Study GUIDE for INTRODUCTION TO COMPUTER GRAPHICS Complete, Study Guides, Projects, Research of Computer Graphics

Study GUIDE for INTRODUCTION TO COMPUTER GRAPHICS Complete Why bother with CG & IP? +All visual computer output depends on CG ♦ printed output (laser/ink jet/phototypesetter) ♦ monitor (CRT/LCD/plasma/DMD) ♦ all visual computer output consists of real images generated by the computer from some internal digital image +Much other visual imagery depends on CG & IP ♦ TV & movie special effects & post-production ♦ most books, magazines, catalogues, brochures, junk mail, newspapers, packaging, posters, flyers What are CG & IP used for? +2D computer graphics ♦ graphical user interfaces: Mac, Windows, X… ♦ graphic design: posters, cereal packets… ♦ typesetting: book publishing, report writing… +Image processing ♦ photograph retouching: publishing, posters… ♦ photocollaging: satellite imagery… ♦ art: new forms of artwork based on digitised images +3D computer graphics ♦ visualisation: scientific, medical, architectural… ♦ Computer Aided Design (CAD) ♦ entertainment: special effect, games, mov

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Study GUIDE for INTRODUCTION
TO COMPUTER GRAPHICS
Complete
What are Computer Graphics
Image Processing?
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Computer
graphics
Image analysis &
computer vision
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Study GUIDE for INTRODUCTION

TO COMPUTER GRAPHICS

Complete

What are Computer Graphics

Image Processing?

Scene

description

Computer

graphics

Image analysis &

computer vision

Why bother with CG & IP?

+ All visual computer output depends on CG

♦ printed output (laser/ink jet/phototypesetter)

♦ monitor (CRT/LCD/plasma/DMD)

♦ all visual computer output consists of real

images generated by the computer from some

internal digital image

+Much other visual imagery depends on CG & IP

♦ TV & movie special effects & post-production

♦ most books,

magazines,

catalogues,

brochures, junk

mail, newspapers,

packaging, posters,

Image

capture

image

Image

display

Image processing

What are CG & IP used for?

+2D computer graphics

♦ graphical user interfaces: Mac, Windows, X…

♦ graphic design: posters, cereal packets…

♦ typesetting: book publishing, report writing…

+Image processing

♦ photograph retouching: publishing, posters…

♦ photocollaging: satellite imagery…

♦ art: new forms of artwork based on digitised images

+3D computer graphics

♦ visualisation: scientific, medical, architectural…

♦ Computer Aided Design (CAD)

♦ entertainment: special effect, games, movies…

+ Background

Course Structure

♦ What is an image? Human vision. Resolution and

quantisation. Storage of images in memory. [1 lecture]

+ Rendering

♦ Perspective. Reflection of light from surfaces and

shading. Geometric models. Ray tracing. [3 lectures]

+ Graphics pipeline

♦ Polygonal mesh models. Transformations using matrices

in 2D and 3D. Homogeneous coordinates. Projection:

orthographic and perspective. [1 lecture]

+ Graphics hardware and modern OpenGL

♦ Vertex processing. Rasterisation. Fragment processing.

Working with meshes and textures. [2 lectures]

+ Technology

♦ Colour spaces. Output devices: brief overview of

display and printer technologies. [1 lecture]

Introduction to Computer Graphics

+ Background

♦ What is an image?

♦ Human vision

♦ Resolution and quantisation

♦ Storage of images in memory

+ Rendering

+ Graphics pipeline

+ Graphics hardware and modern OpenGL

+ Technology

What is an image?

+two dimensional function

+value at any point is an intensity or colour

+not digital!

Image capture

+a variety of devices can be used

♦ scanners

■ line CCD (charge coupled device) in a

flatbed scanner

■ spot detector in a drum scanner

♦ cameras

■ area CCD

■ CMOS camera chips

Heidelber

g drum

scanner

area CCD

www.hll.mp

g.de

flatbed

scanner

www.nuggetlab.

com

The image of

the Heidelberg

drum scanner

and many other

images in this

section come

from “Handbook

of Print Media”,

by Helmutt

Kipphan,

Springer-Verlag,

Sampling

+a digital image is a rectangular array of

intensity values

+each value is called a pixel

♦ “picture element”

+sampling resolution is normally measured

in pixels per inch (ppi) or dots per inch

(dpi)

♦ computer monitors have a resolution around 100 ppi

♦ laser and ink jet printers have resolutions

between 300 and 1200 ppi

♦ typesetters have resolutions between 1000 and 3000

ppi

Sampling resolution

Quantisation levels

8 bits

(256 levels)

1 bit

(2 levels)

7 bits

(128 levels)

2 bits

(4 levels)

6 bits

(64 levels)

3 bits

(8 levels)

5 bits

(32 levels)

4 bits

(16 levels)

What is required for vision?

+illumination

■ some source of light

+objects

■ which reflect (or transmit) the light

+eyes

■ to capture the light as an image

direct viewing transmission reflection

The workings of the human visual

system

+to understand the requirements of

displays (resolution, quantisation and

colour) we need to know how the human

eye works...

The lens of the eye forms an

image of the world on the

retina: the back surface of

the eye

Structure of the human eye

+ the retina is an array

of light detection

cells

+ the fovea is the high

resolution area of the

retina

+ the optic nerve takes

signals from the retina

to the visual cortex in

the brain