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Professor Dirk Bergemann, Yale University (CT), Economics, Microeconomics Theory, Lecture Notes Spring 2006, Game Theory and Information Economics,Normal Form,Nash Equilibrium,Dynamic Games of Complete Information,Existence of Nash Equilibrium,Perfect Information Games,The Extensive Form Representation,Subgame Perfection,Static Games of Incomplete Information,Dynamic Games of Incomplete Information,Sequential Rationality,Information Economics,Akerlof 's Lemon Model,Wolinsky's Price Signal's Qua
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Part III. Static Games of Incomplete Information
Game theory is the study of multi-person decision problems. The focus of game theory is interdependence, situations in which an entire group of people is a ected by the choices made by every individual within that group. As such they appear frequently in economics. Models and situations of trading processes (auction, bargaining) involve game theory, labor and nancial markets. There are multi-agent decision problems within an organization, many person may compete for a promotion, several divisions compete for investment capital. In international economics countries choose tari s and trade policies, in macroeconomics, the FRB attempts to control prices. Why game theory and economics? In competitive environments, large populations interact. How- ever, the competitive assumption allows us to analyze that interaction without detailed analysis of strategic interaction. This gives us a very powerful theory and also lies behind the remarkable property that ecient allocations can be decentralized through markets. In many economic settings, the competitive assumption does not makes sense and strategic issues must addressed directly. Rather than come up with a menu of di erent theories to deal with non-competitive economic environments, it is useful to come up with an encompassing theory of strategic interaction (game theory) and then see how various non-competitive economic environments t into that theory. Thus this sec- tion of the course will provide a self-contained introduction to game theory that simultaneously introduces some key ideas from the theory of imperfect competition.
In addition we may ask
Three basic distinctions may be made at the outset
In all game theoretic models, the basic entity is a player. In noncooperative games the individual player and her actions are the primitives of the model, whereas in cooperative games coalition of players and their joint actions are the primitives.
8 1. Introduction
b) E. Borel (1913) mixed strategies, conjecture of non-existence
For more on the history of game theory, see Aumann's entry on \Game Theory" in the New Palgrave Dictionary of Economics.
A game is a formal representation of a situation in which a number of individuals interact in a setting with strategic interdependence.. The welfare of an agent depends not only on his action but on the action of other agents. The degree of strategic interdependence may often vary.
Example 2.0.1. Monopoly, Oligopoly, Perfect Competition
To describe a strategic situation we need to describe the players, the rules, the outcomes, and the payo s or utilities.
Example 1: (Duopoly). Two rms; constant marginal cost: $1; no xed cost; total demand curve: Q = 13 P Example 2: (Partnership). Two partners; cost of e ort: 4; output per partner making e ort: 6. Output split 50=50. Example 3: (Sealed Bid Second Price Auction). Two bidders; i's reservation value is vi. Highest bidder pays second highest bid. (If they bid the same, each has a 12 chance of getting the prize and paying the (equal) bid).
Each example entailed \players" making simultaneous decisions. Each example is strategic, that is, each player's \utility" depends on the actions of others. We want a general language of rational strategic behavior in which we can describe each of the examples. But rst what is a game? It is a set of players:
I = f 1 ; 2 ; :::; Ig ; (2.1)
a set of possible strategies for each player
8 i; si 2 Si; (2.2)
where each individual player i has a set of pure strategies Si available to him and a particular element in the set of pure strategies is si 2 Si. Finally there are payo -o functions for each player i:
ui : S 1 S 2 SI! R. (2.3)
A pro le of pure strategies for the players is given by
s = (s 1 ; :::; sI ) 2
I i=
Si
or alternatively by separating the strategy of player i from all other players, denoted by i:
2.3 Rational Strategic Behavior 13
E ort No E ort E ort 2,2 -1, No E ort 3,-1 0, Whatever action 2 chooses, 1's best action is to choose no e ort. We say \no e ort" is dominant strategy. Notice that in example 2, each player has a dominant strategy (no e ort); but when players choose their dominant strategies, the outcomes are inecient. In particular, if both exert e ort, both players are better o. Thus even in these simplest type of examples, rationality fails to imply eciency. We will need some more precise de nitions of domination.
