this han out is Mobile Computing lecture slide, Lecture notes of Mobile Computing

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2018/2019

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MOBILE COMPUTING
CSE 40814/60814
Spring 2018
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MOBILE COMPUTING

CSE 40814/

Spring 2018

Course Overview

  • (^) Instructor: Christian Poellabauer
    • (^) 323B Cushing Hall
    • (^) [email protected]
    • (^) 574-631-
    • (^) Office hours: Tue 10-11, Wed 11-12, and by appointment
    • (^) TA: Ding Yukun, office hours/location TBD
  • (^) Website: schedule, grading, project info, ...

Mobile Computing & IoT Prospects

CNN Money 2017 TEKsystems 2017

Grading

  • (^) Midterm Exam 25%
  • (^) Final Exam 25%
  • (^) First Progress Report 5%
  • (^) Second Progress Report 5%
  • (^) Starter Project Deliverables 10%
  • (^) Final Project Deliverables 10%
  • (^) Project Demonstration/Presentation 10%
  • (^) Class Participation 10%

Mobile Computing

  • (^) A simple definition could be: Mobile Computing is using a computer (of one kind or another) while on the move
  • (^) Another definition could be: Mobile Computing is when a work process is moved from a normal fixed position to a more dynamic position
  • (^) A third definition could be: Mobile Computing is when a work process is carried out somewhere where it was not previously possible
  • (^) Mobile Computing is an umbrella term used to describe technologies that enable people to access services anytime and anywhere

Mobile Computing

  • (^) Many other names/overlapping computing paradigms:
    • (^) Pervasive Computing
    • (^) Ubiquitous Computing
    • (^) Wireless Systems
    • (^) Internet of Things (IoT)
    • (^) Embedded Computing
    • (^) Nomadic Computing
    • (^) Wireless Sensor Networks
    • (^) (Mobile) Ad-Hoc Networks
    • (^) Mesh Networks
    • (^) Vehicular Networks
    • (^) …

Wired vs Wireless

  • (^) Wired Networks
    • (^) high bandwidth
    • (^) low bandwidth variability
    • (^) can listen on wire
    • (^) high power machines
    • (^) high resource machines
    • (^) need physical access (security)
    • (^) low delay
    • (^) connected operation
      • (^) Mobile Networks
        • (^) low bandwidth
        • (^) high bandwidth variability
        • (^) hidden terminal problem
        • (^) low power machines
        • (^) low resource machines
        • (^) need proximity
        • (^) higher delay
        • (^) disconnected operation

Why Go Mobile?

  • (^) Enable anywhere/anytime connectivity
  • (^) Bring computer communications to areas without pre- existing infrastructure
  • (^) Enable mobility
  • (^) Enable new applications
  • (^) An exciting new research area

Portability

  • (^) Reducing the size of hardware to enable the creation of computers that could be physically moved around relatively easily

Miniaturization

  • (^) Creating new and significantly smaller mobile form factors that allowed the use of personal mobile devices while on the move

Convergence

  • (^) Integrating emerging types of digital mobile devices, such as Personal Digital Assistants (PDAs), mobile phones, music players, cameras, games, etc., into hybrid devices

Divergence

  • (^) Opposite approach to interaction design by promoting information appliances with specialized functionality rather than generalized ones

Digital Ecosystems

  • (^) The emerging wave of digital ecosystems is about the larger wholes of pervasive and interrelated technologies that interactive mobile systems are increasingly becoming a part of

Example: Smartphone

  • (^) Portability: carry it anywhere you want
  • (^) Miniaturization: make it possible to build device to fit in your pocket
  • (^) Connectivity: Wi-Fi, LTE/4G, cellular, Bluetooth
  • (^) Convergence: phone, camera, gaming device, movie streaming, music player, …
  • (^) Divergence:?
  • (^) Applications: “Rise of the Apps”
  • (^) Digital Ecosystem: social networks, distributed gaming, video streaming, work apps, …