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An overview of the 3d computer graphics pipeline, covering topics such as modeling transformations, illumination, viewing transformation, clipping, projection, and rasterization. It includes explanations of concepts like object space, world space, eye space, normalized device coordinates (ndc), scan conversion, and rasterization.
Typology: Slides
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Modeling
Transformations
Illumination
(Shading)
Viewing Transformation (Perspective / Orthographic)
Clipping Projection
(to Screen Space)^ Scan Conversion
(Rasterization) Visibility / Display
Modeling
Transformations
Illumination
(Shading)
Viewing Transformation (Perspective / Orthographic)
Clipping Projection
(to Screen Space)^ Scan Conversion
(Rasterization) Visibility / Display
Modeling
Transformations
Illumination
(Shading)
Viewing Transformation (Perspective / Orthographic)
Clipping Projection
(to Screen Space)^ Scan Conversion
(Rasterization) Visibility / Display
Transform to Normalized Device Coordinates (NDC)
Portions of the object outside the view volume (view frustum)^ are removed
NEAR
EYE
FAR
y
z
z
x
y
x
o
Seth Teller
Image adapted from:
EYE SPACE
NDC
Docsity.com
The objects are projected to the 2Dimage place (screen space)
Modeling
Transformations
Illumination
(Shading)
Viewing Transformation (Perspective / Orthographic)
Clipping Projection
(to Screen Space)^ Scan Conversion
(Rasterization) Visibility / Display
y
y
x
x z
z
o
NDC
SCREEN SPACE Seth Teller
Image adapted from:
Modeling
Transformations
Illumination
(Shading)
Viewing Transformation (Perspective / Orthographic)
Clipping Projection
(to Screen Space)^ Scan Conversion
(Rasterization) Visibility / Display