













Study with the several resources on Docsity
Earn points by helping other students or get them with a premium plan
Prepare for your exams
Study with the several resources on Docsity
Earn points to download
Earn points by helping other students or get them with a premium plan
This document delves into the fundamental concepts of image formation and light reflection. It explains how points at different distances are imaged, the relationship between light power, surface area, and exposure time, and the properties of various types of surfaces such as lambertian and specular. It also covers important topics like brdf, albedo, and phong's model.
Typology: Study notes
1 / 21
This page cannot be seen from the preview
Don't miss anything!














and so
with d the diameter of the lens
z’ -z
z’ -z
P
P’
Q Q’ b d
given solid angle per unit area (watts per square meter per steradian).
light
surface
is the area of a unit sphere (centered at the cone origin) intersected by the cone
(^222) cos 3 ( /cos ) 4
cos 4 Z
D Z
Power emitted from patch DA
4
2
cos 4 f
D E L
The total power leaving a point on a surface per unit area on the surface
B ( P ) L ( P , , )cos d
If radiance independent of angle -> ingegrate over hemisphere
2
0
2
0
B ( P ) L ( P ) cos sin d d L ( P )
L d
L i i i i
e e e ( ) cos
( ) ,
,
( )
( ) ( ) ,
, , , , i i
i i e e e e E
BRDF f L unit: (^) sr^1
Scene
(Oren and Nayar)
Lambertian sphere as the light moves. (Steve Seitz)
class of surfaces is specular, or mirror-like.
(http://graphics.cs.ucdavis.edu/Graphi csNotes/Shading/Shading.html)
(Forsyth & Ponce)
( ) ( , )cos ( )
( , ) ( ) ( , )cos
,
, ,
s s s n s o
o o d i i i
P L P
L P P L P d
(http://graphics.cs.ucdavis.edu/GraphicsNotes/Shading/Shading.html)
http://www.cas.vanderbilt.edu/bsci111b/eye/human-eye.jpg