Phy 2048 formula sheet, Cheat Sheet of Physics

Formula sheet in vectors, motions, equation of motion for constant acceleration, newtons law, force due to gravity, projectile motion and quadratic formula.

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PHY2048 Exam 1 Formula Sheet
Vectors
~a =axˆ
i+ayˆ
j+azˆ
k~
b=bxˆ
i+byˆ
j+bzˆ
kMagnitudes: |~a|=qa2
x+a2
y+a2
z|~
b|=qb2
x+b2
y+b2
z
Scalar Product: ~a ·~
b=axbx+ayby+azbzMagnitude: ~a ·~
b=|~a||~
b|cos θ(θ= angle between ~a and ~
b)
Vector Product: ~a ×~
b= (aybzazby)ˆ
i+ (azbxaxbz)ˆ
j+ (axbyaybx)ˆ
k
Magnitude: |~a ×~
b|=|~a||~
b|sin θ(θ= angle between ~a and ~
b)
Motion
Displacement: ~r =~r(t2)~r(t1)
Average Velocity: ~vav e =~r
t=~r(t2)~r(t1)
t2t1
Average Speed: save = (total distance)/t
Instantaneous Velocity: ~v =d~r(t)
dt
Relative Velocity: ~vAC =~vAB +~vBC
Average Acceleration: ~aave =~v
t=~v (t2)~v(t1)
t2t1
Instantaneous Acceleration: ~a =d~v
dt =d2~r
dt2
Equations of Motion for Constant Acceleration
~v =~v0+~at
~r ~r0=~v0t+1
2~at2
v2
x=v2
x0+ 2ax(xx0) (in each of 3 dim)
Newton’s Laws
~
Fnet = 0 ~v is a constant (Newton’s First Law)
~
Fnet =m~a (Newton’s Second Law)
“Action = Reaction” (Newton’s Third Law)
Force due to Gravity
Weight (near the surface of the Earth) = mg ( use g=9.8 m/s2)
Magnitude of the Frictional Force
Static: fsµsFNKinetic: fk=µkFN
Uniform Circular Motion (Radius R, Tangential Speed v=, Angular Velocity ω)
Centripetal Acceleration: a=v2
R=2
Period: T=2πR
v=2π
ω
Projectile Motion
Range: R=v2
0sin(2θ0)
g
Quadratic Formula
If: ax2+bx +c= 0 Then: x=b±b24ac
2a
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PHY2048 Exam 1 Formula Sheet

Vectors

~a = ax

i + ay

j + az

k

b = bx

i + by

j + bz

k Magnitudes: |~a| =

a

2

x

  • a

2

y

  • a

2

z

b| =

b

2

x

  • b

2

y

  • b

2

z

Scalar Product: ~a ·

b = a x

b x

  • a y

b y

  • a z

b z

Magnitude: ~a ·

b = |~a||

b| cos θ (θ = angle between ~a and

b)

Vector Product: ~a ×

b = (a y

b z

− a z

b y

)ˆi + (a z

b x

− a x

b z

)ˆj + (a x

b y

− a y

b x

k

Magnitude: |~a ×

b| = |~a||

b| sin θ (θ = angle between ~a and

b)

Motion

Displacement: ∆~r = ~r(t 2

) − ~r(t 1

Average Velocity: ~v ave

∆~r

∆t

~r(t 2

) − ~r(t 1

t 2 − t 1

Average Speed: save = (total distance)/∆t

Instantaneous Velocity: ~v =

d~r(t)

dt

Relative Velocity: ~vAC = ~vAB + ~vBC

Average Acceleration: ~aave =

∆~v

∆t

~v(t 2 ) − ~v(t 1 )

t 2 − t 1

Instantaneous Acceleration: ~a =

d~v

dt

d

2 ~r

dt

2

Equations of Motion for Constant Acceleration

~v = ~v 0

  • ~at

~r − ~r 0

= ~v 0

t +

1

2

~at

2

v

2

x

= v

2

x 0

  • 2ax(x − x 0 ) (in each of 3 dim)

Newton’s Laws

F

net

= 0 ⇔ ~v is a constant (Newton’s First Law)

Fnet = m~a (Newton’s Second Law)

“Action = Reaction” (Newton’s Third Law)

Force due to Gravity

Weight (near the surface of the Earth) = mg ( use g=9.8 m/s

2 )

Magnitude of the Frictional Force

Static: f s

≤ μ s

F

N

Kinetic: f k

= μ k

F

N

Uniform Circular Motion (Radius R, Tangential Speed v = Rω, Angular Velocity ω)

Centripetal Acceleration: a =

v

2

R

= Rω

2

Period: T =

2 πR

v

2 π

ω

Projectile Motion

Range: R =

v

2

0

sin(2θ 0

g

Quadratic Formula

If: ax

2

  • bx + c = 0 Then: x =

−b ±

b

2 − 4 ac

2 a