Some Notation:
A typical strategy pro le is s = (s 1 ; :::; si 1 ; si; si+1; :::; sI ) Write s i = (s 1 ; :::; si 1 ; si+1; :::; sI ) for a vector specifying strategies for all players except player i. Write S i for the set of such pro les, i.e. S i = S 1 ::: Si 1 Si+1 ::: SI. Write (s^0 i; s i) for a strategy pro le where i chooses s^0 i and all other players choose according to s.
De nition 2.3.1. Strategy si strictly dominates s^0 i if
ui (si; s i) > ui (s^0 i; s i) , for all s i 2 S i
De nition 2.3.2. Strategy si is strictly dominant if si strictly dominates s^0 i for all s^0 i 6 = si.
De nition 2.3.3. Strategy si dominates s^0 i if
ui (si; s i) ui (s^0 i; s i) , for all s i 2 S i and ui
si; s^0 i
ui
s^0 i; s^0 i
, for some s^0 i 2 S i
De nition 2.3.4. Strategy si is dominant if si dominates s^0 i for all s^0 i 6 = si.
Thus - by de nition - if si strictly dominates s^0 i, si dominates s^0 i. If si is strictly dominant, then s^0 i is dominant.
Let's check for dominant strategies in the examples. Example 2: (Partnership). \No e ort" is strictly dominant, so \No e ort" is dominated. Example 3: (Sealed Bid Second Price Auction). There is no strictly dominant strategy. The strategy si = vi is a dominant strategy for each player. We check for player 1. Recall that
u 1 (s 1 ; s 2 ) =
v 1 s 2 , if s 1 > s 2 1 2 (v^1 ^ s^2 ) , if^ s^1 =^ s^2 0, if s 1 < s 2 If s 2 v 1 , u 1 (v 1 ; s 2 ) = 0 u 1 (s 1 ; s 2 ) for all s 1 2 R+. So v 1 gives at least as much as any other strategy, if s 2 v 1. If s 2 < v 1 , u 1 (v 1 ; s 2 ) = v 1 s 2 , so
u 1 (v 1 ; s 2 ) u 1 (s 1 ; s 2 ) =
v 1 s 2 , if s 1 < s 2 1 2 (v^1 ^ s^2 ) , if^ s^1 =^ s^2 0, if s 1 > s 2
0 for all s 1 2 R+
Since this is non-negative for all s 1 , v 1 does at least as well as any other strategy if s 2 < v 1. To show that v 1 is a dominant strategy we must also check that for all s 1 6 = v 1 , there exists s 2 such that u 1 (v 1 ; s 2 ) > u 1 (s 1 ; s 2 ). Consider rst the case where s 1 > v 1 ; now if v 1 < s 2 < s 1 , u 1 (s 1 ; s 2 ) = v 1 s 2 < 0 = u 1 (v 1 ; s 2 ). On the other hand, suppose s 1 < v 1 ; now if s 1 < s 2 < v 1 , then u 1 (s 1 ; s 2 ) = 0 < v 1 s 2 = u 1 (v 1 ; s 2 ). Thus v 1 is a dominant strategy for player 1. In fact, it is the only dominant strategy for player 1. It is clearly not strictly dominant: if s 2 v 1 , any strategy s 1 with s 1 s 2 gives the same optimal payo of 0.
14 2. Normal Form
[lecture 2:]
De nition 2.3.5. Fix strategy pro le s. If each si is a dominant strategy for player i, then s is a dominant strategies equilibrium.
Example 1: (Duopoly). Suppose that s 1 + s 2 < 12. Then u 1 (s 1 ; s 2 ) = s 1 (12 s 1 s 2 ) (Check!). Now du 1 ds 1 = 12^ ^ s^2 ^2 s^1. Thus at an interior maximum, we have 12^ ^ s^2 ^2 s^1 = 0, i.e.,^ s^1 = 6^ ^
1 2 s^2. In particular, if s 2 2 [0; 12), u 1
6 12 s 2 ; s 2
u 1 (s 1 ; s 2 ) for all s 1 6 = 6 12 s 2. This is the more typical case: for every action of player 2, player 1 has a di erent best action.
2.3.2 Iterated Deletion of Strictly Dominated Strategies:
Example 4:
Left Middle Right Up 1,0 1,2 0, Down 0,3 0,1 2,
\Middle" strictly dominates \Right". But \Middle" does not strictly dominate \Left" and \Left" does not strictly dominate \Middle", so the \column player" does not have a strictly dominant strategy. Nor does the \row player". But since \Right" is strictly dominated by some other strategy (\Middle"), a rational row player will not expect the column player to choose it. Thus we get:
Left Middle Up 1,0 1, Down 0,3 0,
But \Down" is strictly dominated in this game, so...
