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Information on ray casting, a technique used to generate images by shooting rays into a 3d scene and determining the color of each pixel based on the intersection of the ray with the nearest object. Topics covered include generating rays, computing ray-object intersections, and determining color. The document also discusses camera intrinsics and extrinsics, and building a frustum to generate the camera matrix.
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Computing Ray-Object Intersections
Eye Once we know this ray, the rest are easy This is referred to as a “Pencil of Rays”
Eye +x +y +z
V 0 D v D u V 0 =