


Study with the several resources on Docsity
Earn points by helping other students or get them with a premium plan
Prepare for your exams
Study with the several resources on Docsity
Earn points to download
Earn points by helping other students or get them with a premium plan
for Game Development students Game Development students
Typology: Summaries
1 / 4
This page cannot be seen from the preview
Don't miss anything!



1 toes^ a a man^ who looks good
2 bright smile^ b being higher than most people
3 tall c the bones on your face under your eyes
4 ngers d the body parts you use to hear
5 lips^ e the body^ parts between^ your neck and arms
6 fat^ f the body^ parts^ you^ use to see
7 face g the part of your face where food goes in and words come out
8 hair h the front part of your head with eyes, nose, and mouth
9 ears i the small parts at the end of your feet
10 shoulders j being very thin
11 mouth^ k a^ woman^ who is pretty
12 cheek-bone^ l the long parts at the end of^ your hands
13 feet^ m the soft parts around^ your mouth
14 muscle n the strands that grow on your head
15 skinny^ o a big, happy^ grin
16 legs^ p the part of^ your body^ that helps^ you^ move
17 eyes q a man who is attractive
18 beautiful woman r having more weight than usual
19 good-looking guy s the long parts of your body that help you walk
20 handsome t the bottom part of your legs that you stand on
When creating a game story and a game world, it is important to consider what features you want to include in the game, such as combat or side quests. You should also think about how the game story will t into the general structure of the game.
The game story is the main story that the player follows throughout the game. It is sometimes called the canon story. The outline of the game story should be developed before starting any other work on the game. This helps to ensure that the game story is interesting and engaging for the players.
There are two main types of game story: linear stories and non-linear stories. In a linear story, the player follows a set path through the game. There may be some choices for the player to make, but these do not signi cantly a ect the outcome of the game. Linear stories are often used in action games, where the focus is more on the gameplay than the story.
In a non-linear story, the player has more freedom to choose what they want to do in the game. The choices that the player makes can have a big impact on the outcome of the game. Non- linear stories are often used in role-playing games (RPGs) and adventure games, where the story is an important part of the game.
The game world is the setting for the game story. It includes all the locations that the player can visit in the game. The game world should be designed to be interesting and fun to explore. It should also be consistent with the game story. For example, if the game story is set in a fantasy world, the game world should have a magical feel to it.
The game world should also be populated with characters, both playable and non-playable. Playable characters are the characters that the player controls in the game. They can be the main character or supportive characters. Non-playable characters (NPCs) are the characters that the player interacts with in the game. They can give the player information, sell them items, or give them quests to complete.
Creating a game story and a game world is an important part of game development. It helps to set the tone and atmosphere of the game, and can make the di erence between a good game and a great one.
When designing a game character, think about their backstory and motivations to make them more engaging.
The best game characters are those that evolve and grow throughout the game's story.
Creating a game character is like crafting a work of art; every detail matters.
Writing tasks:
1 Describe your game character's appearance using at least 5 of the target vocabulary words.
2 Write a short dialogue between your game character and another character, incorporating at least 3 target vocabulary words in the conversation.
3 Write a brief social media post introducing your game character to the virtual world, highlighting their unique physical attributes using the target vocabulary.
Target Vocabulary:
hair, eyes, mouth, ears, face, handsome, muscle, good-looking guy, beautiful woman, bright smile, shoulders, legs, lips, cheek-bone, ngers, toes, feet, tall, fat, skinny