Study with the several resources on Docsity
Earn points by helping other students or get them with a premium plan
Prepare for your exams
Study with the several resources on Docsity
Earn points to download
Earn points by helping other students or get them with a premium plan
Community
Ask the community for help and clear up your study doubts
Discover the best universities in your country according to Docsity users
Free resources
Download our free guides on studying techniques, anxiety management strategies, and thesis advice from Docsity tutors
GoF Behavioral Patterns, Chain of Responsibility, Iterator, Mediator, Observer, State, Strategy, Visitor, Raman Ramsin, Lecture Slides, Object Oriented Design, Department of Computer Engineering, Sharif University of Technology, Iran.
Typology: Slides
1 / 23
Department of Computer Engineering
Department of Computer Engineering
GoF Behavioral Patterns – Class Class Interpreter: Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language. Template Method: Define the skeleton of an algorithm in an operation, deferring some steps to subclasses; lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.
Department of Computer Engineering
GoF Behavioral Patterns – Object Object Chain of Responsibility: Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. Command: Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations. Iterator: Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation. Mediator: Define an object that encapsulates how a set of objects interact; promotes loose coupling by keeping objects from referring to each other explicitly.
Department of Computer Engineering
GoF Behavioral Patterns – Object (Contd.) Object (Contd.) Memento: Without violating encapsulation, capture and externalize an object's internal state so that the object can be restored to this state later. Observer: Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. State: Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. Strategy: Define a family of algorithms, encapsulate each one, and make them interchangeable; lets the algorithm vary independently from clients that use it. Visitor: Represent an operation to be performed on the elements of an object structure; lets you define a new operation without changing the classes of the elements.
Department of Computer Engineering
Chain of Responsibility Intent: Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.
Department of Computer Engineering
Chain of Responsibility: Class Hierarchy
Department of Computer Engineering
Chain of Responsibility: Structure
Department of Computer Engineering
Iterator Intent: Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
Department of Computer Engineering
Iterator: Structure
Department of Computer Engineering
Mediator Intent: Define an object that encapsulates how a set of objects interact: promotes loose coupling by keeping objects from referring to each other explicitly, and lets you vary their interaction independently.
Department of Computer Engineering
Mediator: Typical Collaboration and Class Hierarchy
Department of Computer Engineering
Mediator: Structure
Department of Computer Engineering
Observer Intent: Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
Department of Computer Engineering
Observer: Structure
Department of Computer Engineering
Observer: Collaboration
Department of Computer Engineering
State Intent: Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.
Department of Computer Engineering
State: Structure
Department of Computer Engineering
Strategy Intent: Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.
Department of Computer Engineering
Strategy: Structure
Department of Computer Engineering
Visitor Intent: Represent an operation to be performed on the elements of an object structure; lets you define a new operation without changing the classes of the elements on which it operates.
Department of Computer Engineering
Visitor: Structure
Department of Computer Engineering
Visitor: Collaborations
Department of Computer Engineering
Reference Gamma, E., Helm, R., Johnson, R., and Vlissides, J., Design Patterns: Elements of Reusable Object-oriented Software. Addison-Wesley, 1995.