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An introduction to the fundamental concepts of object-oriented programming (oop), including the definitions and relationships between classes and objects. It explains that a class is a blueprint or template for creating objects, and an object is an entity that contains data and behavior. The document also covers the process of constructing and calling methods on objects, using the string class as an example. The description covers the key aspects of oop, such as the distinction between data and behavior, object instantiation, and method invocation. This information would be useful for students studying introductory programming or computer science courses to understand the core principles of oop and how they are applied in practice.
Typology: Summaries
Uploaded on 05/10/2024
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