Graphing Linear Equations, Solving Quadratics, and Real-life Applications, Assignments of Algebra

Solutions to various mathematical problems involving graphing linear equations, finding intercepts, sketching solution sets of inequalities, computing values of quadratic functions, and applying math to real-life situations. Students will learn how to label axes, identify intercepts, and graph lines. They will also practice solving inequalities and understanding the concept of half-planes.

Typology: Assignments

Pre 2010

Uploaded on 07/23/2009

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bg1
3/4 x
y
2y+4x=3
3/2
Figure 1. Illustration for Problem 1
Problem #1 (5 points):
Sketch the graph of 2y+4x= 3. For full credit, your axes and graph
will be appropriately labeled. Also, find both intercepts.
Solution
Notice that when y= 0, then the equation becomes 4x= 3 and
so x=4
3. Thus, the x-intercept is ³3
4,0´. Similarly, when x= 0,
the equation becomes 2y= 3 and so y=3
2. Hence, the y-intercept is
³0,3
2´. Since the equation is linear, we can now sketch its graph. We
do so in figure 1.
1
pf3
pf4

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3/ x

y

2y+4x=

3/

Figure 1. Illustration for Problem 1

Problem #1 (5 points): Sketch the graph of 2y + 4x = 3. For full credit, your axes and graph will be appropriately labeled. Also, find both intercepts.

Solution Notice that when y = 0, then the equation becomes 4x = 3 and

so x = 43. Thus, the x-intercept is

3 4 ,^0

. Similarly, when x = 0,

the equation becomes 2( y = 3 and so y = 32. Hence, the y-intercept is

0 , (^32)

. Since the equation is linear, we can now sketch its graph. We

do so in figure 1.

y<3x−

x

y

2/

Figure 2. Illustration for Problem 2

Problem #2 (5 points): Sketch the solution set of the inequality y < 3 x − 2, labeling your axes and the intercepts of the boundary line.

Solution We first consider the equality y = 3x − 2. This is the equation of a line in slope-intercept form. The y-intercept is (0, −2). The x-intercept can be found by setting y equal to zero and solving for x. Doing so, we obtain the equation 0 = 3x − 2. Adding two to both sides, we get

2 = 3x and so x = 23. Hence, the x-intercept is

2 3 ,^0

. Now the point

(0, 0) is not on the line. Plugging x = y = 0 into the original inequality leads us to the inequality 0 < 0 −2. This is clearly an invalid inequality, and hence (0, 0) lies in the half-plane given by the inequality y > 3 x−2. Thus, the region we must shade is the half-plane with boundary line y = 3x − 2 that does not include the origin. The boundary line will

Problem #4 (5 points): Khamˆul gives fell beast rides at the Ephel D´uath Ranch. A 3 hour ride costs 50 gold pieces. Assuming that the time of the ride varies directly as the cost, find the cost of a 5 hour ride.

Solution Let t be the time in hours. Let c be the cost in gold pieces. We are given that t is proportional to c; that is, there is a k such that c = kt. When t = 3, c = 50. Thus, 50 = k3 and so k = 503. Hence, c = 503 t. If t = 5, then c = 503 · 5 = 2503. In conclusion, a five hour ride costs exactly 2503 gold pieces.