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Unit 1 Summary Material Type: Notes; Professor: Turner; Class: ENGINEERING PHYSICS I; Subject: Physics; University: University of Texas - Austin;
Typology: Study notes
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Constants: c=3 × 108 m/s, 1𝑢 ≈ 𝑚𝑝 ≈ 𝑚𝑛 ≈ 1. 7 × 10 −^27 kg, 𝐺 = 6. 7 × 10 −^11 𝑁 𝑚^2 /𝑘𝑔^2. Sec 1.1-1.9. Coord-vector: r =< 𝑥, 𝑦, 𝑧 >= 𝑟ˆr, 𝑟 =
𝑥^2 + 𝑦^2 + 𝑧^2 , ˆr =< 𝑐𝑜𝑠𝜃𝑥, 𝑐𝑜𝑠𝜃𝑦, 𝑐𝑜𝑠𝜃𝑧 >. For 2D case, 𝑟 =
𝑥^2 + 𝑦^2 , ˆr =< 𝑐𝑜𝑠𝜃, 𝑠𝑖𝑛𝜃 >=< 𝑐𝑜𝑠𝜃𝑥, 𝑐𝑜𝑠𝜃𝑦 >. Vectors (Sec. 1.5): Addition, substraction, magnitude of a vector, unit vector, ⋅ ⋅ ⋅. Displacement: Δr = r𝑓 − r𝑖. (Average velocity) = (Total distance traveled)/(travel time), or v𝑎𝑣𝑔 = Δr/Δ𝑡 = (v 1 Δ𝑡 1 + v 2 Δ𝑡 2 + ⋅ ⋅ ⋅)/(Δ𝑡 1 + Δ𝑡 2 + ⋅ ⋅ ⋅). Position up date: r𝑓 = r𝑖 + v𝑎𝑣𝑔 Δ𝑡. Instantaneous velocity: v = 𝐿𝑖𝑚Δ𝑡→ 0 (Δr/Δ𝑡). Instantaneous acceleration: a = 𝑑v/𝑑𝑡. For constant acceleration , v𝑎𝑣𝑔 =
( (^) v𝑓 +v𝑖 2
. Otherwise, for sufficiently small Δ𝑡, use e.g. v𝑎𝑣𝑔 ∼ v𝑓.
Momentum: p = 𝛾𝑚v, 𝛾 = 1/
1 − 𝛽^2 , 𝛽 = ∣v∣/𝑐. ∙ Nonrelativistic approximation(NR): 𝛾 → 1, p = 𝑚v. ∙ Identity: 𝛽 = 𝛽𝛾/√1 + (𝛽𝛾)^2 , where 𝛽𝛾 = 𝑝/𝑐𝑚. 𝛽 = 𝑣/𝑐 = (Δ𝑠/𝑐)/Δ𝑡. Δ𝑠 = 𝛽𝑐Δ𝑡.
The extended Newton’s law of motion: F = Δp/Δ𝑡. ∙ If F = 0, p = 𝑝pˆ = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡, which is Newton’s first law. ∙ If F ∕= 0, for NR case, it leads to F = Δp/Δ𝑡 = 𝑚a, where a = Δv/Δ𝑡 is acceleration. This is Newton’s second law. For the R case, F = Δp/Δ𝑡 = (Δ𝛾/Δ𝑡) 𝑚v + 𝛾𝑚a, with a = Δv/Δ𝑡. Sec 2.1-2.8, also read 2.9. Momentum principle: Δp = p𝑓 − p𝑖 = FΔ𝑡 Momentum Principle is given by a vector equation. The equation is valid for each Cartesian component. A special case: 1d, NR and F=constant, or 𝑎 = 𝐹/𝑚 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡. ∙ From momentum principle: Δp = 𝐹𝑛𝑒𝑡Δ𝑡. With 𝑎 = 𝐹/𝑚, it leads to 𝑣𝑓 = 𝑣𝑖 + 𝑎𝑡. ∙ For a constant acceleration case, 𝑣𝑎𝑣𝑔 = (𝑣𝑖 + 𝑣𝑓 )/2. (Why?) ∙ Position update: Δ𝑠 = 𝑣𝑎𝑣𝑔 Δ𝑡 = (𝑣𝑖 + 𝑣𝑓 )/2Δ𝑡. This leads to Δ𝑠 = 𝑣𝑖Δ𝑡 + (1/2)𝑎Δ𝑡^2. (Derive) Sec 3.1-3.5. Four kinds of forces(or interactions): Gravitational, electromangetic, strong and weak. Gravitational force: F = − 𝐺𝑀𝑚 𝑟 2 ˆr. Near surface of earth (with radius R) 𝐹 = 𝑚𝑔 = 𝑚
(𝑅+ℎ)^2
Iterative procedure(3d):
∙ Begin with the object’s momentum and position (p𝑖, r𝑖), and the force F(r𝑖) at 𝑡 = 𝑡𝑖 ∙ IL, Iterative Loop: Take time step 𝑡𝑓 = 𝑡𝑖 + Δ𝑡. Apply Momentum principle to update p𝑖 to p𝑓. ∙ Position update moves the object from r𝑖 to r𝑓. ∙ Set present (p𝑓 , r𝑓 ), F(r𝑗 ), 𝑡𝑓 to next step (p𝑖, r𝑖), F(r𝑖), 𝑡𝑖 Go to IL. Principle of reciprocity (Newton’s third law): Force on 2 due to 1 and force on 1 due to 2 satisfies the relationship: F 1 𝑜𝑛 2 = −F 2 𝑜𝑛 1. Spring force(1d): Magnitude satisfies the relationship ∣𝐹 ∣ = 𝑘∣𝑠∣. With sign: 𝐹 = −𝑘𝑠, 𝑠 = 𝐿 − 𝐿 0. The stretched case has 𝑠 > 0, leading to attraction. The compressed case has 𝑠 < 0, leading to repulsion.
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