Evaluation of Architectural Design - Final Project | ARCH 587, Study Guides, Projects, Research of Architecture

Material Type: Project; Class: DSGN COMUT THEORY; Subject: Architecture; University: University of Washington - Seattle; Term: Unknown 1989;

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Design Computing Theory
Arch 587A
Final Project Yeonjoo Oh
Evaluation of Architectural Design
- Analysis of Perspective images, Relation of spaces, and Users’ conditions
Contents
1. Introduction
- TextARC: Text Analysis Tool and Problem Statement
2. Theory and Interface Development
3. Computer Application
4.1. Aesthetic aspects through visualizing the perspective images
4.2. Relation of Spaces
4.3. User’s Feeling
4. Conclusion
1. Introduction
- TextARC: Text Analysis Tool1 and Problem Statement
If we want to understand literary works, we have to read them. This kind of reading gives us
knowledge of the general outline, characters, times
and the impression of the reading. This new interface,
TextARC is an alternative view of a text. It shows the
frequency and distribution of the words of an entire
text on a single page or screen. TextARC allows
viewers to quickly see relationships between words
and characters at a glance through the interactive map
1 W. Bradford Parley, “TextARC: Showing Word Frequency and Distribution in Text”, Digital Image Design
Incorporated (didi.com), 2002
Fig. 0 The Interactive TextARC Map
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Arch 587A

Final Project Yeonjoo Oh

Evaluation of Architectural Design

  • Analysis of Perspective images, Relation of spaces, and Users’ conditions

Contents

  1. Introduction
    • TextARC: Text Analysis Tool and Problem Statement
  2. Theory and Interface Development
  3. Computer Application 4.1. Aesthetic aspects through visualizing the perspective images 4.2. Relation of Spaces 4.3. User’s Feeling
  4. Conclusion

1. Introduction

- TextARC: Text Analysis Tool^1 and Problem Statement

If we want to understand literary works, we have to read them. This kind of reading gives us knowledge of the general outline, characters, times and the impression of the reading. This new interface, TextARC is an alternative view of a text. It shows the frequency and distribution of the words of an entire text on a single page or screen. TextARC allows viewers to quickly see relationships between words and characters at a glance through the interactive map

(^1) W. Bradford Parley, “TextARC: Showing Word Frequency and Distribution in Text”, Digital Image Design

Incorporated (didi.com), 2002

Fig. 0 The Interactive TextARC Map

Arch 587A

Final Project Yeonjoo Oh

(Fig. 1), even without having read the book. This special function of knowing the distribution of words in the text can support another kind of understanding. For example, it helps to reveal chapters in a text that concentrate on a specific subject. Lawyers could use such a system to search long documents for specific words or characters.

In my opinion, converting text into an interactive map like the above picture (Fig. 1), “showing” relationships of words and characters, and “filtering” the text to focus on a specific word or character can be applied to the architectural design process. The “filtering” of the text to focus on a specific word or character can correspond to “evaluating” architectural design, “showing” relationships of words and characters” can be correspond to “showing the path between spaces” and “evaluating the relation of spaces in the architectural design process”. Analyzing architectural drawings is necessary but so time-consuming work, due to the drawings having a lot of architectural symbols and information. Visualizing images, and evaluating designs focused on the specific the users or the relation of spaces are useful in the design process. Here visualizing images means another evaluation; designers can evaluate the design to fit his/her aesthetic taste through seeing perspective images.

2. Theory and Interface Development

Design can be defined as a “problem – solving process ”^2 and a “sequence of cognitive operations.”^3 These definitions have different arguments about the design process; one is “problem formulations – solution generation with cognitive strategies”, the other is “assimilation – analysis – synthesis – evaluation – communication”. But there are things in common with the two different arguments. First, design process is an iterative process. Second, in the design process a feedback procedure or evaluation activities are necessary to generate solutions, narrow solution space, change design goal, and add new constraints or missing ingredients. In my opinion design tools must guarantee a kind of feedback or evaluation process and be an iterative design process for getting the natural design process with a computer application. Because designers usually repeat activities to find a solution and evaluate their solution based on major solution concept, these processes are repeated until the designer is satisfied with their designs. In this paper I suggested a computer application that can execute the iterative process and evaluate the aesthetic aspects of design, relation of spaces and users’ feeling (condition). I categorized the evaluation elements into 2 parts: satisfying the architects aesthetic aspects and considering the user’s feelings. To satisfy the architects aesthetic aspects, the application shows the perspective image, because we usually draw 2 dimensional drawings (often plans), although designers create in 3 dimensional space. So if you want to perceive actual created spaces, you have to imagine scenes or sketch perspectives. But even the trained designer easily cannot imagine 3 dimensional spaces very often. If the application can show the perspective of place where the designer wants to see 3D, it is very useful in design development. In considering the user’s feeling, I categorize it into 2 parts again: relation of spaces, and the user’s condition.

