Unit 1 Summary - Engineering Physics I | PHY 303K, Study notes of Physics

Unit 1 Summary Material Type: Notes; Professor: Turner; Class: ENGINEERING PHYSICS I; Subject: Physics; University: University of Texas - Austin;

Typology: Study notes

2011/2012

Uploaded on 05/18/2012

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Summary on unit 1 (update: 9/11/10)
Constants: c=3 ×108m/s, 1𝑢𝑚𝑝𝑚𝑛1.7×1027kg, 𝐺=6.7×1011𝑁𝑚2/𝑘𝑔2.
Sec 1.1-1.9. Coord-vector: r=< 𝑥,𝑦,𝑧 >=𝑟ˆ
r,𝑟=𝑥2+𝑦2+𝑧2,ˆ
r=<𝑐𝑜𝑠𝜃
𝑥,𝑐𝑜𝑠𝜃
𝑦,𝑐𝑜𝑠𝜃
𝑧>.
For 2 D case, 𝑟=𝑥2+𝑦2,ˆ
r=<𝑐𝑜𝑠𝜃,𝑠𝑖𝑛𝜃>=<𝑐𝑜𝑠𝜃
𝑥,𝑐𝑜𝑠𝜃
𝑦>.
Vectors (Sec. 1.5): Addition, substraction, magnitude of a vector, unit vector, ⋅⋅⋅.
Displacement: Δr=r𝑓r𝑖. (Average velocity) = (Total distance traveled)/(travel time), or
v𝑎𝑣𝑔 r/Δ𝑡=(v1Δ𝑡1+v2Δ𝑡2+⋅⋅⋅)/𝑡1𝑡2+⋅⋅⋅).
Position up date:r𝑓=r𝑖+v𝑎𝑣𝑔 Δ𝑡.
Instantaneous velocity: v=𝐿𝑖𝑚Δ𝑡0r/Δ𝑡) . Instantaneous acceleration: a=𝑑v/𝑑𝑡.
For constant acceleration , v𝑎𝑣𝑔 =(v𝑓+v𝑖
2). Otherwise, for sufficiently small Δ𝑡,usee.g. v𝑎𝑣𝑔 v𝑓.
Momentum: p=𝛾𝑚v,𝛾=1/1𝛽2,𝛽=v/𝑐.
Nonrelativistic approximation(NR): 𝛾1, p=𝑚v.
Identity: 𝛽=𝛽𝛾/1+(𝛽𝛾)2,where𝛽𝛾 =𝑝/𝑐𝑚.𝛽=𝑣/𝑐 =(Δ𝑠/𝑐)/Δ𝑡𝑠=𝛽𝑐Δ𝑡.
The extended Newton’s law of motion: Fp/Δ𝑡.
If F=0,p=𝑝ˆ
p=𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡, which is Newton’s first law.
If F= 0, for NR case, it leads to Fp/Δ𝑡=𝑚a,whereav/Δ𝑡is acceleration. This is
Newton’s second law. For the R case, Fp/Δ𝑡=(Δ𝛾/Δ𝑡)𝑚v+𝛾𝑚a, with av/Δ𝑡.
Sec 2.1-2.8, also read 2.9.
Momentum principlep=p𝑓p𝑖=FΔ𝑡
Momentum Principle is given by a vector equation. The equation is valid for each Cartesian component.
A special case: 1d, NR and F=constant, or 𝑎=𝐹/𝑚 =𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡.
From momentum principle: Δp=𝐹𝑛𝑒𝑡Δ𝑡. With 𝑎=𝐹/𝑚,itleadsto𝑣𝑓=𝑣𝑖+𝑎𝑡.
For a constant acceleration case, 𝑣𝑎𝑣𝑔 =(𝑣𝑖+𝑣𝑓)/2. (Why?)
Position update: Δ𝑠=𝑣𝑎𝑣𝑔 Δ𝑡=(𝑣𝑖+𝑣𝑓)/𝑡. This leads to Δ𝑠=𝑣𝑖Δ𝑡+(1/2)𝑎Δ𝑡2.(Derive)
Sec 3.1-3.5. Four kinds of forces(or interactions): Gravitational, electromangetic, strong and weak.
Gravitational force: F=𝐺𝑀𝑚
𝑟2ˆ
r. Near surface of earth (with radius R) 𝐹=𝑚𝑔 =𝑚(𝐺𝑀
(𝑅+)2)𝑚(𝐺𝑀
𝑅2).
Iterative procedure(3d):
Begin with the object’s momentum and position (p𝑖,r𝑖), and the force F(r𝑖)at𝑡=𝑡𝑖
IL, Iterative Loop: Take time step 𝑡𝑓=𝑡𝑖𝑡. Apply Momentum principle to update p𝑖to p𝑓.
Position update moves the object from r𝑖to r𝑓.
Set present (p𝑓,r𝑓), F(r𝑗), 𝑡𝑓to next step (p𝑖,r𝑖), F(r𝑖), 𝑡𝑖Go to IL.
Principle of reciprocity (Newton’s third law): Force on 2 due to 1 and force on 1 due to 2 satisfies the
relationship: F1𝑜𝑛 2=F2𝑜𝑛 1.
Spring force(1d): Magnitude satisfies the relationship 𝐹=𝑘𝑠. With sign: 𝐹=𝑘𝑠,𝑠=𝐿𝐿0.The
stretched case has 𝑠>0, leading to attraction. The compressed case has 𝑠<0, leading to repulsion.
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Summary on unit 1 (update: 9/11/10)

Constants: c=3 × 108 m/s, 1𝑢 ≈ 𝑚𝑝 ≈ 𝑚𝑛 ≈ 1. 7 × 10 −^27 kg, 𝐺 = 6. 7 × 10 −^11 𝑁 𝑚^2 /𝑘𝑔^2. Sec 1.1-1.9. Coord-vector: r =< 𝑥, 𝑦, 𝑧 >= 𝑟ˆr, 𝑟 =

𝑥^2 + 𝑦^2 + 𝑧^2 , ˆr =< 𝑐𝑜𝑠𝜃𝑥, 𝑐𝑜𝑠𝜃𝑦, 𝑐𝑜𝑠𝜃𝑧 >. For 2D case, 𝑟 =

𝑥^2 + 𝑦^2 , ˆr =< 𝑐𝑜𝑠𝜃, 𝑠𝑖𝑛𝜃 >=< 𝑐𝑜𝑠𝜃𝑥, 𝑐𝑜𝑠𝜃𝑦 >. Vectors (Sec. 1.5): Addition, substraction, magnitude of a vector, unit vector, ⋅ ⋅ ⋅. Displacement: Δr = r𝑓 − r𝑖. (Average velocity) = (Total distance traveled)/(travel time), or v𝑎𝑣𝑔 = Δr/Δ𝑡 = (v 1 Δ𝑡 1 + v 2 Δ𝑡 2 + ⋅ ⋅ ⋅)/(Δ𝑡 1 + Δ𝑡 2 + ⋅ ⋅ ⋅). Position up date: r𝑓 = r𝑖 + v𝑎𝑣𝑔 Δ𝑡. Instantaneous velocity: v = 𝐿𝑖𝑚Δ𝑡→ 0 (Δr/Δ𝑡). Instantaneous acceleration: a = 𝑑v/𝑑𝑡. For constant acceleration , v𝑎𝑣𝑔 =

( (^) v𝑓 +v𝑖 2

. Otherwise, for sufficiently small Δ𝑡, use e.g. v𝑎𝑣𝑔 ∼ v𝑓.

Momentum: p = 𝛾𝑚v, 𝛾 = 1/

1 − 𝛽^2 , 𝛽 = ∣v∣/𝑐. ∙ Nonrelativistic approximation(NR): 𝛾 → 1, p = 𝑚v. ∙ Identity: 𝛽 = 𝛽𝛾/√1 + (𝛽𝛾)^2 , where 𝛽𝛾 = 𝑝/𝑐𝑚. 𝛽 = 𝑣/𝑐 = (Δ𝑠/𝑐)/Δ𝑡. Δ𝑠 = 𝛽𝑐Δ𝑡.

The extended Newton’s law of motion: F = Δp/Δ𝑡. ∙ If F = 0, p = 𝑝pˆ = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡, which is Newton’s first law. ∙ If F ∕= 0, for NR case, it leads to F = Δp/Δ𝑡 = 𝑚a, where a = Δv/Δ𝑡 is acceleration. This is Newton’s second law. For the R case, F = Δp/Δ𝑡 = (Δ𝛾/Δ𝑡) 𝑚v + 𝛾𝑚a, with a = Δv/Δ𝑡. Sec 2.1-2.8, also read 2.9. Momentum principle: Δp = p𝑓 − p𝑖 = FΔ𝑡 Momentum Principle is given by a vector equation. The equation is valid for each Cartesian component. A special case: 1d, NR and F=constant, or 𝑎 = 𝐹/𝑚 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡. ∙ From momentum principle: Δp = 𝐹𝑛𝑒𝑡Δ𝑡. With 𝑎 = 𝐹/𝑚, it leads to 𝑣𝑓 = 𝑣𝑖 + 𝑎𝑡. ∙ For a constant acceleration case, 𝑣𝑎𝑣𝑔 = (𝑣𝑖 + 𝑣𝑓 )/2. (Why?) ∙ Position update: Δ𝑠 = 𝑣𝑎𝑣𝑔 Δ𝑡 = (𝑣𝑖 + 𝑣𝑓 )/2Δ𝑡. This leads to Δ𝑠 = 𝑣𝑖Δ𝑡 + (1/2)𝑎Δ𝑡^2. (Derive) Sec 3.1-3.5. Four kinds of forces(or interactions): Gravitational, electromangetic, strong and weak. Gravitational force: F = − 𝐺𝑀𝑚 𝑟 2 ˆr. Near surface of earth (with radius R) 𝐹 = 𝑚𝑔 = 𝑚

(𝑅+ℎ)^2

≈ 𝑚 (^ 𝐺𝑀 𝑅 2 ).

Iterative procedure(3d):

∙ Begin with the object’s momentum and position (p𝑖, r𝑖), and the force F(r𝑖) at 𝑡 = 𝑡𝑖 ∙ IL, Iterative Loop: Take time step 𝑡𝑓 = 𝑡𝑖 + Δ𝑡. Apply Momentum principle to update p𝑖 to p𝑓. ∙ Position update moves the object from r𝑖 to r𝑓. ∙ Set present (p𝑓 , r𝑓 ), F(r𝑗 ), 𝑡𝑓 to next step (p𝑖, r𝑖), F(r𝑖), 𝑡𝑖 Go to IL. Principle of reciprocity (Newton’s third law): Force on 2 due to 1 and force on 1 due to 2 satisfies the relationship: F 1 𝑜𝑛 2 = −F 2 𝑜𝑛 1. Spring force(1d): Magnitude satisfies the relationship ∣𝐹 ∣ = 𝑘∣𝑠∣. With sign: 𝐹 = −𝑘𝑠, 𝑠 = 𝐿 − 𝐿 0. The stretched case has 𝑠 > 0, leading to attraction. The compressed case has 𝑠 < 0, leading to repulsion.

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