,2,5,2,4,5,4,3,2,2,5,3, 1 ,4,6,6, 1 ,3, 1 ,4, 3, 1 ,2, 1 ,3,4,2, 1 ,3,4,3,4,6,5,2,5, 1 ,6,3, 1 , 2, 1 ,2,5,4,2, 1 ,5,4,6,3,6,5,5,2,2,2,6,3,2, 5,6,3,2,2,4, 1 ,6, 1 ,2,4,2,4, 1 ,3,2,6, 1 ,6, In this there are 17 ones, so the empirical probability of rolling a one is 17/100 =. Empirical probability: Note: empirical probability almost never equals theoretical probability, unless the sample is large. Example: rolling a die Docsity.com
rand(1) generates a number between 0 and 1. rand(10) generates a float number between 0 and 10 (not including 10.0) int(rand(10)) generates an integer between 0 and 9. In Perl, the rand function generates a random number. int(rand(6))+1 is a random number between 1 and 6. so Simulating dice Docsity.com
Empirical probabilities vary. What happens: