Computer Graphics Fundamentals, Essays (high school) of Mathematics

An overview of the fundamental concepts and techniques in computer graphics, including graphics primitives, scan conversion algorithms, polygon windowing and clipping, color models, lighting and shading, and curves and fractals. It covers the basic terminologies, mathematical foundations, and programming aspects of computer graphics, with a focus on the opengl library. Display devices, graphics modes, and various input devices like mouse and light pen. It also introduces the concept of display file and display file interpreter, which are crucial for understanding the rendering process. The document aims to equip students with the necessary knowledge and skills to develop elementary computer graphics applications.

Typology: Essays (high school)

2019/2020

Uploaded on 10/03/2022

allinone004
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Computer Graphics
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Computer Graphics

Teaching & Evaluation Scheme

Course Code Course Name Lectures Assigned Theory Practical Tutorial Total 210244 Computer Graphics 03 Hrs. per week 04 Hrs. per week -- 07 Hrs. per week Course Code Course Name Evaluation Scheme 210244 Computer Graphics Theory Practical Total Credit Internal External Total Internal (TW) External (PR) Total Insem Endsem Total 00 30 70 100 100 25 25 150 3+2=

Syllabus Content

Unit I : Graphics Primitives and Scan Conversion

Algorithms

Unit II : Polygon, Windowing and Clipping

 Unit III: 2D, 3D Transformations and Projections

Unit IV: Light, Colour, Shading and Hidden Surfaces

Unit V: Curves and Fractals

Unit IV: Introduction to Animation and Gaming

After completion of this course students are

  • CO1: Identify [Level 2] the basic terminologies of Computer Graphics and interpret the mathematical foundation of the concepts of computer graphics.
  • CO2: Apply [Level 3] mathematics to develop Computer programs for elementary graphic operations.
  • CO3: Illustrate [Level 3] the concepts of windowing and clipping and apply various algorithms to fill and clip polygons.
  • CO4: Understand and apply [Level 2] the core concepts of computer graphics, including transformation in two and three dimensions, viewing and projection.
  • CO5: Understand [Level 2] the concepts of color models, lighting, shading models and hidden surface elimination.
  • CO6: Create [Level 6] effective programs using concepts of curves, fractals, animation and gaming. Course Outcomes
  • Introduction, graphics primitives - pixel, resolution, aspect ratio, frame buffer. Display devices, applications of computer graphics.
  • Introduction to OpenGL - OpenGL architecture, primitives and attributes, simple modelling and rendering of two- and three- dimensional geometric objects, GLUT, interaction, events and call- backs picking. (Simple Interaction with the Mouse and Keyboard)
  • Scan conversion: Line drawing algorithms: Digital Differential Analyzer (DDA), Bresenham. Circle drawing algorithms: DDA, Bresenham, and Midpoint.

Display Devices

  • The display device is an
  • output device used to represent the information in the form of images (visual form). Display systems are mostly called a video monitor or Video display unit (VDU).
  • Display devices are designed to model, display, view, or display information. The purpose of display technology is to simplify information sharing.
  • Today, the demand for high-quality displays is increasing.
  • There are some display devices given below:
  • Cathode-Ray Tube(CRT)
  • Color CRT Monitor
  • Liquid crystal display(LCD)
  • Light Emitting Diode(LED)
  • Direct View Storage Tubes(DVST)