Design Elements: Toolbars, Palettes, Dialogue Boxes, Speech Interfaces, Look & Feel, Initi, Slides of Human Resource Management

Various interaction design elements including toolbars, palettes, dialogue boxes, speech-driven interfaces, look and feel, initiative, error and repair, context, experience, engagement and fun. It covers their functions, advantages, and challenges in user interface design. The document also includes examples and best practices for each element.

Typology: Slides

2012/2013

Uploaded on 07/26/2013

devkinandan
devkinandan 🇮🇳

5

(1)

103 documents

1 / 10

Toggle sidebar

This page cannot be seen from the preview

Don't miss anything!

bg1
Toolbars
long lines of icons …
… but what do they do?
fast access to common actions
often customizable:
choose which toolbars to see
choose what options are on it
Docsity.com
pf3
pf4
pf5
pf8
pf9
pfa

Partial preview of the text

Download Design Elements: Toolbars, Palettes, Dialogue Boxes, Speech Interfaces, Look & Feel, Initi and more Slides Human Resource Management in PDF only on Docsity!

Toolbars

• long lines of icons …

… but what do they do?

• fast access to common actions

• often customizable:

  • choose which toolbars to see
  • choose what options are on it

Palettes and tear-off menus

  • Problem menu not there when you want it
  • Solution palettes – little windows of actions - shown/hidden via menu option e.g. available shapes in drawing package tear-off and pin-up menus - menu ‘tears off’ to become palette

interactivity

easy to focus on look

what about feel?

Speech–driven interfaces

• rapidly improving …

… but still inaccurate

• how to have robust dialogue?

… interaction of course!

e.g. airline reservation: reliable “yes” and “no”

  • system reflects back its understanding “you want a ticket from New York to Boston?”

Initiative

  • who has the initiative? old question–answer – computer WIMP interface – user
  • WIMP exceptions … pre-emptive parts of the interface
  • modal dialog boxes
    • come and won’t go away!
    • good for errors, essential steps
    • but use with care

Error and repair

can’t always avoid errors … … but we can put them right

make it easy to detect errors … then the user can repair them

hello, this is the Go Faster booking system what would you like? (user) I want to fly from New York to London you want a ticket from New York to Boston (user) no sorry, please confirm one at a time do you want to fly from New York (user) yes … … …

Experience, engagement and fun

designing experience

physical engagement

managing value