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An overview of switched networks, including circuit-switched and packet-switched networks. It explains the concept of switching, the differences between circuit-switching and packet-switching, and the various switching methods such as crossbar switches, multistage switches, and time-division switching. The three phases of circuit-switched communication (circuit establishment, data transfer, and circuit disconnect), as well as the characteristics of packet-switched networks, including the datagram approach and switched virtual circuits. The detailed information and technical explanations make this document a valuable resource for students and professionals interested in understanding the fundamental principles of computer networking and the mechanisms for data transmission between different network segments.
Typology: Lecture notes
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A network is a set of connected devices. Whenever we have multiple devices, we have the
problem of how to connect them to make one-to-one communication possible. One solution
is to make a point-to-point connection between each pair of devices. But these methods,
however, are impractical and wasteful when applied to very large networks. The number
and length of the links require too much infrastructure to be cost-efficient, and the majority
of those links would be idle most of the time.
A better solution is switching. A switched network consists of a series of interlinked nodes,
called switches. Switches are devices capable of creating temporary connections between
two or more devices linked to the switch. In a switched network, some of these nodes are
connected to the end systems (computers or telephones, for example). Others are used
only for routing.
Every time in computer network you access the internet or another computer
network outside your immediate location, your messages are sent through a
maze of transmission media and connection devices.
The mechanism for moving information between different computer
network and network segment is called switching in computer
Circuit-switched is a type of
network in which a physical
path is obtained for and
dedicated to a single
connection between two end-
points in the network for the
duration of the connection.
Ordinary voice phone service
is circuit-switched.
The telephone company
reserves a specific physical
path to the number you are
calling for the duration of your
call.
A circuit S witched
communication system involves three
phases :
Circuit establishment
(setting up dedicated links
between the source and
destination);
Data transfer (transmitting
the data between the source
and destination); and
Circuit disconnect (removing
the dedicated links).
A crossbar switch connects n inputs to m outputs in a grid, using electronic
micro-switches (transistors) at each crosspoint.
The major limitation of this design is the number of crosspoints required.
To connect n inputs to m outputs using a crossbar switch requires n x m
crosspoints.
The solution to the limitations of the crossbar switch is the multistage switch,
which combines crossbar switches in several (normally three) stages, as shown
in Figure.
In a single crossbar switch, only one row or column (one path) is active for any
connection.
So we need N x N crosspoints.
If we can allow multiple paths inside the switch, we can decrease the number of
crosspoints. Each crosspoint in the middle stage can be accessed by multiple
crosspoints in the first or third stage.
Time-division switching uses time-division
multiplexing (TDM) inside a switch.
The most popular technology is called the time-slot interchange (TSI).
Time-Slot Interchange shows a system connecting four input lines to four
output lines. Imagine that each input line wants to send data to an output
line according to the pattern.
If the message is going to pass through a packet-switched network, it needs to
be divided into packets of fixed or variable size.
The size of the packet is determined by the network and the governing protocol.
In packet switching, there is no resource allocation for a packet.
This means that there is no reserved bandwidth on the links, and there is no
scheduled processing time for each packet. Resources are allocated on demand.
The allocation is done on a firstcome, first-served basis.
When a switch receives a packet, no matter what is the source or destination, the
packet must wait if there are other packets being processed.
As with other systems in our daily life, this lack of reservation may create delay.
For example, if we do not have a reservation at a restaurant, we might have to
wait.
A virtual-circuit network is a cross between a circuit-
switched network and a datagram network. It has some
characteristics of both.