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This lecture note explores the concepts of explicit and implicit representation in computer graphics, focusing on parametric polynomials and cubic curves. Linear approximation, parametric form, and the design criteria for curves. It also discusses interpolation and approximation methods, and provides an example of interpolating a curve using a blending function and geometry matrix.
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1 u^
(^2 3) u u^
cx0 cx1 cx2 cx
-^ Problem: given 4 2D points, find interpolating curve•^ Alternatively: find coefficients
-^ Suppose points are at u=0,1/3,2/3,1^ (x,y)^0 0 (x^1
,y) 1 (x,y)^2 2 (x,y^3
p^ (0) = cx^ x0 p^ (1/3) = cx^
(^2) (1/3) + cx
(^3) (1/3)x
p^ (2/3) = cx^
(^2) (2/3) + cx
(^3) (2/3)x
p^ (1) = cx^ x
(^2) (1) + cx2 x
x^1 0 x^1 = x^2 x^3
3 1 2/^
3 1 1
cx0 cx1 cx2 cx