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An overview of the fundamental concepts and techniques in computer graphics, including graphics primitives, scan conversion algorithms, polygon windowing and clipping, color models, lighting and shading, and curves and fractals. It covers the basic terminologies, mathematical foundations, and programming aspects of computer graphics, with a focus on the opengl library. Display devices, graphics modes, and various input devices like mouse and light pen. It also introduces the concept of display file and display file interpreter, which are crucial for understanding the rendering process. The document aims to equip students with the necessary knowledge and skills to develop elementary computer graphics applications.
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Course Code Course Name Lectures Assigned Theory Practical Tutorial Total 210244 Computer Graphics 03 Hrs. per week 04 Hrs. per week -- 07 Hrs. per week Course Code Course Name Evaluation Scheme 210244 Computer Graphics Theory Practical Total Credit Internal External Total Internal (TW) External (PR) Total Insem Endsem Total 00 30 70 100 100 25 25 150 3+2=
Display Devices