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Material Type: Project; Class: ENGINEERING DESIGN PROJECT; Subject: Electrical & Computer Engineer; University: Oregon State University; Term: Fall 2007;
Typology: Study Guides, Projects, Research
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Configurable Game Controller Utilizing Touch Sensitive Technologies
Controllers for each of the major game consoles come in a single, static form. While these orientations provide ergonomic comfort for the majority of consumers, they do not accommodate the needs of those with physical disabilities or injuries. A controller scheme that allowed for individual configurations to meet the needs of each user would be required.
Our group would choose a gaming system (Most likely an older generation platform for proof of concept), then design and implement a configurable controller scheme. This controller scheme would allow for the interchange of buttons, toggles and touch sensitive surfaces to reproduce the behavior of the given systems current controller.
Ideally, each controller function would be assignable by the user to a given actuator. Each actuator would be a separate device that connects to a central controller hub. A user configurable method of mounting each device would be designed.
Example: Our group chooses the original Nintendo Entertainment System for our controller. The user has limited use of their left thumb. We recommend a configuration that utilizes a small touch sensitive surface to reproduce the behavior of the direction pad. The user can then use very slight pressure from their thumb, a finger, or a knuckle to beat Super Mari Bros.
Key Features
Absolute Minimum Requirements