HCI II: Interaction Design and Usability Quiz, Exams of Nursing

This is a set of multiple-choice questions and answers on human-computer interaction (hci) ii. It addresses interaction design definitions, design principles (visibility, affordance), usability goals (efficiency, utility, safety, memorability), user experience vs. usability, and interaction design phases. Questions cover user-centered design, conceptual inspiration, interaction types, and digital technologies' impact on social interaction, offering a broad overview of hci. Useful for students in hci, ux design, or related fields to test their knowledge. It also touches on agile software development in interaction design, conceptual models, metaphors, and the influence of digital technologies on social interaction, especially during physical distancing.

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Human Computer Interaction II
Which definition of interaction design is correct?
1. The extent to which a product provides the right kind of functionality so that users can do what they
want to
2. Designing interactive products to support the way people communicate and interact in their everyday
lives
3. Ways of restricting the kinds of user interaction or interpretation that can take place at a given
moment
4. How good a product is at doing what it is supposed to do - Designing interactive products to
support the way people communicate and interact in their everyday lives
Which design principle below is correct?
1. Visibility refers to interfaces that have similar operations and use similar elements for achieving
similar tasks
2. Feedback is an attribute of an object that allows people to know how to use it intuitively
3. Affordance is an attribute of an object that allows people to know how to use it intuitively
4. Constraints refers to interfaces that have similar operations and use similar elements for achieving
similar tasks - Affordance is an attribute of an object that allows people to know how to use it
intuitively
The fact that myUnisa follows a standardised format and structure for all modules implies that the
following usability goal has been met:
1. Efficiency
2. Utility
3. Safety
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Human Computer Interaction II Which definition of interaction design is correct?

  1. The extent to which a product provides the right kind of functionality so that users can do what they want to
  2. Designing interactive products to support the way people communicate and interact in their everyday lives
  3. Ways of restricting the kinds of user interaction or interpretation that can take place at a given moment
  4. How good a product is at doing what it is supposed to do - Designing interactive products to support the way people communicate and interact in their everyday lives Which design principle below is correct?
  5. Visibility refers to interfaces that have similar operations and use similar elements for achieving similar tasks
  6. Feedback is an attribute of an object that allows people to know how to use it intuitively
  7. Affordance is an attribute of an object that allows people to know how to use it intuitively
  8. Constraints refers to interfaces that have similar operations and use similar elements for achieving similar tasks - Affordance is an attribute of an object that allows people to know how to use it intuitively The fact that myUnisa follows a standardised format and structure for all modules implies that the following usability goal has been met:
  9. Efficiency
  10. Utility
  11. Safety
  1. Memorability - Memorability What is the difference between user experience and usability?
  2. User experience is the way the way people feel about a software product, while usability means to what extent a product enables people to be highly productive in their work
  3. Usability is the way people feel about a software product, while user experience means to what extent a product enables people to be highly productive in their work
  4. User experience refers to the effectiveness and efficiency of a software product, while usability refers to pleasurability and satisfaction
  5. Usability refers to the desirable aspects of a software product, while user experience refers to its learnability - User experience is the way the way people feel about a software product, while usability means to what extent a product enables people to be highly productive in their work Two usability goals are:
  6. Safety and utility
  7. Safety and satisfaction
  8. Utility and satisfaction
  9. Memorability and cognitive stimulation - Safety and utility Which option is NOT a basic activity in the process of interaction design?
  10. Prototyping alternative designs
  11. Discovering requirements
  12. Evaluating the product and its user experience
  13. Systems analysis and design - Systems analysis and design

. Integrating interaction design with an agile software development approach is useful because:

