

Study with the several resources on Docsity
Earn points by helping other students or get them with a premium plan
Prepare for your exams
Study with the several resources on Docsity
Earn points to download
Earn points by helping other students or get them with a premium plan
Material Type: Project; Class: ADV LG DATA PROCESSG; Subject: COMPUTER SCIENCE AND INFORMATION SYSTEMS; University: University of Florida; Term: Unknown 1989;
Typology: Study Guides, Projects, Research
1 / 3
This page cannot be seen from the preview
Don't miss anything!


Billy Wilson Aesthetic Computing 2D Model The Spiral of Cornu I have produced a Two Dimensional Model using Flash 5.0 to recreate the Spiral of Cornu equation in another form. I applied literal objects to the functions so that the concept of how the equation works may become clearer. I will discuss my motivations, an explanation of my project, and a description of the mappings included in the model. Motivations: In defining the Spiral of Cornu, I wanted to create a machine that would use the components of the equation and produce an effect similar to the spiral. Essentially, I desired to map each part of the equation, and have the final x and y outputs control something. Initially, I envisioned a paint cannon that would be powered by a liquid that would be transformed by each of the functions. I would give the model a carnival motif, such as the water cannons used at the fair. I came to a standstill, however, on how some of the equations would affect the liquid. Especially with sine and cosine, I had troubles determining how they would exert negative values. I decided to apply temperature to these functions. The integrator would just be a filter that would allow a small amount (dt) of the liquid out at a time. I then decided that a less literal technique should be applied to each of the functions. Initially, I wanted to create something that would actually square, multiply, and divide the liquid. I tried to come up with factory concepts that would work with this. In deciding, I came up with a sorcery motif, in which magic would be applied to each of the functional containers. This, however, presented a problem with creating a difference in the “spells” performed, and how that would be apparent to the user. Finally, I came up with an evolutionary idea, which I ended up applying to my final model. Explanation: It should be immediately apparent from viewing my model that it represents a sort of “snow globe.” I placed the objects in this container mainly for aesthetic purposes, as they did not work right standing alone. So, I have placed my project in the context of being a “futuristic” or “alien” toy that displays a sort of evolution from nature to machine, over the (extremely abridged) history of man. I attempted to model each of the variables and functions based on their complexity. In other words, with a variable being basic input, it should be a basic object. The multiplication and division ideas would be more developed, followed by sine and cosine, and finally, integrators. I wanted to make the source of my project something completely natural, so I was inclined to begin it with a fountain stream. I found it much easier just to use a rain cloud, for perspective sake. The cloud empties into a wooden cup, which is meant to be very prehistoric and mostly untouched by man. I also wanted to display Pi as completely natural, as it does not perform any functionality on its own. For the multiplication, division, and squaring, I wanted to create stone-age tools that would perform the tasks. For sine and cosine, I wanted industrial age-like tools. Finally,
for the integration, I wanted something futuristic. I settled on Radio Towers, and used my x and y controls on the futuristic component: A spaceship that flies the path given to it. In a sense, I also wanted to have the liquid “evolve” according to the functions applied to it. The squaring increases the volume, and the multiplication changes the composition. The sine and cosine actually change it to frozen and molten forms, while the integrators take the liquids and convert the information to radio waves. The radio waves then presumably control the spacecraft. I felt very limited with Flash, as I had never used it before this assignment. So, I tried to place as much context into the model to make up for potential pitfalls in creating the final product. I am not entirely satisified with the animations, and had I had more time, I would have created more continuous flow. More importantly, I would have preferred hidden labels that appeared when the components were highlighted. I felt that by placing the labels in the scene, I needed to stress the childlike motif of the futuristic snow globe. Mappings: I attempted to literally map the functions x = (INT(COS(PITT/2))) and y = (INT(SIN(PITT/2))) I used containers for variables that all appeared similar. However, the T container was intended to catch rain from the source, while the x and y are supposed to take in the radio waves. I used cylinders within x and y to symbolize “equals”, as they are receivers: I wanted my Source and Pi to be completely natural, so I used a rain cloud and a mushroom, respectively. I also felt the mushroom somewhat resembled the Pi symbol.