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This is the lecture note of Physics for Scientists and Engineers
Typology: Lecture notes
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Objectives:
Position, Velocity and Speed
Position: is the object’s location with respect to a chosen reference point.
Position-time graph shows the motion of the particle (car).
The smooth curve is a guess as to what happened between the data points.
Distance is the length of a path followed by a particle. Displacement: change in position during some time interval. Represented as ' x ; ' x ≡ x (^) f - x (^) i SI unit: meter (m) ' x can be positive or negative
Example: A player moves from one end of the court to the other and back.
Distance is twice the length of the court and is always positive
Displacement is zero since x (^) f = x (^) i
distance is a scalar displacement is a vector
Average speed:
Average velocity:
Position, Displacement and Average Velocity
t
x t t
x x v f i
f i '
t
d v '
Example: Find the displacement, average velocity and average speed of the car between positions A and F.
Ans:
Displacement
Average velocity
Average speed
'x xF xA 53 30 83 m
t
x v (^) xavg
't
d vavg
Vocabulary Note
“Velocity” and “speed” will indicate instantaneous values.
Average will be used when the average velocity or average speed is indicated.
a 0 x n^ nx n- sin(ax) acos(ax) cos(ax) - asin(ax) tan(ax) asec 2 (ax) ln(ax) 1/x e ax^ ae x ax^ axlna
Product Rule: (^) > @ f x dx
g x g x^ d dx
f x g x f x^ d dx
d (^)
@
x x x x x x x
x dx
x x^ d dx
x x x^ d dx
d
2 1 9 3 4 4 30 9 16
2 1 3 4 2 1 3 4 3 4 2 1 2 2 3 4 2
2 3 2 3 3 2
Example:
Quotient Rule:
g x @^2
g x f x f x g x g x
f x dx
d c c » ¼
º « ¬
ª
@^2
1 g x
g x dx g x
d (^) c » ¼
º « ¬
ª
Example: 2 3 4 2
8 3 4
3 4 2 2 3 4 3 4
2
¸ ¹
¨^ · ©
§ (^) x x
x dx
x x^ d dx
x^ d x
x dx
d
Chain Rule: (^) g x dx
f g x^ d dg x
f g x^ d dx
d
Example: Differentiate cos(2 x +3). Let g ( x )=2 x +3 and f (g)=cos g
Example: Differentiate
f g x fc^ g gc x sin g x 2 2 sin 2 x 3 dx
d
x^2 1
1
2 2
1 c c x (^2) x^ x g
f g x f g g x dx
d
General Power Rule: (^) > @ > @ f x dx
f x r f x^ d dx
d (^) r r 1
x (^) exp 2 x^2 @ (^) exp 2 x^2 x>exp (^2) x^24 x @ (^14) x^2 exp 2 x^2 dx
d (^)
Example:
Acceleration ( 加速度 )
t
v t t
v v a f i
f i '
Instantaneous acceleration: 2
2 lim (^0) dt
d x dt
dx dt
d dt
dv t
v a (^) t ¸ ¹
' o
Acceleration is the rate of change of the velocity.
Dimensions are L/T^2 ; SI units are m/s²
Graphical Comparison
Acceleration and Velocity, Directions
Motion Diagrams A snapshot of a moving object at equal time intervals.
Images are equally spaced. Acceleration equals zero.
Images become farther apart as time increases. Velocity and acceleration are in the same direction. Acceleration is uniform. Velocity is increasing.
Images become closer together as time increases. Acceleration and velocity are in opposite directions. Acceleration is uniform. Velocity is decreasing.
Kinematic Equations under Constant Acceleration Kinematic equations can be used with any particle under uniform acceleration.
x avg ,^ xi^ 2 xf v v^ v
When the acceleration is zero, the constant acceleration model reduces to the constant velocity model.