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Summary of basic physics concepts
Typology: Cheat Sheet
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*Week 1: Concepts of Motion & 1D Kinematics
Physics is about Matter, Space, and Time → MOTION
Motion diagram ≡ pictorial representaƟon of moƟon
Particle Model: point represents an object
We can simplify by drawing arrows between points
Vector ≡ oriented line segment (𝑣⃑ , 𝑎⃑ , 𝑏
, etc.)
Adding vectors: add vert. & horiz. Components
Subtracting vectors: 𝑎⃑ − 𝑏
Negative vector is same length, opposite direction
Zero Vector ≡ no length or direction (𝑎⃑ − 𝑎⃑ = 0
Position vector: 𝑠⃑ ; Displacement vector: ∆𝑠⃑ = 𝑠⃑
Time interval: ∆𝑡 = 𝑡
; In m-diagrams, all ∆𝑡’s same
Speed ≡ how fast an object is moving
Speed A > Speed B if
A covers the same distance d in less time interval, or
A travels a longer distance d in the same time interval
Mathematically: 𝑎𝑣𝑔 𝑠𝑝𝑒𝑒𝑑 =
ௗ௦௧ ௧௩ௗ
௧ ௧௩
ௗ
∆௧
On m-diagrams, the biggest ∆𝑟⃑ has the biggest avg speed
Velocity ≡ vector w/ magnitude of speed (𝑣⃗ )
Average velocity: 𝑣⃗ ௩
∆௦⃗
∆௧
Motion w/ constant 𝑣⃗ : length of vectors equal
Motion w/ changing 𝑣⃗ : length of vectors different
In rotational motion: 𝑣⃗ is constantly changing
Objects interact with other objects move w/ changing 𝑣⃗
Acceleration ≡ vector describing a change in velocity (𝑎⃗ )
Average acceleration: 𝑎⃗ ௩
∆௩ሬ⃗
∆௧
Drawing Acceleration vectors on m-diagrams:
select two consecutive velocities
displace second vector to origin of first
draw acceleration from tip of first to tip of second
If 𝑣⃗ is constant, 𝑎⃗ = 0
If object speeds up, 𝑎⃗ &𝑣⃗ are in the same direction
If object slows down, 𝑎⃗ &𝑣⃗ are in opposite directions
If object moves along a curve, 𝑎⃗ points “inside” the curve
Typical system: Positive x points right, positive y points up
Position and displacement measured in meters (m)
Time is measured in seconds (s)
Velocity measured in meters per second (m/s)
Acceleration measured in meters per second squared
(m/s
2
)
Graphs: abstract representation of motion.
x-axis is time, y-axis could be position, velocity, or
acceleration
Step 1 – Sketch the situation, showing objects as points at
beginning, middle (anywhere ∆𝑎⃗ ), and end of motion
Step 2 – Draw a m-diagram
Step 3 – Choose and label a coordinate system
Step 4 – Place time, position, velocity at each point
Step 5 – Place accelerations between points
Step 6 – Make a table listing all known variables
Step 7 – Make a table listing all desired variables
Step 8 – Apply generic equations
Instantaneous velocity is the slope of the 𝑠⃑ vs 𝑡 curve
For uniform motion: rise over run (avg velocity)
For accelerated motion: derivative of curve
Mathematically: 𝑣⃑
= lim
∆௧→
∆௦⃑
∆௧
ௗ௦⃑ (௧)
ௗ௧
Instantaneous acceleration is the slope of the 𝑣⃑ vs 𝑡 curve
For uniform motion: acceleration is 0
For accelerated motion: derivative of curve
Mathematically: 𝑎⃑ (𝑡) = lim
∆௧→
∆௩
ሬ⃑
∆௧
ௗ௩
ሬ⃑ (௧)
ௗ௧
ௗ
మ
௦
⃑ (௧)
ௗ௧
మ
*Week 2: 2D Kinematics
(Only valid for constant acceleration)
ଶ
ଶ
ଶ
Use g = 9.8m/s
2
for acceleration due to gravity
g points downwards (if positive y is up, 𝑎⃑ = −𝑔)
Object goes down a plane angled θ from the horizontal
|𝑎⃑ | = 𝑔 × sin(𝜃)
Component Vector ≡ vectors parallel to x & y axes
For a vector 𝐴
௫
௫
௬
௫
௬
For calculus, operate on each component individually
Relative velocity: 𝑣⃑
For two moving objects, to find relative velocity, subtract
both velocities by the velocity of object one s.t. object
