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In Introduction to Computer Graphics course we study the basic concept of the principle of computer architecture. In these lecture slides the key points are:Vertex Processing, Rendering Pipeline, Output Pixels, Arbitrary Geometry, Shaded Screen-Space Polygons, Projection Transform, Center of Projection, Input Geometry, Normalized Device Coordinates, Classical Viewing
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Vertex Processing
Modelview Transform Projection Transform Clipping & Primitive Assembly Viewport Transform Lighting