Solid Modeling - Engineering Graphics - Lecture Slides, Slides of Computer Graphics and Animation

Major points are: Solid Modeling, Design Process, Solid Model Operators, Viewing Solid Models, Volumetric Information, Primitive Shapes, Solid Primitives, Using Primitives, Height of Extrusion, Axis of Rotation

Typology: Slides

2012/2013

Uploaded on 04/16/2013

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Solid Modeling

Objective

• To learn how to generate solid models in CAD

• To understand how to use solid modeling in

the design process

Solid Models

• Definition: A 3-D model of an object that

contains volumetric information

• Mass can be represented

• Interior surfaces are generated automatically

as portions of an object are removed

• Easily constructed using primitive shapes,

extruding, and revolving

Solid Primitives

• Box (Parallelepiped)

• Cylinder

• Cone

• Sphere

• Wedge

EXTRUDE

  • Two dimensional closed objects can be extruded to give solid objects
  • The direction of the extrusion is typically normal to the 2-D cross sectional sketch
  • The height of extrusion can be specified

SWEEP

  • The path of the extrusion must be defined (trajectory)
  • The extruded cross section must be defined
  • The cross section stays normal to the path

BLEND

  • Smooth transition can be made between two closed shapes with similar geometry (i.e. equal number of vertices)
  • The distance between sections must be defined
  • The angle of twist between sections must be specified

Solid Model Operators

  • Subtract / Cut
  • Intersection
  • Union / Protrusion

Solid Model Operators

  • Intersection
    • Creates a solid that represents the region that is in common to the selected solids

Solid Model Operators

  • Union / Protrusion
    • Creates a single solid from two solids that intersect

Example: Solids from Drawings

• Extrude the view with the most

detailed perimeter

• The depth of the extrusion may

be found from an adjacent view

Example: Solids from Drawings

  • Use the perimeter of other views to make additional cuts
  • Interpret interior details by making assumptions about geometry in one view and testing them in adjacent views

Using Solid Modeling for Design

  • Intersection of wedge

and cylinders is not

clearly defined

  • Construction of solid

model forces

resolution regarding

details of construction

Using Solid Modeling for Design

  • Intersection of wedge with post produces a gap, a ledge, or a circular groove
  • Intersection of wedge with base produces a ledge, an overhang, or requires a rounded end
  • These details can be shown in the multiview drawing but are more obvious in the solid model