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Study with the several resources on Docsity
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Earn points by helping other students or get them with a premium plan
Information on the final project topics and ideas for a computer graphics course. Students are required to submit a one-page proposal by a certain date, including team member names and a project description. The project can involve various areas such as application, tool, program, game, research, and implementation of new techniques. Ideas include generating ambient occlusion maps, particle system editor, parametric surface editor, and comparing illumination models. The document also covers concepts, equations, and applied topics related to computer graphics.
Typology: Study Guides, Projects, Research
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๎ (^) Game or interactive scene ๎
๎ (^) Based on visual results ๎ (^) Based on time
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๎ (^) Depth of Field, Motion Blur
Concepts ๎ (^) Particle systems/billboards ๎ (^) OpenGL Pipeline ๎ (^) Environment mapping ๎ (^) Sphere mapping, cube mapping, dual paraboloid ๎ (^) Texturing Mipmapping ๎ (^) Anisotropic filtering ๎ (^) Vertex Shaders, Fragment Shaders ๎ (^) Input, output variables ๎ (^) Built-in variables ๎ (^) Data types ๎ (^) Data type qualifiers ๎ (^) Emission Map ๎ (^) Specular map, specular exponent map ๎ (^) Normal map ๎ (^) Environment mapped bump mapping ๎ (^) Ambient Occlusion ๎ (^) Bent normal ๎ (^) Irradiance Map/Diffuse Environment Map
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