Distributed Multimedia Systems - Distributed Operating Systems - Lecture Slides, Slides of Computer Science

These are the Lecture Slides of Distributed Operating Systems which includes Neumann Bottleneck, Networked Information, Memory Hierarchy, Evidence, Latency, Communication, Intelligent Service, Communication Latency, Routing Path etc.Key important points are: Distributed Multimedia Systems, Internet Guarantees, Transmitting Data, Interactive Multimedia, Distributed Multimedia System, Rescue, Compact Disc, Personal Computer, Distributed Multimedia System, Current Prevalent Paradigm

Typology: Slides

2012/2013

Uploaded on 03/27/2013

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Distributed Multimedia Systems
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Distributed Multimedia Systems

Introduction

  • Most multimedia is inherently time-based – the arrival time and arrival order of data packets is important
  • The Internet guarantees neither when transmitting data
  • We don’t just want interactive multimedia over our networks… we want it to be reliable and high-quality
  • A distributed multimedia system can come to the rescue

Goal

  • Simplicity in and of itself: We want and need high quality, reliable, interactive multimedia
  • The general Internet structure is not sufficient to accomplish this
  • A distributed multimedia system will add protocols and architectures on top of the Internet (or LAN) to guarantee quality levels, thereby satisfying our need

Definitions

  • Bandwidth: data rate through a component
  • Latency: time needed for a packet to travel

end to end

  • Loss rate: acceptable drop-frame ratio
  • Quality of service management: negotiation

and allocation of computing resources

1: Sources provide flow spec to main QOS manager throughlocal QOS managers 2: Main QOS ready to reserve resources 3: Client send request to main QOS 4: Main QOS decides if client can be served based on availableresources 5: If so, main QOS tells local QOS to allocate resources (if not,client is rejected) 6: Service begins 7: Main QOS and local QOS monitor resource usage / quality,adjust allocated resources if necessary 8: Return to step 4 if new client connects 9: Service ends, resources are freed

Controller

Features and Structure

Client

Source Source Source

QOS QOS QOS

Main QOS

Transmission Line (Internet)

How To Use

  • A distributed multimedia system is a combination of source hardware, QOS manager software, and a transmission line
  • Can be bought as a complete, dedicated, proprietary package – very expensive!
  • Can be built using existing hardware and Internet / LAN connection lines… all that is needed beyond that is QOS management software – can be purchased or developed

Significant Points

  • Distributed multimedia systems exist to guarantee quality of delivery levels
  • Resource reservation is the key
  • Additional clients do not degrade system – they can be refused if resources are scarce
  • Quality guarantees are of paramount importance, whether used for business, entertainment, scientific or health-related applications

Summary

  • Serving multimedia requires strict resource control to maintain quality
  • Resources consist of bandwidth, latency, and loss rate, among others
  • Source components declare the resources they need in flow specifications
  • Quality of service managers negotiate and reserve resources to guarantee quality
  • Source + flow spec + QOS manage + transmission lines = distributed multimedia system