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A detailed review of wml (wireless markup language), including its document structure, text and image controls, navigation controls, events, variables, and examples using wmlscript. It covers topics such as creating cards, loading images, using softkeys and links, timers, table layouts, input, and input as navigation.
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..., ,
..., ^ Navigation controls^ ^ , , , ^ Events^ ^ onenterforward, onenterback, ontimer^ ^ ^ ^ ..., ... ^ Variables^ ^ , $(foo)Hello world!
^ ^
Hello world!
^Hello world!
Hello world!
Hello world!
^ Hello^ world!
^