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Self-Study Guide for Computer Programming and Coding; Quiz Q&A 2026.
Typology: Exams
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Abstraction - ANSPulling out specific differences to make one solution work for multiple problems. Algorithm - ANSCan be anything that is a list of steps to finish a task. These sets of instructions that can be done with or without a computer. Binary Code - ANSIs the representation of these combinations of transistors turned on and off shown as either a 1 (on) or 0 (Off), where each digit represents one transistor. Code - ANSOne or more commands or algorithms designed to be carried out by a computer. Command - ANSA line of code for the computer that tells it to perform a specific task. Many commands put together with other lines of code make up computer programs. Computer Program - ANSIs an algorithm that has been coded into something that can be run by a machine. Computer Science - ANSThe field study that works with these languages. Conditionals - ANSStatements in a computer program that only run under conditions or situations. Function - ANSA piece of code that you can easily call over and over again and is a segment of code that includes the steps performed in the function. Functions - ANSCondense a task by combining many instructions into a single line of code. Most programming languages provide many built-in functions within their library. High Level Programming languages - ANSUse a more natural and readable code which makes it easier to learn and write. Iteration - ANSA term used in computer programming and math that men's a repetitive action or command. Loop - ANSLines of code that tell the computer to repeat the same action over and over. Low Level Programing LAnguages - ANSAre hard to learn , but they allow the programmer to have greater control over what the computer can do. Low level Programming Languages - ANSUse code that is very similar to what the computer would actually read, like binary code. Transistor - ANSAre on/off switches that are found inside computers. Most modern computer have over a billion transistors that allow them to do many complex tasks.
Variables - ANSPlaceholders for a piece of information that can change which allows users to input their own data.