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A step-by-step guide for playing csi: the experience - burning star game. It covers the basics of interacting with characters, exploring rooms, collecting evidence, and analyzing it in the lab. The walkthrough includes hints for those who are stuck and need assistance.
Typology: Lecture notes
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New to CSI: The Experience? Confused about a particular topic? Or just plain stuck? This short walkthrough explains the basics on how to play the game. You can read it through without spoiling the story, but if you just can't crack the case, click on the hint buttons to get help.
In each room, you can talk with a character by clicking on him or her. Explore a room by moving the mouse around and finding interactive objects to click on. Before leaving a location, click on the CSI agent again to check if you are finished there. Access to the Lab and the Morgue is different in CSI 3. You need to use the CSI Headquarter Hallway (Click on Headquarters under LOCATIONS or click on Exit to Hallway).
Click on Grissom to have a conversation with him. Remember to pick up the field kit and PDA.
Talk to Nick. There are three pieces of evidence to be collected. Find keys from the front seat in the car. Use the keys to open the trunk and collect the Empty Liquor Bottle. Use Casting Mix (under TOOLS) to collect shoeprint on the sand.
Talk to Dr. Robbins. At the end of the dialogues, you’ll get the Victim’s Blood as one piece of evidence. Use the Impression Gel to collect the Stab Wound Impression from the victim.
You need to analyze two pieces of evidence during this visit in the Lab. Click and then drag the evidence to an appropriate station (when the evidence glows yellow, it means you can analyze that evidence there) and follow the instructions to complete the analysis. Liquor Bottle - fingerprint station. Victim’s DNA - DNA station.
Talk to Dr. Robbins first.
Click on Wilkinson to start dialogues and facial reconstruction activity.
Talk to Wan. The agent is not cooperative this time, but dialogues with him will trigger the message from Grissom to unlock another location.
There is a truck with a broken window outside the house. Click on the broken window and then collect the Hunting Knife (evidence). There are two characters you can interact with to find out clues. Talk to Mrs. Reynolds, show her the photo of the reconstructed face and then use the swabs to take a DNA sample from her (evidence). Talk to Freebird’s boyfriend and show him the photo of the reconstructed face. Besides the characters, there are 3 interactive objects inside the house. Click on the computer (evidence). Click on the diary on the table. Click on the trash can and read through the four pieces of paper.
You need to analyze four pieces of evidence during this visit in the Lab. Hunting Knife - fingerprint station. Victim’s Wound Impression AND Hunting Knife - comparison microscope (drag in the wound impression first) Mrs. Reynold's DNA - DNA station (trigger message from Brass).
DNA Family Comparison:
1st father/mother/son example: the son has inherited marker 14 from the mother and marker 17 from the father. Click on those numbers on the mother's and fathers boxes, respectively.
2nd father/mother/son example: the son has inherited marker 9 from both of his parents. Click on 9 on both the mother's and father's markers.
Victim's and mother's DNA profiles: Compare each marker and click on the numbers that match. For example, the first marker has 15 and 16 for Victim's bone DNA, and 15 and 17 for Sallie's DNA, therefore you should click 15 on both boxes (click here to see image).
Once you have completed this for each marker, click submit. If the submit doesn't work, it's because you probably missed one or more markers, check them carefully again, and resend them when they are fixed.
Victim’s Computer - digital forensic station.
Ask Maury Wan’s permission to search the room and collect his shoes (evidence). There are two interactive objects to click on. Click on Freebird’s poster on the wall.