Simple Objects, Lecture Notes - Computer Science, Study notes of Introduction to Computers

Simple Objects, Construction, Getting A Value, Setting a Values , Arguments, JAVA Code

Typology: Study notes

2010/2011

Uploaded on 10/07/2011

rolla45
rolla45 🇺🇸

4

(6)

133 documents

1 / 12

Toggle sidebar

This page cannot be seen from the preview

Don't miss anything!

bg1
1 of 12
pf3
pf4
pf5
pf8
pf9
pfa

Partial preview of the text

Download Simple Objects, Lecture Notes - Computer Science and more Study notes Introduction to Computers in PDF only on Docsity!

Lesson: Simple Objects The 3 questions you should always ask yourself whenever you call a method: 1. Where is it? 2. What does it take in? 3. What does it return? For example, the isDark method: 1. is in SlowPlot (and FastPlot) 2. takes in 2 ints (a row and a column) 3. returns a boolean lof 12