Left Middle Up 1,0 1,
\Left" is strictly dominated in this game, so...
Middle Up 1,
This process is known as iterated deletion of strictly dominated strategies. (Up, Middle) is the unique strategy pro le which survives iterated deletion of strictly dominated strategies.
De nition 2.3.6 (Iterated Strict Dominance). The process of iterated deletion of strictly dominated strategies proceeds as follows: Set S^0 i = Si. De ne Sni recursively by
Sni =
si 2 S in ^1 @s^0 i 2 S in ^1 , s.th. ui (s^0 i; s i) > ui (si; s i) , 8 s i 2 Sn i 1 ;
Set
S^1 i =
n=
Sni :
The set S i^1 is then the set of pure strategies that survive iterated deletion of strictly dominated strategies.
A Nash equilibrium is a pro le of actions were each player's action is optimal given the actions of others. Formally:
De nition: Strategy pro le s^ is a Nash equilibrium if, for all i = 1; :::; I and all si 2 Si,
ui
s i ; s i
ui
si; s i
Example 5: (Coordination Failure). (Invest, Invest) and (Don't Invest, Don't Invest) are both Nash equi- libria. Exercise: If each s i is a dominant strategy, then s^ is a Nash equilibrium.
We have shown that this gives us a Nash equilibrium of examples 2 and 3.
Exercise: If s^ is the unique strategy pro le surviving iterated deletion of strictly dominated strategies, then s^ is the unique Nash equilibrium.
We have shown that this gives us a Nash equilibrium in example 4. As an exercise, you can show that it gives a Nash equilibrium in example 1.
De nition: Write i (s i) for player i's best response(s) to s i. Thus:
i (s i) arg max si 2 Si
ui (si; s i)
fsi 2 Si : ui (si; s i) ui (s^0 i; s i) for all s^0 i 2 Sig
Let (s) fs^0 2 S : s^0 i 2 i (s i) for each ig. Now s^ is a Nash equilibrium if and only if s^2 (s).
Example 6: (Contribution to a public good). Two individuals, individual i has income w and chooses gi 2 [0; w], contribution to public good. Individual's private consumption w gi. His utility is ui (g 1 ; g 2 ) = ln (w gi) + (1 ) ln (g 1 + g 2 ), where 2 (0; 1). Now (assuming interior solution) we have at maximum: du 1 dg 1
w g 1
g 1 + g 2
i.e. (1 ) w (1 ) g 1 = g 1 + g 2 so 1 (g 2 ) = (1 ) w g 2. (Technically, 1 (g 2 ) = f(1 ) w g 2 g). Similarly, 2 (g 1 ) = (1 ) w g 1. Plotting best responses (see gure 1), we see g 1 = g 2 = g^ is unique Nash equilibrium, where g^ = (1 ) w g, i.e. g^ = (1 1+ ^ )w. What is the ecient symmetric level of contribution? Choose g to maximize (1 ) ln (2g) + ln (w g) i.e. set 1 ge (^) w ge = 0, i.e. set (1 ) (w ge) = ge^ i.e. ge^ = (1 ) w > (1 1+^ )w.
3.3 Existence of Nash Equilibrium: 19
Dominated Strategies Revisited:. Consider the following game:
Left Right Up 4,0 -2, Middle 0,0 0, Down -2,0 4,
Pure strategy \Middle" is not dominated by any pure strategy. But \Middle" is strictly dominated by the strategy putting probability 12 on Left and 12 on Right.
Theorem (Nash 1950) Every nite action game has at least one Nash equilibrium.
Proof. De ne : ! as follows. Each mixed strategy can be thought of as a vector and Euclidean distance between mixed strategy vectors can be described in the usual way:
k^0 i ik =
s X
si 2 Si
(^0 i (si) i (si))^2
Let vi (^0 i; ) = ui (^0 i; i) c k^0 i ik 2 (where c > 0) i () =^ arg max ^0 i 2 i
vi (^0 i; )
() = f (^) i ()gIi=
Interpretation: is a \better response" function with quadratic adjustment costs.
i; i