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An overview of the haug notation for two-dimensional vector and matrix transformations. It covers the representation of global and local positions, velocities, and accelerations of points attached to bodies. The document also explains the concept of relative locations between points, attitude angles, and the use of rotation matrices to convert information between local and global directions.
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ri global position of the origin of reference frame attached to body i
P ri global position of point P attached to body i
example
4
B B 4 4 y
x r global position of point B attached to body 4
ri global velocity of the origin of the reference attached to body i
P ri global velocity of point P attached to body i
r (^) i global acceleration of the origin of the reference attached to body i
P r (^) i global acceleration of point P attached to body i
r^ i global jerk of the origin of the reference attached to body i
P r (^) i global jerk of point P attached to body i
P s (^) i ' position of point P on body i relative to the reference frame for body i measured in local
body-fixed directions
example
B 4
B B 4 4 y '
x ' s ' location of point B on body 4 relative to the reference frame for
body 4 measured in local body-fixed directions for body 4
P s (^) i position of point P on body i relative to the reference frame for body i but measured in
global directions
d (^) ij relative location between two points on bodies i and j measured in global directions
example
P i
P d (^) ij rj r relative location of point P on body j with respect to point P on
body i measured in global directions
i attitude angle for reference frame attached to body i
ij attitude angle of body j with respect to reference frame attached to body i
example ij jj
i (^) angular velocity of body i
i (^) angular acceleration of body i
i angular jerk of body i
P Fi (^) /j force from body i on body j acting through point P measured in global directions
P Fi (^) /j' force from body i on body j acting through point P measured in body-fixed directions
local to body j
Ti torque on body i
i i
i i i sin cos
cos sin A
P i i
P s (^) i A s ' rotation matrix converts information in local body-fixed
directions into global directions
cos sin
sin cos B (^) i R Ai
T i ij ij
ij ij ij A A sin cos
cos sin A (^)