SONET, SDH-Data Communication Systems-Assignment Solution, Exercises of Data Communication Systems and Computer Networks

This file contains solution to problems related Data Communication Systems. Mr. Prajin Ahuja assigned task at Birla Institute of Technology and Science. Its main points are: Virtual, Switching, Frame, Relay, ATM, UNI, VPI, Multiple, Padding, Happen, Continuous, Current, Byte

Typology: Exercises

2011/2012

Uploaded on 07/26/2012

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CHAPTER 17
SONET/SDH
Solutions to Odd-Numbered Review Questions and Exercises
Review Questions
1. The ANSI standard is called SONET and the ITU-T standard is called SDH. The
standards are nearly identical.
3. STS multiplexers/demultiplexers mark the beginning points and endpoints of a
SONET link. An STS multiplexer multiplexes signals from multiple electrical
sources and creates the corresponding optical signal. An STS demultiplexer
demultiplexes an optical signal into corresponding electric signals. Add/drop mul-
tiplexers allow insertion and extraction of signals in an STS. An add/drop multi-
plexer can add an electrical signals into a given path or can remove a desired signal
from a path.
5. Pointers are used to show the offset of the SPE in the frame or for justification.
SONET uses two pointers show the position of an SPE with respect to an STS.
SONET use the third pointer for rate adjustment between SPE and STS.
7. A regenerator takes a received optical signal and regenerates it. The SONET
regenerator also replaces some of the existing overhead information with new
information.
9. The path layer is responsible for the movement of a signal from its source to its
destination. The line layer is responsible for the movement of a signal across a
physical line. The section layer is responsible for the movement of a signal across
a physical section. The photonic layer corresponds to the physical layer of the OSI
model. It includes physical specifications for the optical fiber channel. SONET
uses NRZ encoding with the presence of light representing 1 and the absence of
light representing 0.
Exercises
11. Each STS-n frame carries (9 × n × 86) bytes of bytes. SONET sends 8000 frames
in each second. We can then calculate the user data rate as follows:
STS-3 8000 × (9 × 3 × 86) × 8 = 148.608 Mbps
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CHAPTER 17

SONET/SDH

Solutions to Odd-Numbered Review Questions and Exercises

Review Questions

  1. The ANSI standard is called SONET and the ITU-T standard is called SDH. The standards are nearly identical.
  2. STS multiplexers/demultiplexers mark the beginning points and endpoints of a SONET link. An STS multiplexer multiplexes signals from multiple electrical sources and creates the corresponding optical signal. An STS demultiplexer demultiplexes an optical signal into corresponding electric signals. Add/drop mul- tiplexers allow insertion and extraction of signals in an STS. An add/drop multi- plexer can add an electrical signals into a given path or can remove a desired signal from a path.
  3. Pointers are used to show the offset of the SPE in the frame or for justification. SONET uses two pointers show the position of an SPE with respect to an STS. SONET use the third pointer for rate adjustment between SPE and STS.
  4. A regenerator takes a received optical signal and regenerates it. The SONET regenerator also replaces some of the existing overhead information with new information.
  5. The path layer is responsible for the movement of a signal from its source to its destination. The line layer is responsible for the movement of a signal across a physical line. The section layer is responsible for the movement of a signal across a physical section. The photonic layer corresponds to the physical layer of the OSI model. It includes physical specifications for the optical fiber channel. SONET uses NRZ encoding with the presence of light representing 1 and the absence of light representing 0.

Exercises

  1. Each STS- n frame carries (9 × n × 86) bytes of bytes. SONET sends 8000 frames in each second. We can then calculate the user data rate as follows:

STS- 3 → 8000 × (9 × 3 × 86) × 8 = 148.608 Mbps

  1. The user data rate of STS-1 is (8000 × 9 × 86 × 8) = 49.536 Mbps. To carry a load with a data rate 49.540, we need another 4 kbps. This means that we need to insert 4000 / 8 = 500 bytes into every 8000 frames. In other words, 500 out of every 8000 frames need to allow the H3 byte to carry data. For example, we can have sequences of 16 frames in which the first frame is an overloaded frame and then 15 frames are normal.
  2. In answering this question, we need to think about the three upper layers in SONET. The path layer is responsible for end-to-end communication. The line layer is responsible between multiplexers. The section layer is responsible between devices. a. A1 and A2 are used as aligners (synchronizers). They perform the same job as a preamble or flag field in other networks. We can call them framing bytes. These bytes are set and renewed at each device to synchronize the two adjacent devices. There is no need for these bytes at the line or path layer. b. C1 is used at the section layer to identify multiplexed STSs. This idea can be compared to statistical TDM in which each slot needs an address. In other words, C1 is the address of each STS-1 in an STS-n. C2 is like the port numbers in other protocols. When different processes need to communicate over the same network, we need port addresses to distinguish between them. There is no need for C byte at the line layer. c. D bytes are used for SONET administration. SONET requires two separate channels at the section (device-to-device) and line (multiplexer-to-multiplexer) layers.No administration is provided at the line layer. d. E byte creates a voice communication channel between two devices at the ends of a section. e. F bytes also create a voice communication. F1 is used between two devices at the end of a section; F2 is used between two ends. No bytes are assigned at the line layer. f. The only G bytes are used for status reporting. A device at the end of the path reports its status to a device at the beginning of the path. No other layer needs this byte. g. H bytes are the pointers. H1 and H2 are used to show the offsetting of the SPE with respect to STS-1. H3 is used to compensate for a faster or slower user data. All three are used in the line layer because add/drop multiplexing is done at this layer. H4 is used at the path layer to show a multiframe payload. Obviously we do not need an H byte in the section layer because no multiplexing or demulti- plexing happens at this layer. h. The only J byte is at the path layer to show the continuous stream of data at the path layer (end-to-end). The user uses a pattern that must be repeated to show the stream is going at the right destination. There is no need for this byte at the other layers.

STS- 9 → 8000 × (9 × 9 × 86) × 8 = 445.824 Mbps STS- 12 → 8000 × (9 × 12 × 86) × 8 = 594.432 Mbps