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Explore the concepts of texture mapping and programmable graphics hardware in this comprehensive document. Topics include bsp trees, texture mapping techniques, sampling issues, and the use of mip-mapping. Learn about various mapping techniques such as planar, cylindrical, spherical, and cube mapping. Discover the role of programmable graphics hardware in implementing advanced texturing techniques like bump mapping and displacement mapping.
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BSP Tree Illustration
planes
Space BSP Tree
BSP Tree Review
the geometry in it) into distinct subspaces
viewpoint
algorithm
Sampling Issues
approximately the same size as the texture
source
Mip-mapping to the Rescue
multiple resolutions of an image
create 256x256, 128x128, 64x64, ..., 1x
versions of it
texture coordinates, it uses the most
appropriate mip-map level
closest
Assigning Texture Coordinates
texels (pixels in the texture) across all
triangles
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Planar Mapping
Spherical Mapping
angle
Cube Mapping
surrounding the object to be textured
Environment Mapping Example
Solid Textures
surface
Texture Mapping Review
to add a lot of visual complexity to a
scene
problems
mappings
Other Mapping Techniques
geometry