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Earn points by helping other students or get them with a premium plan
Prepare for your exams
Study with the several resources on Docsity
Earn points to download
Earn points by helping other students or get them with a premium plan
Answer questions about what you just learned to complete the challenge. 2. Come back and continue reading to build your smashable city. Building and Testing.
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Learn how to design a multiplayer map for a game in which players stomp down cities for points. Creating this map is great practice if you want to learn how to build battle royales or other combat games down the road.
To complete the Creator Challenge, you’ll need Roblox Studio, which is used to create every game on the Roblox platform and is available free for PC and Mac. We strongly recommend using a 3-button mouse with a scroll-wheel for navigating in 3D space.
If you’re completely new to Roblox, sign up and remember these safety tips: ● Never share your password , even with a real life friend. ● Make your password hard to guess — If your username is “bloxcool,” your password should not be “bloxcool123.” ● Roblox employees will never ask for your password — Report anyone who asks using the Report Abuse feature. ● There’s no such thing as free Robux — Never trust players or sites who say they have a secret way to get free Robux! For more tips, please see Keeping Your Account Safe.
To build the map, follow along with each of these step-by-step tutorials. Lesson 1 Getting Started Lesson 2 Building and Testing Lesson 3 Polishing and Publishing After each lesson, you’ll get the chance to earn virtual prizes by playing a quiz game on Roblox.
One way world builders design multiplayer maps to be fair is by building half the map, and then duplicating and rotating it to create the second half. This is called symmetrical design since it divides the map into two equal halves. Asymmetrical Map Design As you gain more experience, you can start working with non-symmetrical map shapes and maps designed for dozens of players.
Time to open Roblox Studio! If you need to, download Studio and come back to this page when you’re ready. This game will be using the Create and Destroy template.
In this template, a prop artist and a coder have already created a starter map, you just need to design the city. On the left is an island, and on the right is a palette of objects to use. This sort of setup is very common in game development.
The tile pieces on the palette are lined up on a grid so that they will snap together nicely. To have an easier time keeping them lined up on the grid, adjust the Snap to Grid settings. Snap to Grid controls how much you can move or rotate an object at a time. By default, the move tool only allows objects to move one stud at a time.
Undo If the SpawnLocation moves in a way you don’t want, just Ctrl + Z or Command ⌘ + Z to undo and set it back to where it was.
Pick which half of the island you want to build and where you want the second SpawnLocation to go. The white gridlines are there to help you know where the middle of the island is. ● Move the second SpawnLocation. To keep the game balanced, try and keep both SpawnLocations an equal distance from the center.
Save your work-in-progress privately online by publishing your game. It’s a good idea to save your game every 10-15 minutes while you’re working or whenever you make a big change that you don’t want to lose. Later, when the island is ready, you’ll make the game public for everyone on Roblox to play.
Sharing Games Your game’s privacy is set to Private , meaning others can’t find your game. Once you’ve finished the Creator Challenge, you’ll make the game public so you can invite friends to play.
Test your knowledge and earn the Rodan’s Head avatar item and Drafting the Blueprints Badge!
Large Buildings Medium Buildings Props
To make it easier to move and rotate objects without them getting in the way, turn off collisions. Collisions is the setting that allows objects to pass through each other or not. ● In the Home tab, turn Collisions off. If it’s off, it will no longer be highlighted in gray. Collisions On Collisions Off
To build the first half of the map, you’ll need a lot more buildings than the number you see on the palette. Luckily, you can duplicate buildings to place as many as you would like, starting with the largest buildings.
Check Before Building To make sure that buildings snap correctly and that your city looks organized, check the following before building.
Building Won't Snap Correctly? Try the following tips to troubleshoot: ● In the Model tab, check that your Snap to Grid settings for Move is set to 4 studs. If not, your buildings may snap incorrectly. ● To get the most accurate snapping, it’s recommended to work from the top view and to always move objects using the arrows, not by dragging. ● If an object won’t snap correctly, restart by deleting the building and then duplicating a new one from the palette.
Next, duplicate the road tiles in your palette to create roads between the buildings. As you place them, you’ll need to rotate them into the correct position. ● To rotate the tiles, select the Rotate tool and drag the green handle until the tile rotates. Building Roads Quickly You can save time building roads by duplicating a road tile in your arena, rather than always duplicating from the palette.