  1. An agile approach incorporates tight iterations, feedback and collaboration with the customer
  2. By using an agile approach, developers can start coding immediately to save time and costs
  3. An agile approach does not require that all critical design elements are captured in a design document
  4. An agile approach requires all software development processes to be specified before development begins to ensure rigour - An agile approach incorporates tight iterations, feedback and collaboration with the customer Which source of conceptual inspiration that guides design is defined correctly?
  5. A model is a set of core concepts, questions or principles for designing user experience or analysing human-computer interaction data
  6. A framework is a set of core concepts, questions or principles for designing user experience or analysing human-computer interaction data
  7. A theory is a future scenario that inspires research and development in interaction design
  8. A paradigm is a simplification of some aspect of HCI used by designers to evaluate alternative designs
  • A framework is a set of core concepts, questions or principles for designing user experience or analysing human-computer interaction data Which source of conceptual inspiration and knowledge is described correctly?
  1. Mappings refer to the graphical representation of conceptual maps
  2. Concoctions represent the abstraction of product attributes as a means to invoke user experience
  3. Metaphor is a figure of speech that convey to people to understand what a software product is for and how it should be used
  1. An example of relationships between concepts is revisiting a web page through looking at a list of visited sites - Metaphor is a figure of speech that convey to people to understand what a software product is for and how it should be used Which aspect is NOT a benefit of conceptualising the design space?
  2. Orientation
  3. Open-mindedness
  4. Requirements specification
  5. Common ground - Requirements specification . Which definition of interaction types that underlie the user experience is correct?
  6. Users manipulate objects in a virtual or physical space by opening, holding, closing and placing them
  7. Selecting options from a menu is an example of manipulating objects in a virtual space
  8. Responding is when users have a dialog with a system like speaking via an interface to which the system replies via text output
  9. Browsing is where users move through a virtual environment - Users manipulate objects in a virtual or physical space by opening, holding, closing and placing them Virtual shopping carts, baskets, shelves, checkouts, cash registers, payment options and alternative online shopping techniques show:
  10. How future scenarios (visions) enable users to interact with information in their everyday lives
  11. How conceptual models provide scenarios of how society can use future generations of imagined technologies
  12. How theories help identify factors relevant to the design and evaluation of interactive products
  1. Much informal verbal communication has been replaced by texting and using emojis
  2. Creating, sending and forwarding humoristic video and sound clips have replaced the telling of jokes to relief stress and anxiety
  3. All of the above - All of the above
  4. Face-to-face meetings have been replaced to a large extent by online meetings using sound and video, or sound only 2. Much informal verbal communication has been replaced by texting and using emojis 3. Creating, sending and forwarding humoristic video and sound clips have replaced the telling of jokes to relief stress and anxiety How do various digital technologies affect our social interaction?
  5. It replaces in-person, face-to-face communication efficiently
  6. We lose the opportunity to decode important body language cues
  7. It prevents people to portray different personalities compared to who they actually are
  8. It enables in-person, face-to-face communication - We lose the opportunity to decode important body language cues During an extended lockdown period, members of vulnerable groups may suffer emotionally due to the lack of physical touch (e.g. hugging). Which social interaction technology may provide a solution to this dilemma?
  9. Wearable devices
  10. Shareable interfaces
  11. Co-presence technologies
  12. All of the above - Wearable devices

Discuss the five key issues that any data gathering session requires in order to be successful - goals, choosing participants, triangulation, participant relationship and pilot. Assume that the management of the owning company of Telegram has decided to create an Africanised version of the app for the South African market: Discuss five common types of requirements discovery - - Implementation of emojis which can relate to African people more