(^2) edited by Nigel Cross, Kees Dorst, Norbert Roozenburg, “Research in Design Thinking”, Proceedings of a

Workshop Meeting held at the Faculty of Industrial Design Engineering Delft University of Technology, Netherlands, 1991 (^3) Bryan Lawson, “Design in Mind”, Butterworth-Heinemann Ltd. 1994

Arch 587A

Final Project Yeonjoo Oh

Fig. 2 Choose Two Spaces

Third, show the path on the drawing and in text from one place to the other. In the previous stage, you choose the ER on the 1st^ floor and Operating Room on the 3rd^ floor. In this stage the computer application will show the path on drawings (Fig. 4) and in text (Fig.

  1. from ER to Operating Room.

Fig. 3 Show the Path on Drawings

Fig. 4 Show the Path in Text

Fourth, click the path where you want to evaluate

ER

Operating Room

1st 3rd

“Emergency room – corridor (1st floor) – elevator – corridor (3rd floor) – reception desk in small hall for going patient ward – operating room”

Arch 587A

Final Project Yeonjoo Oh

If you want to see the space in perspective image, choose the part of the path on from the text or drawing.

Fifth, Show the perspective images

The computer application will show the perspective scene you selected from the drawing or text. This evaluation is a similar function to your perspective sketch: in the design process you sketch a perspective image whenever you want to see the space design in 3 dimensions. (see Fig. 7)

Sixth, evaluate the design using perspective image of the created space Seventh, the designer decides whether he/she wants to change the design and redraw Eighth, repeat the above procedure if necessary In sixth step, you can analyze the perspective scene. The image presented can be satisfactory or unsatisfactory to your aesthetic taste. If the created space is not attractive to you, you can start over with the first step to change the design. The designer can repeat the procedure until he/she is satisfied with the design..

3.2. Relation of spaces

In the 3 rd^ step of section 3.1, you can see the path from one place to the other place. The designer should ask themselves: “What relation the specific spaces have?”, “Does this path have unnatural or natural flow?” besides the simple path between two spaces. For example, look at the path from the ER to the Operating Room in Fig. 5. Designer will try to judge whether the path is natural or not. In Fig 8 and Fig 9, the designer will discover the flow is not natural, because you have to pass a

ER 1st click

“Emergency room – corridor (1st floor) – elevator – corridor (3rd floor) – reception desk in small hall for going patient ward – operating room”

Fig. 6 Click the Path where you want to evaluate on drawing and text

Click

Fig. 7 Perspective sketch and Perspective Images created by application

Arch 587A

Final Project Yeonjoo Oh

Fig. 11 Case 2 for evaluating user's feeling or condition

In case 1 (Fig. 10), the disabled person with a wheelchair would not be able to access the exercise room, because he/she cannot use stairs. So, the design should be changed, which is simple in this area. But case 2 (Fig. 11) is more complicated. The disabled person with a wheelchair appears to access the exercise room, but you have to check other things before you decide your design is reasonable: You have to check the width of the corridor, size of the elevator, width of the ramp, size of the door and so on. Since wheelchair requires more space. If a computer application could check these design elements, if then the computer application could be able figure out that the access to exercise room for recovery is impossible for a wheelchair because of the narrow width of the 4th floor corridor. The designer would then be able to change his/her design in an earlier step of the design process.

4. Conclusion

In this paper I paid attention to the iterative character of design and the evaluation stage in this iterative process. When we consider that design is a problem and solution activity with cognitive consequences, we have to do feedback or analysis of the design to get the best solution and keep with the major concept. This analyzing process (visualization of perspective images, evaluation of relation of rooms, path, and user’s condition and feeling) is necessary, but very time consuming if you did it by yourself. In my opinion, although you often try to evaluate your design, you can miss unnatural things very often. If a computer application could check your design thoroughly, easily, and fast. It would be helpful for the designer, and this application still has the essential character, “repetitive process.” After evaluation of the design by the computer application, you could come back to your design, and modify it. You could repeat these activities until you are satisfied with your end-product. In this paper I gave a specific example of a hospital. I believe this computer application could be used on other kinds of architecture buildings. For example in a single family residence this application would work: If the appeared path was “family room – parent’s room – living room – child room”, the computer application would recognize this relation as unnatural. The family room is a kind of public space, but you have to pass through the parent’s room (private space) to get to family room. Designers would then know that they had better change their designs.

“small hall in 1st^ floor – elevator or ramp – corridor (4th^ floor)– exercise room for recovery”

narrow width of corridor