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An introduction to object-oriented programming (oop) with a focus on objects and classes. Objects are treated as entities in the real world, and they serve to understand problems and decompose them into modules. Every object consists of attributes and behaviors, which are represented as data members and member functions, respectively. Similar objects are grouped into classes, which act as templates for creating objects. The document also discusses the advantages and disadvantages of using oop, including encapsulation, data abstraction, inheritance, and polymorphism.
Typology: Study notes
Uploaded on 02/26/2015
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