Cross Products, Schemes and Mind Maps of Physics

From Proposition 2, we know that the magnitude |a × b| of the cross product of a and b is equal to the magnitude of a times quantity |b| sinθ, where θ is the ...

Typology: Schemes and Mind Maps

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Cross Products
Throughout, a=ha1, a2, a3iand b=hb1, b2, b3idenote arbitrary vectors in R3while i=h1,0,0i,j=
h0,1,0i, and k=h0,0,1idenote the unit basis vectors of R3.0=h0,0,0iis the zero vector in R3.
Recall that the idea of defining the vector cross product is to (a) define multiplication among vectors
in a way that yields a vector, and (b) to obtain a vector ~c =hc1, c2, c3iwhich is orthogonal to both aand
b(i.e. for which a·c= 0 and b·c= 0). As it happens, the vector cross product accomplishes these1and
a whole lot more; we’ll discuss some of that here.
Basics
First, the definition.
Definition: The cross product of the vectors aand bis the vector a×bdefined as
a×b=ha2b3a3b2, a3b1a1b3, a1b2a2b1i.(1)
Although I didn’t show this in class, it’s easy to show that a×bis orthogonal to aand b. To see that
for a, consider the dot product:
a·(a×b) = ha1, a2, a3i·ha2b3a3b2, a3b1a1b3, a1b2a2b1i
=a1(a2b3a3b2) + a2(a3b1a1b3) + a3(a1b2a2b1) (2)
=a1a2b3
| {z }
()
a1a3b2
| {z }
(∗∗)
+a2a3b1
| {z }
(∗∗∗)
a1a2b3
| {z }
()
+a1a3b2
| {z }
(∗∗)
a2a3b1
| {z }
(∗∗∗)
= 0.(3)
In the above, the (*), (**), and (***) terms are labeled to show repetition, (2) is obtained using the
definition of dot product and (3) holds because the groupings (*), (**), and (***) each duplicate with
opposite signs.
Exercise 1: Use the method above to show that b·(a×b) = 0.
Note: Because a×baand a×bb, it follows that a×bis also perpendicular to the entire plane
that contains aand b! This is useful to know for problems like Example 3 (in Stewart, section 12.4).
Because the formula in (1) is ugly and hard to memorize, there “standard” computational way to find
the cross product is to use the determinant of a specially-defined three-dimensional matrix. I’m going to
write that here but I’m not going to go over how to find determinants in general: I did this in class (I’ll
post the lecture notes online soon!) and it’s in your textbook.
1As mentioned in class, the vector cross product is, in some ways, not unique. In particular, if a·c= 0, then a·(kc)=0
for all nonzero scalars k, i.e. any scalar multiple of the cross product can accomplish essentially these same tasks. We’re not
concerned with this caveat.
1
pf3
pf4
pf5

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Cross Products

Throughout, a = 〈a 1 , a 2 , a 3 〉 and b = 〈b 1 , b 2 , b 3 〉 denote arbitrary vectors in R^3 while i = 〈 1 , 0 , 0 〉, j = 〈 0 , 1 , 0 〉, and k = 〈 0 , 0 , 1 〉 denote the unit basis vectors of R^3. 0 = 〈 0 , 0 , 0 〉 is the zero vector in R^3. Recall that the idea of defining the vector cross product is to (a) define multiplication among vectors in a way that yields a vector, and (b) to obtain a vector ~c = 〈c 1 , c 2 , c 3 〉 which is orthogonal to both a and b (i.e. for which a · c = 0 and b · c = 0). As it happens, the vector cross product accomplishes these^1 and a whole lot more; we’ll discuss some of that here.

Basics

First, the definition.

Definition: The cross product of the vectors a and b is the vector a × b defined as

a × b = 〈a 2 b 3 − a 3 b 2 , a 3 b 1 − a 1 b 3 , a 1 b 2 − a 2 b 1 〉. (1)

Although I didn’t show this in class, it’s easy to show that a × b is orthogonal to a and b. To see that for a, consider the dot product:

a · (a × b) = 〈a 1 , a 2 , a 3 〉 · 〈a 2 b 3 − a 3 b 2 , a 3 b 1 − a 1 b 3 , a 1 b 2 − a 2 b 1 〉 = a 1 (a 2 b 3 − a 3 b 2 ) + a 2 (a 3 b 1 − a 1 b 3 ) + a 3 (a 1 b 2 − a 2 b 1 ) (2)

= a 1 a 2 b 3 ︸ ︷︷ ︸ (∗)

− a 1 a 3 b 2 ︸ ︷︷ ︸ (∗∗)

  • a 2 a 3 b 1 ︸ ︷︷ ︸ (∗∗∗)

− a 1 a 2 b 3 ︸ ︷︷ ︸ (∗)

  • a 1 a 3 b 2 ︸ ︷︷ ︸ (∗∗)

− a 2 a 3 b 1 ︸ ︷︷ ︸ (∗∗∗)

= 0. (3)

In the above, the (), (), and () terms are labeled to show repetition, (2) is obtained using the definition of dot product and (3) holds because the groupings (), (), and (**) each duplicate with opposite signs.

Exercise 1: Use the method above to show that b · (a × b) = 0.