one’s velocity is 0
Angular velocity ≡ speed an angle changes (𝜔(𝑡) =
ௗఏ
ௗ௧
Unit: radians/s or degrees/s
Angular acceleration: (𝛼(𝑡) =
ௗఠ
ௗ௧
) unit: rad/s
2
or deg/s
2
Relationships between θ, ω, α identical to s, v, t
ଶ
ଶ
ଶ
Linear velocity ≡ the inst. 𝑣⃑ of circular motion (tangent)
= 𝜔𝑟 where r is the radius of circular motion
Period ≡ Ɵme it takes for a full rotaƟon (𝑇 =
ଶగ
ఠ
For uniform circular motion, 𝛼 = 0
≠ 𝛼, since it always points inward & is changing
*Week 3: Forces and Motion
Kinematics ≡ descripƟon of moƟon
Dynamics ≡ causes of moƟon
Force ≡ push or pull that acts on an object (𝐹
Agent ≡ object causing a force on another
Contact force acts by touching; long-range force does not
Force diagrams (F-diagrams):
Represent object as particle
Draw force vector arrow pointing in proper direction
Place tail of force vector on particle (not at tip)
Net Force ≡ vector sum of all forces on an object (𝐹
௧
Mass ≡ property of objects; the resistance to 𝑎⃗ (m)
Mass is measured in kilograms (kg)
Newton’s 1
st
Law: Objects at rest remain at rest; objects
moving remain moving at a constant 𝑣⃗ , iff 𝐹
௧
Newton’s 2
nd
Law: 𝐹
௧
Newton’s 3
rd
Law: Forces are interactions between
objects; each action-reaction pair is equal (magn.) and
opposite (dir.): 𝐹
Force is measured in Newtons (N), = 𝑘𝑔 ×
௦
మ
Force types:
Name Gravity Spring Tension Normal
Agent Earth Springs Ropes Surface
Range Long Contact Contact Contact
Symbol 𝐹
ீ
௦
Direct. Down Push/pull Parallel Perpend
Math
𝐹
ீ
௦
Name Friction Thrust Drag
Agent Sliding Jet exhaust Air/Fluid
Range Contact Contact Contact
Symbol
𝑓
௦
௧௨௦௧
Direct. Opposite Push/pull Opposite
Math 𝐹
ௗ
ௗ௧
ଵ
ଶ
ଶ
Force Identification:
Draw a circle around single object
Identify contact forces
Identify long-range forces
Draw a FBD
Drawing a FBD:
Choose a coordinate system
Represent object as particle at the origin
Draw identified forces, one by one
Compute 𝐹
௧
by adding individual forces
Place 𝐹
௧
vector next to diagram
Verify 𝐹
௧
is consistent w/ 𝑎⃑ in m-diagram
Correct FBD in case of discrepancies
Force of gravity: 𝐹
ீ
Normal force: Does not have a fixed magnitude; takes
whatever value is needed s.t. two touching surfaces have
the same acceleration:
Object sitting motionless on surface: 𝐹
ீ
Object being pulled up by rope: 𝐹
ீ
Tension overcomes, 𝑎⃗ upward: 𝐹
Friction is either static (𝑓
௦
) or kinetic (𝑓
௦
௦
௦,௫
௦
Friction opposes relative sliding of contact surfaces
*Week 4: Newton’s 3
rd
Law & Dynamics on a Plane
Action-Reaction Pair ≡ Two forces of N’s 3
rd
law (A-R pair)
Only one of the pair enters the free body diagram
For motion of an object, we only care about forces
exerted on it, not by it. N’s 3
rd
is important in systems of
interacting objects
Interaction diagrams:
Represent each object as a circle (incl. ropes &
pulleys); label each
Surface of earth & entire earth considered different
Draw a line for each interaction, label type of force
Identify the system
Draw FBD for each object in the system
Connect A-R forces w/ dashed line
Write N’s 2
nd
for each object. Solve simultaneous
equations, invoking N’s 3
rd
for A-R pairs
Conservation of mass: The 𝑚
௧௧
of objects moving
together is ∑ 𝑚 (i.e., for 𝑚
and 𝑚
௧௧
Composite object being pulled: F between is adhesion
௧
, but 𝑎⃑
, so 𝑎⃑
ி
⃑
ಲ
ା ಳ
*Week 5: Impulse, Momentum, and Energy
*Week 6: System Energy and Rigid Body Rotations
*Week 7: Universal Gravity and Oscillations