The Long Tail Theory, Study notes of Mass Communication

The Long Tail Theory describes how the Internet has influenced economics, commerce and consumption.

Typology: Study notes

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THE LONG TAIL THEORY
The phrase “The Long Tail” was first coined by Chris Anderson in a 2004 article
in ‘Wired’ magazine.
The Long Tail Theory describes how the Internet has
influenced economics, commerce and consumption.
Since Broadband was introduced in 2001, these impacts
have been most prominent.
i.e. The Head is ONE shop that has 50 customers. The
Long Tail is 50 websites than each have 1 customer.
The Long Tail theory can be applied to the film
industry in terms of how films are distributed. i.e. The
Head is a high street film retailer such as Blockbuster. The Long Tail is an online film
distribution service such as Amazon.
This means that high street shops (the Head) that sell films are gradually becoming less popular
due to the restrictions they experience in terms of shelf-space. Internet retailers (the Long Tail)
do not experience this as they do not have a physical shop. Their unlimited space shelf allows
them to provide for niche markets, increasing their customers as they have a wider variety of
products.
For example, The Head may contain: Cinema chains such as Cineworld, Odeon; film retailers
such as HMV, Blockbuster etc. The Long Tail may contain: Internet sites such as Netflix,
YouTube, LOVEFiLM etc.; iTunes etc. Due to the growing accessibility of the Internet, more
and more films are being downloaded online rather than bought in the shops.
Impacts on the Film Industry
Advantages
Films are more available online, increasing views and popularity.
Facilities such as film forums allow customers to give feedback, helping the film industry
to improve.
People can narrow down their choices of film via filtering services.
Customers can see what films are similar to those that they - like, broadening target
audiences for other films.
Disadvantages
Illegal downloads i.e. Putlocker, Sockshare. 1channel.
High street shops lose sales as customers resort to online purchases.
Those without internet access are limited to only films that are in shops.
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THE LONG TAIL THEORY

The phrase “The Long Tail” was first coined by Chris Anderson in a 2004 article in ‘Wired’ magazine.

The Long Tail Theory describes how the Internet has influenced economics, commerce and consumption. Since Broadband was introduced in 2001, these impacts have been most prominent.

i.e. The Head is ONE shop that has 50 customers. The Long Tail is 50 websites than each have 1 customer.

The Long Tail theory can be applied to the film industry in terms of how films are distributed. i.e. The Head is a high street film retailer such as Blockbuster. The Long Tail is an online film distribution service such as Amazon.

This means that high street shops (the Head) that sell films are gradually becoming less popular due to the restrictions they experience in terms of shelf-space. Internet retailers (the Long Tail) do not experience this as they do not have a physical shop. Their unlimited space shelf allows them to provide for niche markets, increasing their customers as they have a wider variety of products.

For example, The Head may contain: Cinema chains such as Cineworld, Odeon; film retailers such as HMV, Blockbuster etc. The Long Tail may contain: Internet sites such as Netflix, YouTube, LOVEFiLM etc.; iTunes etc. Due to the growing accessibility of the Internet, more and more films are being downloaded online rather than bought in the shops.

Impacts on the Film Industry

Advantages

  • Films are more available online, increasing views and popularity.
  • Facilities such as film forums allow customers to give feedback, helping the film industry to improve.
  • People can narrow down their choices of film via filtering services.
  • Customers can see what films are similar to those that they - like, broadening target audiences for other films.

Disadvantages

  • Illegal downloads i.e. Putlocker, Sockshare. 1channel.
  • High street shops lose sales as customers resort to online purchases.
  • (^) Those without internet access are limited to only films that are in shops.
  • The atmosphere of going to the cinema is lost.

EMERGING MEDIA TRENDS

  • Audience segmentation
  • Convergence
  • Increased audience control
  • Multiple platforms
  • User-generated content
  • Mobile media
  • Social media

Audience segmentation

Media audiences becoming less “mass” and more selective. In the early emergence of TV or radio, the audience do not have many channels to choose. Thus, they just tune to one channel. However, there are more channels today to choose from.

Convergence

The most important type of convergence is device convergence- combining the functions of two or three devices into one mechanism. Apple's iPhone, for example, is a phone, an MP3 player, and a camera, and it can connect to the Internet. The latest model video game platforms can also play DVDs. Some cell phones incorporate navigation systems. Experts predict that eventually the home PC will converge with the TV set in one information appliance that will include, phone, Internet, DVD playback and TV functions.

Increased Audience Control

Audience members are more in charge of what they want to see and/or hear and when they want to do it. Let's take television as an example. For many years’ viewers had to watch programs broadcast by local stations and the major networks according to the media's schedule. However, recent technological advances have given more power to the consumer. The VCR allowed time shifting, or recording a program to be viewed at a more convenient time. Remote controls made it easier for viewers to select what they wanted to watch. Cable and satellite channels offered hundreds of new viewing opportunities.