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ALBERTA GAME ENGINE DEVELOPER EXAM QUESTIONS AND CORRECT ANSWERS (VERIFIED ANSWERS) PLUS RATIONALE 2026 Q&A|INSTANT DOWNLOAD PDF
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1. What is a game engine? A. A graphics card B. Software framework for game development C. Programming language D. Database Answer: B A game engine provides tools for rendering, physics, input, and more. 2. Which language is commonly used for game engines? A. HTML B. C++ C. CSS D. SQL Answer: B C++ is widely used due to performance and control over memory. 3. Which engine uses C# scripting? A. Unreal Engine B. Unity C. CryEngine D. Godot (default) Answer: B Unity primarily uses C# for scripting. 4. Which engine uses C++ and Blueprints?
A. Unity B. Unreal Engine C. Godot D. GameMaker Answer: B Unreal Engine uses C++ and visual scripting (Blueprints).
5. What is a game loop? A. UI loop B. Continuous update-render cycle C. Database loop D. API loop Answer: B The game loop repeatedly updates logic and renders frames. 6. What is FPS? A. Frames per second B. Files per second C. Frames per system D. None Answer: A Measures how many frames are rendered per second. 7. What is a shader? A. UI tool B. GPU program C. Database D. API Answer: B Shaders run on the GPU to control rendering.
12. What is a transform? A. UI B. Position, rotation, scale C. Database D. API Answer: B Defines object placement in space. 13. What is a scene graph? A. UI B. Hierarchical structure C. Database D. API Answer: B Organizes objects in a tree structure. 14. What is ECS? A. Entity Component System B. Engine Control System C. Entity Code Structure D. None Answer: A ECS separates data (components) from behavior (systems). 15. What is a component? A. UI B. Data container C. Database D. API
Answer: B Stores data for entities.
16. What is a system in ECS? A. UI B. Logic processor C. Database D. API Answer: B Processes components. 17. What is collision detection? A. UI B. Detect object overlap C. Database D. API Answer: B Used in physics systems. 18. What is rigid body physics? A. UI B. Physics simulation C. Database D. API Answer: B Simulates object movement and forces. 19. What is gravity in physics engine? A. UI B. Constant force
B. Removing unseen objects C. Database D. API Answer: B Improves rendering performance.
24. What is frustum culling? A. UI B. Camera-based culling C. Database D. API Answer: B Removes objects outside camera view. 25. What is occlusion culling? A. UI B. Hidden object removal C. Database D. API Answer: B Skips rendering objects behind others. 26. What is ray casting? A. UI B. Line intersection C. Database D. API Answer: B Used for picking and collision.
27. What is lighting model? A. UI B. Light calculation C. Database D. API Answer: B Determines how light interacts with surfaces. 28. What is shadow mapping? A. UI B. Shadow rendering C. Database D. API Answer: B Creates realistic shadows. 29. What is normal mapping? A. UI B. Surface detail illusion C. Database D. API Answer: B Adds detail without extra geometry. 30. What is animation system? A. UI B. Movement control C. Database D. API Answer: B Handles character movement.
Answer: D All can be used, but A is most common.*
35. What is navmesh? A. UI B. Navigation mesh C. Database D. API Answer: B Defines walkable areas. 36. What is input system? A. UI B. Handles player input C. Database D. API Answer: B Processes keyboard, mouse, controller. 37. What is audio engine? A. UI B. Sound system C. Database D. API Answer: B Handles music and sound effects. 38. What is particle system? A. UI B. Visual effects
C. Database D. API Answer: B Used for fire, smoke, explosions.
39. What is physics timestep? A. UI B. Fixed update rate C. Database D. API Answer: B Ensures stable physics simulation. 40. What is multithreading? A. UI B. Parallel execution C. Database D. API Answer: B Improves performance. 41. What is memory pool? A. UI B. Preallocated memory C. Database D. API Answer: B Reduces allocation overhead. 42. What is garbage collection?
46. What is Vulkan? A. UI B. Graphics API C. Database D. API Answer: B Vulkan provides low-level GPU control. 47. What is OpenGL? A. UI B. Graphics API C. Database D. API Answer: B Cross-platform rendering API. 48. What is DirectX? A. UI B. Microsoft graphics API C. Database D. API Answer: B Used mainly on Windows. 49. What is batching? A. UI B. Combine draw calls C. Database D. API Answer: B Improves rendering efficiency.
50. What is draw call? A. UI B. GPU command C. Database D. API Answer: B Instruction sent to GPU to render. 51. What is a rendering pipeline? A. UI process B. Steps to render image C. Database D. API Answer: B Defines how 3D data becomes pixels on screen. 52. What is forward rendering? A. Deferred rendering B. Direct lighting per object C. Database D. API Answer: B Calculates lighting for each object individually. 53. What is deferred rendering? A. Immediate rendering B. Lighting after geometry pass C. Database D. API
C. Database D. API Answer: B Adds depth by simulating shadows.
58. What is HDR? A. UI B. High dynamic range C. Database D. API Answer: B Improves lighting realism. 59. What is gamma correction? A. UI B. Color adjustment C. Database D. API Answer: B Ensures correct brightness perception. 60. What is tone mapping? A. UI B. HDR conversion C. Database D. API Answer: B Maps HDR to displayable range. 61. What is vector?
B. Direction + magnitude C. Database D. API Answer: B Fundamental math concept in games.
62. What is dot product? A. UI B. Scalar result C. Database D. API Answer: B Used for angles and lighting. 63. What is cross product? A. UI B. Perpendicular vector C. Database D. API Answer: B Used in 3D calculations. 64. What is matrix? A. UI B. Transformation data C. Database D. API Answer: B Used for rotations, scaling, translation.
69. What is gimbal lock? A. UI B. Rotation issue C. Database D. API Answer: B Occurs when axes align. 70. What is physics integration? A. UI B. Motion calculation C. Database D. API Answer: B Updates object movement over time. 71. What is Euler integration? A. UI B. Basic physics method C. Database D. API Answer: B Simple but less accurate integration. 72. What is Verlet integration? A. UI B. Stable physics method C. Database D. API
Answer: B Used in cloth simulation.
73. What is constraint solver? A. UI B. Physics constraint system C. Database D. API Answer: B Maintains relationships between objects. 74. What is bounding box? A. UI B. Collision shape C. Database D. API Answer: B Simplifies collision detection. 75. What is spatial partitioning? A. UI B. Divide space C. Database D. API Answer: B Improves performance in large scenes. 76. What is quad tree? A. UI B. 2D partition