Note: Because a × b ⊥ a and a × b ⊥ b, it follows that a × b is also perpendicular to the entire plane that contains a and b! This is useful to know for problems like Example 3 (in Stewart, section 12.4).

Because the formula in (1) is ugly and hard to memorize, there “standard” computational way to find the cross product is to use the determinant of a specially-defined three-dimensional matrix. I’m going to write that here but I’m not going to go over how to find determinants in general: I did this in class (I’ll post the lecture notes online soon!) and it’s in your textbook.

(^1) As mentioned in class, the vector cross product is, in some ways, not unique. In particular, if a · c = 0, then a · (kc) = 0

for all nonzero scalars k, i.e. any scalar multiple of the cross product can accomplish essentially these same tasks. We’re not concerned with this caveat.

Proposition 1: The cross product a × b of a = 〈a 1 , a 2 , a 3 〉 and b = 〈b 1 , b 2 , b 3 〉 is equal to the following determinant:

a × b = det

i j k a 1 a 2 a 3 b 1 b 2 b 3

In class, I showed a couple “applications” / properties of the cross product. Here they are again for your convenience

Proposition 2: If θ is the angle between a and b, then

|a × b| = |a| |b| sin θ.

In particular, if a is parallel to b (i.e. if θ = 0 or θ = π), then a × b = 0.

In my version of Stewart, this is called Theorem 9, and I didn’t prove this to you in class because the proof is somewhat unenlightening. Even so, the proof is shown in section 12.4 of Stewart (on page 834 in my version) if you want to see it. The rest of this handout is going to consist of properties I didn’t show in class and applications/geometrical meanings of cross products on which I didn’t have time to lecture.

Properties of Cross Products

As it turns out, we’ve been using cross products all along without realizing it!

Cross products of i, j, and k:

Intuitively, we expect that the cross product i × j to point in the direction of the z-axis since i points in the direction of the x-axis and j points in the direction of the y-axis; moreover, by Proposition 2, we also probably expect the magnitude of i × j to be 1. Of course, we know a unit vector (we actually know two...) which has the same direction of the z-axis—namely, the vector k—and using the matrix formulation of cross product, we can confirm that i × j = k:

i × j = det

i j k 1 0 0 0 1 0

= det

i − det

j + det

k

= 0i − 0 j + 1k = k.

Cross Products, Geometrically

From Proposition 2, we know that the magnitude |a × b| of the cross product of a and b is equal to the magnitude of a times quantity |b| sin θ, where θ is the angle between a and b. Assuming that a and b are vectors with the same initial point, then |b| sin θ also has an important geometrical interpretation: It’s the length of the perpendicular segment from the terminal point of b to a!^3

b

a

| |sin b θ

θ

Now, we can take that picture and build the parallelogram determined by a and b:

b

a

| |sin b θ

θ

And finally, using facts from basic geometry, we can compute the area of the parallelogram in terms of the cross product a × b:

A(parallelogram) = (base of the parallelogram) · (height of the parallelogram) = |a| · (|b| sin θ) = |a| |b| sin θ = |a × b|!

Therefore:

The length of a × b is equal to the area of the parallelogram determined by a and b.

Similarly, we can build a triangle from the vectors a and b:

b

a

θ

And, because the area of the resulting triangle is half the area of the parallelogram above^4 , we have that:

(^3) If you’re skeptical, you can prove this: Call the length of that segment x and use the fact that sin θ = x |b| (^4) This is a fact from basic geometry: A(parallelogram) = bh while A(triangle) =^1 2 bh.

The length of a × b is equal to two times the area of the triangle determined by a and b.

Exercise 5: Find the area of the parallelogram determined by 〈− 1 , 4 , − 1 〉 and 〈 3 , 3 , 2 〉.

Exercise 6: Find the area of the parallelogram with vertices K(1, 2 , 3), L(1, 3 , 6), M (0, − 1 , 4), and N (− 5 , − 2 , 1).

Exercise 7: Find the area of the triangle with vertices P (0, 0 , 0), Q(− 1 , − 1 , 1), and R(1, 2 , −3).

Triple Products

The products a · (b × c) and a × (b × c) in properties (f) and (g) above are important: They have useful applications, and so we give them special names.

Definition: The scalar a · (b × c) is called the scalar triple product of a, b, and c and has the following formula:

a · (b × c) = det

a 1 a 2 a 3 b 1 b 2 b 3 c 1 c 2 c 3

As it happens, the scalar triple product yields a number whose absolute value is equal to the volume (volume because three vectors instead of two) of the parallelepiped 5 determined by a, b, and c:

|a · (b × c)| is equal to the volume of the parallelepiped determined by a, b, and c.

Definition: The vector a × (b × c) is called the vector triple product of a, b, and c. In component form, a × (b × c) = 〈v 1 , v 2 , v 3 〉 where

v 1 = a 2 b 1 c 2 − a 2 b 2 c 1 + a 3 b 1 c 3 − a 3 b 3 c 1 ,

v 2 = −a 1 b 1 c 2 + a 1 b 2 c 1 + a 3 b 2 c 3 − a 3 b 3 c 2 , (^5) Parallelepipeds are the 3D analogues of parallelograms.