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Prototype theory in explain aristotelian categories and principles and basic levels of categorization
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(^) prototype of a predicate is an object held to be very typical of the kind of object which can be referred to by an expression containing the predicate (^) prototype- most typical member of a category e.g. prototype of the predicate man : man of medium height and average built, btw. 30 and 50 years old with no distinctive features or defects (in certain parts of the world) a dwarf or a muscular body-builder cannot be a prototype of the predicate man
(^) cog. s. do not reject Aristotle, but cannot be applied to many l. features (^) Rosch: rigorous structural and TG approach in contradiction to the nature of l., notion of c. needs to be more flexible (^) inspired by L. Wittgenstein and “family resemblances” (^) category of games: “games form a family” (interrelationship we find in non-classical c.)
(^) Rosch’s experiments
“Prototype Semantics: The English Word Lie” a) when you kill sb. and say you didn’t- prototypical lie b) when you say dinner was delicious- social lie btw.: gradation, structure of a category is defined according to the prototype range of gradation and prototype-determined by culture
(^) “Application of a name to a thing is in general not a matter of yes or no, but rather of more or less. ” (^) basic attitude of c.s.: our knowledge and meaning are encyclopedic e.g. natural category of birds: eagle-robin-chicken-penguin perceptual & cultural saliency (^) category of vegetables: tomatoes-celery-potatoes-cabbage (^) flexibility of categories connected to flexibility of concepts (development through life & physical surroundings and culture)
(^) rejects “ cheklist theories ” (inclusion in a category determined by a set of necessary and sufficient features) (^) basic terms: SCENES & FRAMES (^) scenes- prototypical images we have about entities (persons, objects, events); systems of concepts structuring and forming various aspects of human experience; “meanings are relativized by scenes” (^) frames - systems of l. choice directly connected to scenes
(^) ‘buy’ and ‘sell’- to understand the m. of these verbs, we need the knowledge of basic parameters: money, goods, sale= prototypical scene in which these verbs are used (^) scenes differ from culture to culture (bargaining in the Middle East)= k. of the world (^) Frames-lexical sets whose members index portions or aspects of some conceptual whole (can produce extensive nb. of sentences in which ‘buy’ and ‘sell’ appear, limited by grammar=k. of language )