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This hand tool is to develop a background for your character so you can get in and start playing. Feel free to ignore this and come up with your own. Start Here.
Typology: Schemes and Mind Maps
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Dress and Personal Style
1 Biker Leahter Mohawk Tattoos 2 Blue Jeans Long and Grungy Kick Ass Attitude Glasses 3 Fancy Suit Punked Out Glowing Tattoos 4 Ripped Clothing Crazy Colors Spiked Gloves and Belt 5 Hot Shorts Bald Interesting Piercngs 6 High Fashion Dreds Stretched Ear Piercings 7 Military Garb Cut and Clean Nail Polish that changes color 8 Average Clothes Shaggy High Heels or Platform boots 9 80s Retro Afro Crazy Colored Contacts 10 Costume Long and Straight Scarification Art
1 Anglo-American 2 African 3 European 4 Japanese/Koren 5 Chinese/Southern Asia 6 Pacific Islander 7 Hispanic-American 8 South American 9 Black American 10 Central European
Family Background
to Childhood Environment. Family Tragedy Choose or Roll One: 1 You’re family lost everything and was betrayed. 2 You’re family lost everything through bad investment. 3 Family captured by organleggers. So sad. 4 Your family was experimented on. You escaped. 5 Your family was murdered in front of you. 6 Family imprisoned, you escaped. 7 Family was killed by violent organization, such as a human policlub. 8 Parent(s) work on street in not too gentle and safe way to get by. 9 Parent(s) committed suicide after losing it all. 10 Parent(s) pissed money away on BTL chips. Go to Childhood Env. Childhood Environment Roll or Choose One 1 You grew up on the tough streets alone. 2 You grew up jacked into BTL’s because life sucked so bad. 3 Grew up in a safe megaplex under heavy guard. 4 Grew up in a derelict squatter house in the Boarderlands. 5 Grew up in Corporate territory in posh skyscraper. 6 Grew up in a gang war zone. 7 Grew up in a slave shop. 8 Grew up in human organ farm and escaped. 9 Grew up in a boring area and sought vandalism as form of excitement. 10 Grew up in crime family house. Safe and secure. Go to Siblings. Siblings Roll 1d10: 1-7 you have that amount of siblings. 8-10 you are an only child. 1 Roll d10: Even sibling is female. Odd sibling is male. 2 Roll age, relative to you: 1 - 5 Older 6 - 9 Younger 10 Twin How each sibling feels about you: 1 - 2 Sibling dislikes you. 3 - 4 Sibling likes you. 5 - 6 Sibling is neutral to you. 7 - 8 You are Jesus to them. 9 - 10 They hate you. Go to Motivations.
4a) Shadowrunning Highs and Lows Running in the shadows and dodging bullets and spells is risky business. Sometimes it pays off and you score a decent amount of creds, or you miss your mark and end up in the hole. Roll 1d10; Even you are riding a High, odd you’re lower than low. My Life Sucks Right Now Roll 1d10: 1 Debt - You start with 1d10 x 50 subtracted from you starting Nuyen. It is possible to start the game completely bankrupt. 2 Jail Time – You were in jail for 1d10 months. 3 Accident – You were in a horrible accident. Choose Ugly or Phobia (Minor) Hindrance. 4 Betrayal – You were betrayed by a Johnson, a friend, fellow runner, or lover (your choice). Gain the Vow (Minor) Hindrance 5 Illness or Addiction – Choose either Habit (Major) or Anemic Hindrance. 6 Death – Someone you loved died by your hand accidentally, gain the Back Luck Hindrance or they were murdered by another, gain the Vow (Major) Hindrance. 7 False Accusation – You’ve been accused of something you didn’t do. Gain the Outsider Hindrance or Lower Reputation by – 2. 8 Wanted - A bounty hunter, police, or Lone Star are after your ass. Gain the Wanted (Minor) Hindrance. 9 Corporate Enemy – You’ve managed to piss of a corporation. Good job. Gain the Wanted (Major) Hindrance. 10 Mental Breakdown – You’ve had a nervous breakdown and can’t sleep and feel fragile. Choose either Nightmares, Secret (Minor), Phobia (Major), or Yellow (Major) Hindrance. Go to Whatchu Gonna Do About it, Punk? Damn it’s Good to be a Runner
1 Damned Fine Run – Up your Reputation by 1. 2 It’s All About the Creds – You gain an additional 1d10 x 50 credits at game start (after character creation). 3 Jackpot! – You gain an additional 1d10 x 100 credits at game start (after character creation). 4 Somebody Likes Me – Create a Level 1 Contact. 5 You REALLY Like Me – Create a Level 2 Contact. 6 Oh You REALLY Like Me - Create a Level 3 Contact. 7 Get Out of Jail Free – You’ve done a favor to a cop or a Lone Star op and can get out of jail one time. 8 Trainer – Someone teaches you one new skill at d4. 9 Favor – A Cop, Lone Star Op, or Corporate Man owes you one favor. 10 You Got Skillz – Someone teaches you some tricks. Choose one skill and up die level by one. Roll Next Life Event Whatchu Gonna Do About it, Punk? Roll 1d10: 1 - 2 Make all those motherfuckers pay! 3 - 4 Piss my pants and live in shame. 5 - 6 Attempt to restore my reputation. 7 - 8 Go after what’s mine. 9 - 10 Save everyone that I care about, if I can. Roll Next Life Event
4b) Making Friends and Enemies You’ve Pissed Someone Off Gain the Enemy (Minor) Hindrance. Choose sex or roll 1d10: Even– Male; Odd Female Choose or Roll One: 1 Fixer 2 Corporate Exec 3 Police Officer 4 Hooker 5 Fellow Runner 6 Lone Star Op. 7 Government Official 8 Sibling 9 Contact 10 Childhood Enemy Go to The Cause The Cause Choose or Roll One: 1 You betrayed them. 2 You caused the death of their loved one. 3 Spurned their advances. 4 Never liked each other. 5 You left them behind during a run. 6 You wrongfully accused them. 7 You rightly accused them and they lost face. 8 Stopped their plans to sell you out. 9 Kicked their ass. 10 You/they stole romantic interest. Go to Who’s Pissed Off Who’s Pissed Off?
Go to Whatchu Gonna Do About it, Punk? Whatchu Gonna Do About it, Punk? If you ever run into one another, the pissed off person will: Choose or Roll One: 1 - 2 Attempt to kill their ass right then and there. 3 - 4 Attempt to get back at them through skulldug- gery and backstabbing. 5 - 6 Just avoid them. 7 - 8 Ignore them but not leave. 9 - 10 Chew them the fuck out. Go to Their Resources Friends and enemies are the backbone of life in the Sprawl. Roll 1d10: Even– You’ve made a friend; Odd- You’ve made an enemy. Their Resources What will they bring to the table to fuck up your day? Roll 1d10: 1 - 3 Only himself 4 - 5 A good friend 6 - 7 A small gang 8 A large gang 9 Considerable funding 10 Corporate backing Roll Next Life Event What Makes Them Tick Flush out the character by rolling up description info from Origins and Personal Style and Motivations. This info can be used to really bring the character to life and cre- ate some good role-playing moments. You’ve Made a Friend You’ve somehow done something right and made a friend in the Sprawl (treat this as a Level 3 Con- tact). Roll 1d10– Even– Male; Odd– Female. Choose or Roll One (or make something up): 1 Corporate middle man 2 Fixer 3 Whore 4 Decker/Rigger 5 Street Samurai 6 Shaman/Magician 7 Street Meat 8 Ganger 9 Drug 10 Weapons Specialist Roll Next Life Event