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These lecture notes cover the topics of ray-surface intersection, implicit and parametric surfaces, spheres, triangles, polygons, shading, and intersecting transformed objects in the context of computer graphics ii: rendering, taught by matthias zwicker in spring 2006. The document also includes information on interpolating normals, ray-polygon intersection, and hit records.
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Spring 2006 Matthias Zwicker
computeprimary( &ray )for all objects {
intersect( ray, &hit )if hit is closer than firsthit {
firsthit = hit } } shade( firsthit ) }
ray-triangle intersection)
linear surfaces (e.g., NURBS)
vertices
counter-clockwise as seen from theoutside
using Cramer’s rule
(Shirley page 157)
lies within the
polygon
or
plane
or
plane
or
plane