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Solutions to problem set 4 in game theory, focusing on hotelling's model and other related games. The solutions cover various aspects such as two and three vendors strategies, first-price auctions with different valuations, a simple bayesian game, and an exchange game. The document offers insights into nash equilibria, payoffs, and the conditions that lead to various outcomes in these games.
Typology: Exercises
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Consider a strategy proÖle (s 1 ; s 2 ) with s 1 6 = s 2 : Suppose s 1 < s 2 : In this case, it is proÖtable to for player 1 to deviate and choose a location s^01 2 (s 1 ; s 2 ). To see this, note that
u 1 (s^01 ; s 2 ) =
s^01 + s 2 2
s 1 + s 2 2
= u 1 (s 1 ; s 2 ) :
Thus, in a pure-strategy Nash equilibrium both players choose the same location. Consider now the proÖle (s 1 = s; s 2 = s) where s 6 = 1= 2 : In this case, both players get 1 = 2 : However, if a player deviates and chooses 1 = 2 ; her payo§ is strictly greater than 1 = 2 : So, we are left with (s 1 = 1= 2 ; s 2 = 1=2) : In this case, no player has an incentive to deviate:
ui
si =
; sj =
s^0 i + (^12) 2
= ui
s^0 i; sj =
; where s^0 i <
ui
si =
; sj =
s^0 i + (^12) 2
= ui
s^0 i; sj =
; where s^0 i >
Thus, we conclude that the unique pure-strategy NE is (s 1 = 1= 2 ; s 2 = 1=2) :
We consider all cases of pure strategy proÖles and show that in each case at least one player has an incentive to deviate. First, suppose the players choose three di§erent locations, say s 1 < s 2 < s 3 : It is easy to check that each player has a proÖtable deviation. For example, player 1 has an incentive to choose s^01 2 (s 1 ; s 2 ). Now, suppose that two players, say 1 and 2 choose the same location s and player 3 chooses s 3 6 = s: If s 3 > s player 3 prefers to choose any s^03 2 (s; s 3 ), while if s 3 < s player 3 prefers to choose any s^03 2 (s 3 ; s). Finally, suppose all players choose the same location s: The payo§ of every player is 1 = 3 : Suppose that s 6 = 1= 2 : Then, player 1 can choose s 1 = 1= 2 and assure herself of a payo§ greater than 1 = 2 , which is greater than 1 = 3. Hence,
player 1 has an incentive to deviate. Suppose instead that s = 1= 2. Then, there exists an " > 0 su¢ ciently small such that
u 1 (s 1 = 1= 2 "; s 2 = 1= 2 ; s 3 = 1=2) >
We have the following normal-form game. The set of players is fA; Bg : The sets of actions (pure strategies) are SA = SB = f 1 ; 2 ; 3 g : The playersí payo§s are described in the following matrix:
1 2 3 1 0 ; 0 v 1 ; v 1 v 1 ; v 1 2 v 2 ; v 2 0 ; 0 v 2 ; v 2 3 v 3 ; v 3 v 3 ; v 3 0 ; 0 where the total (non-destroyed) value of the three targets for player B is normalized to zero. Clearly, this game does not admit any pure-strategy NE. Player B would like to choose the same target as player A; while player A is better o§ when they choose di§erent targets. Hence, we have to look for mixed-strategy equilibria. There are four possible cases to consider: (i) A randomizes between target 1 and target 3 , but does not assign positive probability to target 2; (ii) A randomizes between target 2 and target 3; (iii) A randomizes between targets target 1 and target 2; (iv) A randomizes between all three targets. Some of these cases can be eliminated without any computational work. First note that in an NE, if player A assigns zero probability to one of the targets, then player B has to assign zero probability to the same target. (Think about why.) This, in turn, implies that there can be no NE in which player A assigns positive probability to target 3 and zero probability to one of the other targets. To see this, suppose that there is a NE in which player A randomizes between target 2 and target 3 with probabilities p 2 and p 3 = (1 p 2 ). Then, it must be that player B assigns zero probability to defending target 1. However, in that case, assigning probability p 3 to target 1 is a strictly proÖtable deviation for player A, which is a contradiction. Hence, there cannot be a NE in the form of case (ii). In a similar way, we can show that there cannot be a NE in the form of case (i). Therefore, we are left with cases (iii) and (iv). (Case iii) Let the strategy of player A be A = ( ; 1 ; 0) where 2 (0; 1). As argued above, player B will not defend target 3. That is, player B will use a strategy on the form B = ( ; 1 ; 0) where 2 [0; 1] : If ( ; 1 ; 0) is an equilibrium strategy for player A; it must be the case that:
uB (( ; ; 1 ) ; 1) = v 2 (1 ) v 3 = v 1 (1 ) v 3 = uB (( ; ; 1 ) ; 2) ; uB (( ; ; 1 ) ; 1) = v 2 (1 ) v 3 = v 1 v 2 = uB (( ; ; 1 ) ; 3) ; which implies (^) = v 2 v 3 v^1 v^2 +v^1 v^3 +v^2 v^3 = (^) v 1 v 2 +vv^11 vv^33 +v 2 v 3 : We conclude that if v 3 > (^) vv 11 +vv^22 ; then the Nash equilibrium of the game is A = ( ; ; 1 ^ ) ; B = ( ; ; 1 ^ ) : If v 3 < (^) vv 11 +vv^22 ; then player B assigns positive probability only to target 1 and target 2 : Thus, we have:
uB (( ; ; 1 ) ; 1) = v 2 (1 ) v 3 = v 1 (1 ) v 3 = uB (( ; ; 1 ) ; 2) ; uB (( ; ; 1 ) ; 1) = v 2 (1 ) v 3 > v 1 v 2 = uB (( ; ; 1 ) ; 3) ; which, in turn, implies:
(^) v 1 v 2 +vv^21 vv^33 +v 2 v 3 = (^) 2(v 1 v+^2 v 2 ) ; = v v^12 : To sum up, we have the following cases.
If v 3 < (^) vv 11 +vv^22 ; there exists a unique Nash equilibrium
v 2 v 1 +v 2 ;^
v 1 v 1 +v 2 ;^0
v 1 v 1 +v 2 ;^
v 2 v 1 +v 2 ;^0
If v 3 > (^) vv 11 +vv^22 ; there exists a unique Nash equilibrium
v 2 v 3 v 1 v 2 +v 1 v 3 +v 2 v 3 ;^
v 1 v 3 v 1 v 2 +v 1 v 3 +v 2 v 3 ;^
v 1 v 2 v 1 v 2 +v 1 v 3 +v 2 v 3
v 1 v 2 +v 1 v 3 v 2 v 3 v 1 v 2 +v 1 v 3 +v 2 v 3 ;^
v 1 v 2 v 1 v 3 +v 2 v 3 v 1 v 2 +v 1 v 3 +v 2 v 3 ;^