  • Interface to suit the audience
  • Ease of use according to ergonomics
  • Security in order to ensure the privacy of the user.
  • Better AI to detect fake accounts in order to reduce fake news and wrong information and frauds. Explain to the CIO how the first version of the proposed Africanised version can be evaluated after the core functionalities have been implemented. Discuss various options of evaluation types briefly - The main types of evaluation are process, impact, outcome and summative evaluation. Before you are able to measure the effectiveness of your project, you need to determine if the project is being run as intended and if it is reaching the intended audience. Explain to the CIO how the first version of the proposed Africanised version can be evaluated after the core functionalities have been implemented
  1. Error Prevention: I tried deleting a message on telegram and it gave the proper warning before continuing with deletion of data
  2. Match between system and the real world: Telegram to have planned and silent messages for example set a timer on messages as to when you want to send them and as a silent message
  3. Flexibility and efficiency of use: Telegram already cater to both inexperienced and experienced users
  4. Recognition rather than recall: when deleting a chat it should be archived into a folder so one don't have to keep it on messages but can go to archive and search for messages. Which statement regarding data gathering for interaction design is correct?
  5. Unstructured interviews provide a shallow understanding of an interactive design space
  6. Structured interviews provide a shallow understanding of an interactive design space
  7. Semi-structured interviews provide a shallow understanding of an interactive design space
  8. Focus groups provide a shallow understanding of an interactive design space - Structured interviews provide a shallow understanding of an interactive design space Which statement is an advantage of focus groups regarding data gathering for interaction design?
  9. It works well if there is a known set of possible answers
  10. It works well if participants are in a rush 3. It is suitable to investigate community issues
  11. It generates good statistical data - It is suitable to investigate community issues The developers of a new e-reader want to find out how appealing such a device would be to undergraduate students at Unisa. Which one of the following possible questions could be used in an unstructured interview to understand the appeal of using e-readers to the target group?
  1. Would you like to read your INF3720 textbook using an e-reader? Answer yes or no.
  2. What do you like least about the reading books on Google Scholar? Why? 3. In what format do you prefer to read books, and why?
  3. In your opinion, on a scale of 1 (very difficult) to 5 (very easy), are existing e-readers easy to handle?
  • In what format do you prefer to read books, and why? Triangulation refers to:
  1. The use of a pilot study to guarantee that more than one data gathering method is used
  2. The use of trigonometry to validate data
  3. An investigation of a phenomenon from two or more perspectives using different data gathering methods
  4. Three phases of research: problem statement, empirical work and data analysis - An investigation of a phenomenon from two or more perspectives using different data gathering methods Pilot studies are used to:
  5. Study user experience of the digital instruments used by airplane pilots
  6. Do a small trial of the main study to make sure that the proposed research method is viable
  7. Steer a discussion taking place during a focus group interview
  8. Administer the recording of HCI research data - Do a small trial of the main study to make sure that the proposed research method is viable Which statement regarding techniques used to express and communicate a product's purpose and vision is correct?
  1. Introduction, research questions, data recording and conclusion
  2. Brainstorming, contextual inquiry, surveillance and observation
  3. Overview, transition, main interview and wrap-up
  4. Context, partnership, interpretation and focus - Overview, transition, main interview and wrap-up Which option is NOT a valid approach of data gathering for requirements?
  5. Understanding the what, how and why of requirements discovery
  6. Researching similar products
  7. Studying documentation
  8. Conducting interviews - Understanding the what, how and why of requirements discovery The why-aspect of evaluation during interaction design is correctly described as:
  9. All types of systems, their workflow, aesthetic design and safety features should be evaluated
  10. Problems should be identified and fixed before a product goes on sale to improve sales because well- designed products sell better
  11. Evaluation of a new product or upgrade should be done during design, after implementation and during its use
  12. Design choices can be tested in a lab while user experience aspects can be evaluated in natural settings - Problems should be identified and fixed before a product goes on sale to improve sales because well-designed products sell better Which guideline is correct regarding usability testing within a controlled setting involving users?
  1. Observing certain behaviours in a controlled setting reduces outside distractions
  2. Data collection techniques such as interviews and questionnaires should be used in a controlled setting to test whether the system does what it is supposed to do
  3. Usability testing in the field should evaluate one and one only way to conduct a certain task
  4. Observing certain behaviours in a controlled setting allow the integration of outside influences
  • Observing certain behaviours in a controlled setting reduces outside distractions Assume that you were hired by Facebook to evaluate the design concepts underlying the app. To gather information, you have decided to interview five adults, five teenagers and five senior citizens because:
  1. You want to be politically correct by not discriminating on the basis of age
  2. It is important to gain an understanding of how different kinds of users may use the same software in different ways
  3. A study in-the-wild will produce better results than a laboratory study
  4. The sample of 15 is large enough to provide reliable statistical data - It is important to gain an understanding of how different kinds of users may use the same software in different ways Informed consent means:
  5. Participants are told why a design evaluation is done
  6. Participants in a design evaluation are informed about their rights
  7. The consent acts as a contract between participants and researchers
  8. All of the above - All of them
  9. Participants are told why a design evaluation is done
  10. Participants in a design evaluation are informed about their rights
  11. The consent acts as a contract between participants and researchers
  1. Natural settings
  2. The wild
  3. Controlled settings
  4. All of the above - Controlled settings Which statement regarding RESEARCH experiments is correct?
  5. The results are reported to software developers and the press
  6. The results are often NOT replicable
  7. The researcher controls dependent variables to measure independent variables
  8. The researcher controls independent variables to measure dependent variables - The researcher controls independent variables to measure dependent variables Field studies are done in order to:
  9. Collect quantitative data to check that a system is usable by the intended user population
  10. Understand what users do naturally and how technology impacts them
  11. Test hypotheses to discover new knowledge by investigating the relationship between two or more variable
  12. None of the above - Collect quantitative data to check that a system is usable by the intended user population Do an emotional interaction evaluation of the current version of Telegram. Please refer to the following aspects and suggest ways to Africanise the app in this regard:

How was the interface of the current version of Telegram designed to make customers respond in certain ways? How do these designs resonate with African users? - The current Telegram application, the design of which is a messaging and file sharing application was designed and developed while keeping the choices, preferences as well as the taste of the users all across the world. The UI allows the users to navigate through all the contacts and their respective chats while scrolling and selecting the chat that they want to interact with at a particular point in time. Now, as far as the African people are considered, their preference for joyfulness has been taken care of pretty well in this application as there are multiple options to add GIFs as well as stickers to make the conversation look a lot more vibrant than the WhatsApp. Do an emotional interaction evaluation of the current version of Telegram. Please refer to the following aspects and suggest ways to Africanise the app in this regard: Do you think the current interface is believable and trustworthy, and why? - Yes, it is pretty much believable and trustworthy as the organization itself is highly committed to cybersecurity as well as information security as well as the data privacy rights of their users. They have even included the feature that allows the users to delete the message any time and they can even edit the message once it is sent to the other person. These all are the reasons why this is a trustworthy and believable application. Do an emotional interaction evaluation of the current version of Telegram. Please refer to the following aspects and suggest ways to Africanise the app in this regard: Are there any annoying interface elements that could cause users to stop using the app? Motivate your answer - Although most of the features are added to the application to provide ease of navigation as well as interaction to the users of the telegram application, however, still there are certain features such as the inability to download multiple files at the same time, inability to send the voice messages, and the inability to find the activity status of the contacts are certain features that might lead the user to quit this application. Do an emotional interaction evaluation of the current version of Telegram. Please refer to the following aspects and suggest ways to Africanise the app in this regard:

b. Fitts' Law is a framework used to analyse large volumes of data to provide information about how a product is used. c. Fitts' Law is a theory that is useful for remote testing of small differences in the UX design of an interface. d. Fitt's Law is a pardigm used to evaluate the UX of FitApp's user interface. - a. Fitts' Law is a model that uses a formula to predict user performance during interactive design evaluation. Software that simulates human attributes in a pleasurable interface is: a. An example of the use of expressive interfaces b. An example of design at the behavioural level c. An example of zoomorphism d. An example of anthropomorphism - An example of the use of expressive interfaces Which one of Shneiderman's classic guidelines for error messages is violated by the following computer message: "The application Word Wonder has unexpectedly quit due to a type 2 error"? a. Error messages should be precise rather than vague. b. Error messages should avoid context-sensitive help. c. Error messages should avoid friendly cute images. d. Error messages should provide precise error code numbers. - Error messages should provide precise error code numbers. Which one of Nielsen's revised set of heuristics evaluates the principle of a pleasurable visceral design?

a. Flexibility and efficiency of use b. Aesthetic and minimalist design c. Visibility of systems status d. Match between system and the real world - Flexibility and efficiency of use Job description of an Interaction designer - 1. Determine the goals of the customers and what the necessary interactions are in order to achieve these goals.

  1. Compiling user, business and technical requirements to create product information architecture
  2. Creating wireframes and prototypes that illustrate key product interactions.
  3. Evaluating the product and the user experience When designing the Library information systems application, why does usability matter? - Usability matters because if users cannot achieve their goals efficiently, effectively and in a satisfactory manner, they are likely to seek an alternative solution to reach their goals. They need to ensure that the application is easy to learn, effective to use, and enjoyable from the users perspective. As an interaction designer of the new Library information systems application, you would need to collect stakeholder requirements. Identify three stakeholders and list them in the following table. - 1. Children of all ages
  4. Parents and their surrogates (non-parental caregivers, foster parents, etc.)