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An overview of the historical development of lighting and materials in computer graphics, focusing on the evolution of brdfs (bidirectional reflectance distribution functions) from empirical models to physically-based and time-varying reflectance. Various topics such as inverse rendering, static and time-varying brdf measurement, and taxonomy of aging materials. It also mentions relevant research papers and videos available on docsity.com.
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Proceedings of Graphics
Interface 2009
Lights and materials have evolved historically
1970’s: Empirical models (trial-and-error)
Phong’s illumination model
1980s:
Physically based models
Microfacet models (e.g. Cook Torrance model)
1990’s
Physically-based analytic models of specific effects (weathering,dust, etc)
Early 2000’s
Measurement & acquisition of static materials/lights (wood,translucence, etc)
Late 2000’s
Last week: Measurement & acquisition of time-varying BRDFs(ripening, etc)
A Sense of Time (ref: Dorsey and Hanrahan, SIGGRAPH 1996)