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Material Type: Exam; Class: Software Engineering; Subject: Computer Science; University: Pace University-New York; Term: Unknown 2000;
Typology: Exams
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l To introduce the fundamentals of software costing and pricing l To describe three metrics for software productivity assessment l To explain why different techniques should be used for software estimation l To describe the COCOMO 2 algorithmic cost estimation model
l How much effort is required to complete an activity? l How much calendar time is needed to complete an activity? l What is the total cost of an activity? l Project estimation and scheduling and interleaved management activities
l Hardware and software costs l Travel and training costs l Effort costs (the dominant factor in most projects)
Factor Description Market opportunity A development organisation may quote a low price because it wishes to move into a new segment of thesoftware market. Accepting a low profit on one project may give the opportunity of more profit later.The experience gained may allow new products to be developed. Cost estimate uncertainty If an organisation is unsure of its cost estimate, itmay increase its price by some contingency over and above its normal profit. Contractual terms A customer may be willing to allow the developer to retain ownership of the source code and reuse it inother projects. The price charged may then be less than if the software source code is handed over to thecustomer. Requirements volatility If the requirements are likely to change, an organisation may lower its price to win a contract.After the contract is awarded, high prices may be charged for changes to the requirements. Financial health Developers in financial difficulty may lower their price to gain a contract. It is better to make a small profit or break even than to go out of business.
l A measure of the rate at which individual engineers involved in software development produce software and associated documentation l Not quality-oriented although quality assurance is a factor in productivity assessment l Essentially, we want to measure useful functionality produced per time unit
l Estimating the size of the measure l Estimating the total number of programmer months which have elapsed l Estimating contractor productivity (e.g. documentation team) and incorporating this estimate in overall estimate
l What's a line of code?
Analysis Design C oding Validation
Low-level language
Analysis Design Coding Validation
High-level language
Analysis Design Coding Testing Documentation Assembly code High-level language
3 weeks 3 weeks
5 weeks 5 weeks
8 weeks 8 weeks
10 weeks 6 weeks
2 weeks 2 weeks Size Effort Productivity Assembly code High-level language
5000 lines 1500 lines
28 weeks 20 weeks
714 lines/month 300 lines/month
l Function point count modified by complexity of the project l FPs can be used to estimate LOC depending on the average number of LOC per FP for a given language
l Object points are an alternative function-related measure to function points when 4Gls or similar languages are used for development l Object points are NOT the same as object classes l The number of object points in a program is a weighted estimate of
l Real-time embedded systems, 40- LOC/P-month l Systems programs , 150-400 LOC/P-month l Commercial applications, 200- LOC/P-month l In object points, productivity has been measured between 4 and 50 object points/month depending on tool support and developer capability
Factor Description Application domain experience
Knowledge of the application domain is essential for effective software development. Engineers whoalready understand a domain are likely to be the most productive. Process quality The development process used can have a significant effect on productivity. This is covered in Chapter 31. Project size The larger a project, the more time required for team communications. Less time is available for development so individual productivity is reduced. Technology support Good support technology such as CASE tools, supportive configuration management systems, etc. can improve productivity. Working environment As discussed in Chapter 28, a quiet working environment with private work areas contributes to improved productivity.